int Game::ScenarioInfo(void)
{
    Settings & conf = Settings::Get();

    AGG::PlayMusic(MUS::MAINMENU);

    MapsFileInfoList lists;
    if(!PrepareMapsFileInfoList(lists, (conf.GameType(Game::TYPE_MULTI))))
    {
	Dialog::Message(_("Warning"), _("No maps available!"), Font::BIG, Dialog::OK);
        return MAINMENU;
    }

    int result = QUITGAME;
    LocalEvent & le = LocalEvent::Get();

    // cursor
    Cursor & cursor = Cursor::Get();
    cursor.Hide();
    cursor.SetThemes(cursor.POINTER);

    Display & display = Display::Get();

    Point top, pointDifficultyInfo, pointOpponentInfo, pointClassInfo;
    Rect rectPanel;
    Button* buttonSelectMaps = NULL;
    Button* buttonOk = NULL;
    Button* buttonCancel = NULL;

    // vector coord difficulty
    Rects coordDifficulty;
    coordDifficulty.reserve(5);

    const Sprite & ngextra = AGG::GetICN(ICN::NGEXTRA, 62);
    Dialog::FrameBorder* frameborder = NULL;

    // image background
    if(conf.QVGA())
    {
	frameborder = new Dialog::FrameBorder(Size(380, 224));
	rectPanel = frameborder->GetArea();

	pointDifficultyInfo = Point(rectPanel.x + 4, rectPanel.y + 24);
	pointOpponentInfo = Point(rectPanel.x + 4, rectPanel.y + 94);
	pointClassInfo = Point(rectPanel.x + 4, rectPanel.y + 148);

	coordDifficulty.push_back(Rect(rectPanel.x + 1, rectPanel.y + 21,   ngextra.w(), ngextra.h()));
	coordDifficulty.push_back(Rect(rectPanel.x + 78, rectPanel.y + 21,  ngextra.w(), ngextra.h()));
	coordDifficulty.push_back(Rect(rectPanel.x + 154, rectPanel.y + 21, ngextra.w(), ngextra.h()));
	coordDifficulty.push_back(Rect(rectPanel.x + 231, rectPanel.y + 21, ngextra.w(), ngextra.h()));
        coordDifficulty.push_back(Rect(rectPanel.x + 308, rectPanel.y + 21, ngextra.w(), ngextra.h()));

	buttonOk = new Button(rectPanel.x + rectPanel.w / 2 - 160, rectPanel.y + rectPanel.h - 30, ICN::NGEXTRA, 66, 67);
	buttonCancel = new Button(rectPanel.x + rectPanel.w / 2 + 60, rectPanel.y + rectPanel.h - 30, ICN::NGEXTRA, 68, 69);

	Text text;
	text.Set(conf.CurrentFileInfo().name, Font::BIG);
	text.Blit(rectPanel.x + (rectPanel.w - text.w()) / 2, rectPanel.y + 5);
    }
    else
    {
	const Sprite &panel = AGG::GetICN(ICN::NGHSBKG, 0);
	const Sprite &back = AGG::GetICN(ICN::HEROES, 0);
	const Point top((display.w() - back.w()) / 2, (display.h() - back.h()) / 2);

	rectPanel = Rect(top.x + 204, top.y + 32, panel.w(), panel.h());
	pointDifficultyInfo = Point(rectPanel.x + 24, rectPanel.y + 93);
	pointOpponentInfo = Point(rectPanel.x + 24, rectPanel.y + 202);
	pointClassInfo = Point(rectPanel.x + 24, rectPanel.y + 282);

	coordDifficulty.push_back(Rect(rectPanel.x + 21, rectPanel.y + 91,  ngextra.w(), ngextra.h()));
	coordDifficulty.push_back(Rect(rectPanel.x + 98, rectPanel.y + 91,  ngextra.w(), ngextra.h()));
	coordDifficulty.push_back(Rect(rectPanel.x + 174, rectPanel.y + 91, ngextra.w(), ngextra.h()));
	coordDifficulty.push_back(Rect(rectPanel.x + 251, rectPanel.y + 91, ngextra.w(), ngextra.h()));
	coordDifficulty.push_back(Rect(rectPanel.x + 328, rectPanel.y + 91, ngextra.w(), ngextra.h()));

	buttonSelectMaps = new Button(rectPanel.x + 309, rectPanel.y + 45, ICN::NGEXTRA, 64, 65);
	buttonOk = new Button(rectPanel.x + 31, rectPanel.y + 380, ICN::NGEXTRA, 66, 67);
	buttonCancel = new Button(rectPanel.x + 287, rectPanel.y + 380, ICN::NGEXTRA, 68, 69);

	back.Blit(top);
    }

    const bool reset_starting_settings = conf.MapsFile().empty() || ! System::IsFile(conf.MapsFile());
    Players & players = conf.GetPlayers();
    Interface::PlayersInfo playersInfo(true, !conf.QVGA(), !conf.QVGA());

    // set first maps settings
    if(reset_starting_settings)
	conf.SetCurrentFileInfo(lists.front());

    playersInfo.UpdateInfo(players, pointOpponentInfo, pointClassInfo);

    RedrawScenarioStaticInfo(rectPanel);
    RedrawDifficultyInfo(pointDifficultyInfo, !conf.QVGA());

    playersInfo.RedrawInfo();

    TextSprite* rating = conf.QVGA() ? NULL : new TextSprite();
    if(rating)
    {
	rating->SetFont(Font::BIG);
	rating->SetPos(rectPanel.x + 166, rectPanel.y + 383);
	RedrawRatingInfo(*rating);
    }

    SpriteMove levelCursor(ngextra);

    switch(conf.GameDifficulty())
    {
	case Difficulty::EASY:		levelCursor.Move(coordDifficulty[0]); break;
	case Difficulty::NORMAL:	levelCursor.Move(coordDifficulty[1]); break;
	case Difficulty::HARD:		levelCursor.Move(coordDifficulty[2]); break;
	case Difficulty::EXPERT:	levelCursor.Move(coordDifficulty[3]); break;
	case Difficulty::IMPOSSIBLE:	levelCursor.Move(coordDifficulty[4]); break;
    }

    if(buttonSelectMaps) buttonSelectMaps->Draw();
    buttonOk->Draw();
    buttonCancel->Draw();

    cursor.Show();
    display.Flip();

    while(le.HandleEvents())
    {
	// press button
	if(buttonSelectMaps)
	le.MousePressLeft(*buttonSelectMaps) ? buttonSelectMaps->PressDraw() : buttonSelectMaps->ReleaseDraw();
	le.MousePressLeft(*buttonOk) ? buttonOk->PressDraw() : buttonOk->ReleaseDraw();
	le.MousePressLeft(*buttonCancel) ? buttonCancel->PressDraw() : buttonCancel->ReleaseDraw();

	// click select
	if(buttonSelectMaps &&
	  (HotKeyPressEvent(Game::EVENT_BUTTON_SELECT) || le.MouseClickLeft(*buttonSelectMaps)))
	{
	    levelCursor.Hide();
	    const Maps::FileInfo* fi = Dialog::SelectScenario(lists);
	    if(fi)
	    {
		conf.SetCurrentFileInfo(*fi);
		playersInfo.UpdateInfo(players, pointOpponentInfo, pointClassInfo);

		cursor.Hide();
		RedrawScenarioStaticInfo(rectPanel);
		RedrawDifficultyInfo(pointDifficultyInfo, !conf.QVGA());
		playersInfo.RedrawInfo();
		if(rating) RedrawRatingInfo(*rating);
		// default difficulty normal
		levelCursor.Move(coordDifficulty[1]);
    		conf.SetGameDifficulty(Difficulty::NORMAL);
		buttonOk->Draw();
		buttonCancel->Draw();
	    }
	    cursor.Show();
	    display.Flip();
	}
	else
	// click cancel
	if(HotKeyPressEvent(EVENT_DEFAULT_EXIT) || le.MouseClickLeft(*buttonCancel))
	{
	    result = MAINMENU;
	    break;
	}
	else
	// click ok
	if(HotKeyPressEvent(EVENT_DEFAULT_READY) || le.MouseClickLeft(*buttonOk))
	{
	    DEBUG(DBG_GAME, DBG_INFO, "select maps: " << conf.MapsFile() << \
		    ", difficulty: " << Difficulty::String(conf.GameDifficulty()));
	    result = STARTGAME;
	    break;
	}
	else
	if(le.MouseClickLeft(rectPanel))
	{
	    const s32 index = coordDifficulty.GetIndex(le.GetMouseCursor());

	    // select difficulty
	    if(0 <= index)
	    {
		cursor.Hide();
		levelCursor.Move(coordDifficulty[index]);
		conf.SetGameDifficulty(index);
		if(rating) RedrawRatingInfo(*rating);
		cursor.Show();
		display.Flip();
	    }
	    else
	    // playersInfo
	    if(playersInfo.QueueEventProcessing())
	    {
		cursor.Hide();
		RedrawScenarioStaticInfo(rectPanel);
		levelCursor.Redraw();
		RedrawDifficultyInfo(pointDifficultyInfo, !conf.QVGA());

		playersInfo.RedrawInfo();
		if(rating) RedrawRatingInfo(*rating);
		buttonOk->Draw();
		buttonCancel->Draw();
		cursor.Show();
		display.Flip();
	    }
	}

	if(le.MousePressRight(rectPanel))
	{
	    if(buttonSelectMaps && le.MousePressRight(*buttonSelectMaps))
		Dialog::Message(_("Scenario"), _("Click here to select which scenario to play."), Font::BIG);
	    else
	    if(0 <= coordDifficulty.GetIndex(le.GetMouseCursor()))
		Dialog::Message(_("Game Difficulty"), _("This lets you change the starting difficulty at which you will play. Higher difficulty levels start you of with fewer resources, and at the higher settings, give extra resources to the computer."), Font::BIG);
	    else
	    if(rating && le.MousePressRight(rating->GetRect()))
		Dialog::Message(_("Difficulty Rating"), _("The difficulty rating reflects a combination of various settings for your game. This number will be applied to your final score."), Font::BIG);
	    else
	    if(le.MousePressRight(*buttonOk))
		Dialog::Message(_("OK"), _("Click to accept these settings and start a new game."), Font::BIG);
	    else
	    if(le.MousePressRight(*buttonCancel))
		Dialog::Message(_("Cancel"), _("Click to return to the main menu."), Font::BIG);
	    else
		playersInfo.QueueEventProcessing();
	}
    }

    cursor.Hide();

    if(result == STARTGAME)
    {
	players.SetStartGame();
	if(conf.ExtGameUseFade()) display.Fade();
	Game::ShowLoadMapsText();
	// Load maps
	std::string lower = StringLower(conf.MapsFile());

	if(lower.size() > 3)
	{
	    std::string ext = lower.substr(lower.size() - 3);

	    if(ext == "mp2" || ext == "mx2")
		result = world.LoadMapMP2(conf.MapsFile()) ? STARTGAME : MAINMENU;
	    else
	    if(ext == "map")
		result = world.LoadMapMAP(conf.MapsFile()) ? STARTGAME : MAINMENU;
	}
	else
	{
	    result = MAINMENU;
	    DEBUG(DBG_GAME, DBG_WARN, conf.MapsFile() << ", " << "unknown map format");
	}
    }

    if(frameborder) delete frameborder;
    if(rating) delete rating;
    if(buttonSelectMaps) delete buttonSelectMaps;
    delete buttonOk;
    delete buttonCancel;

    return result;
}
void Dialog::SecondarySkillInfo(const std::string &header, const std::string &message, const Skill::Secondary::skill_t skill, const Skill::Level::type_t level, const bool ok_button)
{
    Display & display = Display::Get();
    const ICN::icn_t system = Settings::Get().EvilInterface() ? ICN::SYSTEME : ICN::SYSTEM;

    // preload
    AGG::PreloadObject(system);

    // cursor
    Cursor & cursor = Cursor::Get();

    cursor.Hide();
    cursor.SetThemes(cursor.POINTER);

    TextBox box1(header, Font::YELLOW_BIG, BOXAREA_WIDTH);
    TextBox box2(message, Font::BIG, BOXAREA_WIDTH);
    const Sprite & border = AGG::GetICN(ICN::SECSKILL, 15);
    const u8 spacer = Settings::Get().QVGA() ? 5 : 10;

    Box box(box1.h() + spacer + box2.h() + spacer + border.h(), ok_button);
    Rect pos = box.GetArea();

    if(header.size()) box1.Blit(pos);
    pos.y += box1.h() + spacer;

    if(message.size()) box2.Blit(pos);
    pos.y += box2.h() + spacer;

    // blit sprite
    pos.x = box.GetArea().x + (pos.w - border.w()) / 2;
    display.Blit(border, pos.x, pos.y);
    const Sprite & sprite = AGG::GetICN(ICN::SECSKILL, Skill::Secondary::GetIndexSprite1(skill));
    pos.x = box.GetArea().x + (pos.w - sprite.w()) / 2;
    display.Blit(sprite, pos.x, pos.y + 3);

    Text text;

    // small text
    text.Set(Skill::Secondary::String(skill), Font::SMALL);
    pos.x = box.GetArea().x + (pos.w - text.w()) / 2;
    text.Blit(pos.x, pos.y + 3);

    text.Set(Skill::Level::String(level));
    pos.x = box.GetArea().x + (pos.w - text.w()) / 2;
    text.Blit(pos.x, pos.y + 55);

    LocalEvent & le = LocalEvent::Get();

    Button *button = NULL;
    Point pt;

    if(ok_button)
    {
        pt.x = box.GetArea().x + (box.GetArea().w - AGG::GetICN(system, 1).w()) / 2;
        pt.y = box.GetArea().y + box.GetArea().h - AGG::GetICN(system, 1).h();
        button = new Button(pt, system, 1, 2);
    }

    if(button) (*button).Draw();

    cursor.Show();
    display.Flip();

    // message loop
    while(le.HandleEvents())
    {
        if(!ok_button && !le.MousePressRight()) break;

        if(button) le.MousePressLeft(*button) ? button->PressDraw() : button->ReleaseDraw();

        if(button && le.MouseClickLeft(*button)) {
            break;
        }

        if(le.KeyPress(KEY_RETURN) || le.KeyPress(KEY_ESCAPE)) {
            break;
        }
    }

    cursor.Hide();
    if(button) delete button;
}
void Dialog::SpellInfo(const std::string &header, const std::string &message, const Spell & spell, bool ok_button)
{
    Display & display = Display::Get();
    const int system = Settings::Get().ExtGameEvilInterface() ? ICN::SYSTEME : ICN::SYSTEM;

    // cursor
    Cursor & cursor = Cursor::Get();

    cursor.Hide();
    cursor.SetThemes(cursor.POINTER);

    TextBox box1(header, Font::YELLOW_BIG, BOXAREA_WIDTH);
    TextBox box2(message, Font::BIG, BOXAREA_WIDTH);
    Text text(spell.GetName(), Font::SMALL);

    const Sprite & sprite = AGG::GetICN(ICN::SPELLS, spell.IndexSprite());
    const int spacer = Settings::Get().QVGA() ? 5 : 10;

    FrameBox box(box1.h() + spacer + box2.h() + spacer + sprite.h() + 2 + text.h(), ok_button);
    Rect pos = box.GetArea();

    if(header.size()) box1.Blit(pos);
    pos.y += box1.h() + spacer;

    if(message.size()) box2.Blit(pos);
    pos.y += box2.h() + spacer;

    // blit sprite
    pos.x = box.GetArea().x + (pos.w - sprite.w()) / 2;
    sprite.Blit(pos.x, pos.y);

    // small text
    pos.x = box.GetArea().x + (pos.w - text.w()) / 2;
    pos.y = pos.y + sprite.h() + 2;
    text.Blit(pos);

    LocalEvent & le = LocalEvent::Get();

    Button* button = NULL;
    Point pt;

    if(ok_button)
    {
        pt.x = box.GetArea().x + (box.GetArea().w - AGG::GetICN(system, 1).w()) / 2;
        pt.y = box.GetArea().y + box.GetArea().h - AGG::GetICN(system, 1).h();
	button = new Button(pt.x, pt.y, system, 1, 2);
    }

    if(button) (*button).Draw();

    cursor.Show();
    display.Flip();

    // message loop
    while(le.HandleEvents())
    {
        if(!ok_button && !le.MousePressRight()) break;
	if(button) le.MousePressLeft(*button) ? button->PressDraw() : button->ReleaseDraw();
        if(button && le.MouseClickLeft(*button)){ break; }
	if(HotKeyCloseWindow){ break; }
    }

    cursor.Hide();
    if(button) delete button;
}