void ASW_DropTest_f()
{
	CASW_Player *pPlayer = ToASW_Player(UTIL_GetCommandClient());;
	
	if (pPlayer && pPlayer->GetMarine())
	{
		CASW_Marine *pMarine = pPlayer->GetMarine();
		if (pMarine->GetFlags() & FL_FROZEN)	// don't allow this if the marine is frozen
			return;
		if (pPlayer->GetFlags() & FL_FROZEN)
			return;
		int c = pMarine->WeaponCount();
		int current = -1;
		//int target = 0;
		for (int i=0;i<c;i++)
		{
			CBaseCombatWeapon *pWeapon = pMarine->GetWeapon(i);
			if (pWeapon == pMarine->GetActiveWeapon())
			{
				current = i;
				break;
			}
		}
		if (current == -1)
			return;
		
		pMarine->DropWeapon(current);

		IGameEvent * event = gameeventmanager->CreateEvent( "player_dropped_weapon" );
		if ( event )
		{
			event->SetInt( "userid", pPlayer->GetUserID() );

			gameeventmanager->FireEvent( event );
		}
	}
}