/* Unrelated to the game mode calls - This does a client loop */
void CNetwork::UpdatePlayers( void ) {
	CBasePlayer *pPlayer = new CBasePlayer;
	for(size_t i=0; i<ReadInt32(SVS_MAXCLIENTS); i++) {
		if(pPlayer->IsClientConnected(i)) {
			if(pPlayer->IsClientOnTable(i)) {
				OnClientUpdate(i);
			}else {
				printf("CNetwork::The client was not on the table, so he or she has been added to it. id: %d\n", i);
				pPlayer->AddPlayerToTable(i);
				OnClientUpdate(i);
			}
		}
	}
	delete pPlayer;
}