// create a new sprite object CCSprite* mySprite = CCSprite::create("my_sprite.png"); // create a new CCArray CCArray* myArray = CCArray::create(); // add the sprite object to the array myArray->addObject(mySprite);
// create a new string object std::string myString = "Hello world!"; // create a new CCArray CCArray* myArray = CCArray::create(); // add the string object to the array myArray->addObject(CCString::create(myString));In this example, we first create a new string object called `myString`. We then create a new instance of CCArray called `myArray` and add `myString` to it using the addObject method. However, since CCArray only accepts objects of type CCObject, we need to use the CCString::create method to convert `myString` to a CCString object before adding it to the array. The package library used in these examples is Cocos2d-x, specifically the CCArray class.