#include "cocos2d.h" USING_NS_CC; int main() { CCString* myString = CCString::create("Hello World"); CCLOG("%s", myString->getCString()); return 0; }
CCString* firstString = CCString::create("Hello"); CCString* secondString = CCString::create("World"); firstString->append(secondString->getCString()); CCLOG("%s", firstString->getCString()); // Prints "HelloWorld"Overall, CCString is a useful tool for handling strings in Cocos2d-x based games and applications. It is included in the core Cocos2d-x library.