void UnloadableSpriteNode::loadedTexture(CCObject* obj) { CCTexture2D* aTex = (CCTexture2D*)obj; if (aTex==NULL || aTex->retainCount()<=0) { loading = false; return; } aTex->setAntiAliasTexParameters(); //create sprite, position it and at to self drawing = true; this->_sprite = new CCSprite; this->_sprite->initWithTexture(aTex); this->_sprite->setAnchorPoint(ccp(0,0)); this->_sprite->setPosition(ccp(0,0)); // fill our activeRect fully with sprite (stretch if needed) this->_sprite->setScaleX(this->_activeRect.size.width / this->_sprite->getContentSize().width); this->_sprite->setScaleY(this->_activeRect.size.height / this->_sprite->getContentSize().height); loading = false; drawing = false; }
void CCTextureCache::removeUnusedTextures() { std::vector<std::string> keys = m_pTextures->allKeys(); std::vector<std::string>::iterator it; for (it = keys.begin(); it != keys.end(); it++) { CCTexture2D *value = m_pTextures->objectForKey(*it); if (value->retainCount() == 1) { CCLOG("cocos2d: CCTextureCache: removing unused texture: %s", (*it).c_str()); m_pTextures->removeObjectForKey(*it); } } }
void CCTextureWatcher::CCListView_cellForRow(CCListView *listView, CCListViewProtrolData *data) { m_nCurrnetPage = data->nRow + 1; CCListViewCell *cell = CCListViewCell::node(); cell->setOpacity(0); cell->setContentSize(m_pList->getContentSize()); cell->setSelectionColor(ccc4(0, 0, 0, 0)); data->cell = cell; CCSize listItemSize = CCSize(m_pList->getContentSize().width / NUM_PER_PAGE, m_pList->getContentSize().height); CCSize size = CCSize(listItemSize.width * 0.9, listItemSize.height * 0.6); sprintf(m_pszString, "%d/%d", m_nCurrnetPage, m_nTotalPage); m_labelPage->setString(m_pszString); float offX = 0, offY = 0, offsetX = 0, offsetY = 0; CC_UNUSED_PARAM(offsetY); int nCount = 0; int nStart = (m_nCurrnetPage - 1) * NUM_PER_PAGE; int nEnd = nStart + NUM_PER_PAGE; CCDictElement* pElement = NULL; CCDICT_FOREACH(m_pTextures, pElement) { if (nCount >= nStart && nCount < nEnd) { string key = pElement->getStrKey(); CCTexture2D* textrue = (CCTexture2D*)pElement->getObject(); //textrue = m_pTextures->objectForKey(*it); if (textrue) { // reference count sprintf(m_pszString, "[%d]", textrue->retainCount() - 2); CCLabelTTF *labelCount = CCLabelTTF::labelWithString(m_pszString, "Arial", 16); if (textrue->retainCount() - 2 > 0) { labelCount->setColor(ccc3(0, 255, 0)); } else { labelCount->setColor(ccc3(255, 0, 0)); } offX = offsetX + listItemSize.width * 0.5 - labelCount->getContentSize().width * 0.5; offY = (listItemSize.height - size.height) * 0.5 - labelCount->getContentSize().height; labelCount->setPosition(ccp(offX, offY)); labelCount->setAnchorPoint(ccp(0, 0)); cell->addChild(labelCount); // texture size sprintf(m_pszString, "%.0f*%.0f", textrue->getContentSize().width, textrue->getContentSize().height); CCLabelTTF *labelSize = CCLabelTTF::labelWithString(m_pszString, "Arial", 16); offX = offsetX + listItemSize.width * 0.5; offY = (listItemSize.height - size.height) * 0.5 + size.height; labelSize->setPosition(ccp(offX, offY)); labelSize->setAnchorPoint(ccp(0.5, 0)); cell->addChild(labelSize); // texture name int len = key.length(); int pos = 0; pos = key.rfind('\\') + 1; int pos2 = key.rfind('/') + 1; pos = pos > pos2 ? pos : pos2; string name = key.substr(pos, len - pos); sprintf(m_pszString, "%s", name.c_str()); CCSize dimensions = CCSizeMake(listItemSize.width * 0.9, labelSize->getContentSize().height); CCLabelTTF *labelName = CCLabelTTF::labelWithString(m_pszString, dimensions, CCTextAlignmentCenter, "Arial", 16); offX = offsetX + listItemSize.width * 0.5; offY = offY + labelName->getContentSize().height; labelName->setPosition(ccp(offX, offY)); labelName->setAnchorPoint(ccp(0.5, 0)); cell->addChild(labelName); CCSprite *sprite = CCSprite::spriteWithTexture(textrue); sprite->setAnchorPoint(ccp(0, 0)); CCSize spriteSize = sprite->getContentSize(); float scale; if (spriteSize.width < size.width && spriteSize.height < size.height) { scale = 1; } else if (spriteSize.width * size.height >= spriteSize.height * size.width) { scale = size.width / spriteSize.width; } else { scale = size.height / spriteSize.height; } sprite->setScale(scale); spriteSize.width *= scale; spriteSize.height *= scale; offX = offsetX + (listItemSize.width - spriteSize.width) * 0.5; offY = (listItemSize.height - spriteSize.height) * 0.5; sprite->setPosition(ccp(offX, offY)); cell->addChild(sprite); offsetX += listItemSize.width; } } ++nCount; } }