bool CTextRichBasicTest::init() { CTextRichTestSceneBase::init(); setTitle("CTextRichBasicTest"); setDescription("a basic text rich widget with a single line"); CTextRich* pTextRich = CTextRich::create(); pTextRich->insertElement("TEXT", "", 20); pTextRich->insertElement("Rich", "", 45); pTextRich->insertElement("And", "", 25, Color3B::RED); pTextRich->insertElement("cocos2d-x", "", 70, Color3B::BLUE); pTextRich->setPosition(Vec2(960/2, 640/2)); pTextRich->reloadData(); CColorView* pColor = CColorView::create(Color4B(255, 0, 0, 50)); pColor->setContentSize(pTextRich->getContentSize()); pColor->setPosition(Vec2(960/2, 640/2)); m_pWindow->addChild(pColor); m_pWindow->addChild(pTextRich); return true; }
void CStrengthenItem::addTableCell(unsigned int uIdx, CTableViewCell * pCell) { CLayout *lay = UICloneMgr::cloneLayout(m_cell); CItem &item = *(m_itemList.at(uIdx));// m_itemData.itemList.at(uIdx); pCell->setTag(uIdx); const ItemData * itemData = DataCenter::sharedData()->getItemDesc()->getCfg(item.itemId); for (int i = 1; i <=11; i++) { CCNode *child = lay->getChildByTag(i); if (!child) continue; lay->removeChild(child); pCell->addChild(child); if (i==1) { CImageView *bgImg = (CImageView*)child; if (m_toHero>0) { if (!item.canUse&&item.armor.hero!=m_toHero) { CColorView *colorView = CColorView::create(ccc4(0,0,0,100)); colorView->setContentSize(bgImg->getContentSize()); colorView->setPosition(bgImg->getPosition()); pCell->addChild(colorView,1); } if(item.armor.hero<=0) { //记录库存 m_iCountEquipStock++; } } bgImg->setTouchEnabled(true); bgImg->setUserData(m_itemList.at(uIdx)); bgImg->setOnClickListener(this,ccw_click_selector(CStrengthenItem::onTouchItem)); } else if (i==2) { ((CButton*)child)->setEnabled(false); CCSprite *mask = CCSprite::createWithTexture(setItemQualityTexture(item.quality)); mask->setPosition(ccp(child->getContentSize().width/2,child->getContentSize().height/2)); child->addChild(mask, 10); CCSprite *prop = CCSprite::create(GetImageName(1, item.quality, item.iconId).c_str()); if (!prop) { prop = CImageView::create("prop/32003.png"); } prop->setPosition(ccp(child->getContentSize().width/2,child->getContentSize().height/2)); child->addChild(prop); //添加星星 CLayout* pStarLayout = getStarLayout(item.iStar); child->addChild(pStarLayout, 10); } else if (i==3) { CLabel *label = (CLabel*)child; if(itemData) { label->setString(itemData->itemName.c_str()); } } else if (i==4) { CLabel *label = (CLabel*)child; if (item.itemLevel==0) { label->removeFromParent(); } else { label->setString(CCString::createWithFormat("+%d",item.itemLevel)->getCString()); label->setPositionX(pCell->getChildByTag(3)->getPositionX()+pCell->getChildByTag(3)->getContentSize().width+10); } } else if (i==5) { CLabel *label = (CLabel*)child; if (item.itemLevel==0) { label->setVisible(false); } else { label->setVisible(true); //if (item.itemLevel==item.armor.strenLv) //{ // label->setString(CCString::createWithFormat("Lv.%s",GETLANGSTR(229))->getCString()); //} //else //{ // label->setString(CCString::createWithFormat("Lv.%d",item.itemLevel)->getCString()); //} label->setString(CCString::createWithFormat("+%d",item.itemLevel)->getCString()); } } else if (i==6) { CCSprite *head = (CCSprite*)child; if (item.armor.hero>0) { CCSprite *img = CCSprite::create(getImageName(&item.armor).c_str()); if(!img) { img = CCSprite::create("headIcon/101.png"); CCLOG("ERROR CStrengthenItem::addTableCell"); } CCSprite *mask = (CCSprite*) lay->getChildByTag(7); lay->removeChild(mask); pCell->addChild(mask); img->setScale(0.53f); img->setPosition(ccp(head->getContentSize().width/2,head->getContentSize().height/2+14)); head->addChild(img); } else { pCell->removeChild(child); } } else if (i==7) { pCell->removeChild(child); } else if (i==8) { child->setVisible(item.stren); } else if(i==9) { if (item.itemLevel==0) { child->setVisible(false); } else { child->setVisible(true); } } else if( i ==10) { CCNode* pCombatTip = (CCNode*)child; pCombatTip->setVisible(item.armor.armorType != 5); } else if (i==11) { CLabelAtlas* pLabel = (CLabelAtlas*)child; pLabel->setAnchorPoint(ccp(0, 0.5f)); pLabel->setString(ToString(item.armor.combat)); pLabel->setVisible(item.armor.armorType != 5); } } }