bool CGUIWindowMusicPlaylistEditor::GetDirectory(const std::string &strDirectory, CFileItemList &items)
{
  items.Clear();
  if (strDirectory.empty())
  { // root listing - list files:// and musicdb://
    CFileItemPtr files(new CFileItem("files://", true));
    files->SetLabel(g_localizeStrings.Get(744));
    files->SetLabelPreformated(true);
    files->m_bIsShareOrDrive = true;
    items.Add(files);
    CFileItemPtr db(new CFileItem("musicdb://", true));
    db->SetLabel(g_localizeStrings.Get(14022));
    db->SetLabelPreformated(true);
    db->m_bIsShareOrDrive = true;
    items.SetPath("");
    items.Add(db);
    return true;
  }

  if (!CGUIWindowMusicBase::GetDirectory(strDirectory, items))
    return false;

  // check for .CUE files here.
  items.FilterCueItems();

  return true;
}
bool CGUIWindowMusicSongs::GetDirectory(const CStdString &strDirectory, CFileItemList &items)
{
  if (!CGUIWindowMusicBase::GetDirectory(strDirectory, items))
    return false;

  // check for .CUE files here.
  items.FilterCueItems();

  return true;
}
Example #3
0
bool CGUIWindowJukeboxSongs::GetDirectory(const CStdString &strDirectory, CFileItemList &items) {
  if (!CGUIWindowJukeboxBase::GetDirectory(strDirectory, items))
    return false;

  // check for .CUE files here.
  items.FilterCueItems();

  CStdString label;
  if (items.GetLabel().IsEmpty() && m_rootDir.IsSource(items.GetPath(), g_settings.GetSourcesFromType("music"), &label))
    items.SetLabel(label);

  return true;
}
bool CGUIWindowMusicSongs::GetDirectory(const CStdString &strDirectory, CFileItemList &items)
{
  if (!CGUIWindowMusicBase::GetDirectory(strDirectory, items))
    return false;

  // check for .CUE files here.
  items.FilterCueItems();

  CStdString label;
  if (items.GetLabel().empty() && m_rootDir.IsSource(items.GetPath(), CMediaSourceSettings::Get().GetSources("music"), &label)) 
    items.SetLabel(label);

  return true;
}
Example #5
0
bool CMusicInfoScanner::DoScan(const CStdString& strDirectory)
{
  if (m_handle)
    m_handle->SetText(Prettify(strDirectory));

  /*
   * remove this path from the list we're processing. This must be done prior to
   * the check for file or folder exclusion to prevent an infinite while loop
   * in Process().
   */
  set<CStdString>::iterator it = m_pathsToScan.find(strDirectory);
  if (it != m_pathsToScan.end())
    m_pathsToScan.erase(it);

  // Discard all excluded files defined by m_musicExcludeRegExps

  CStdStringArray regexps = g_advancedSettings.m_audioExcludeFromScanRegExps;

  if (CUtil::ExcludeFileOrFolder(strDirectory, regexps))
    return true;

  // load subfolder
  CFileItemList items;
  CDirectory::GetDirectory(strDirectory, items, g_settings.m_musicExtensions + "|.jpg|.tbn|.lrc|.cdg");

  // sort and get the path hash.  Note that we don't filter .cue sheet items here as we want
  // to detect changes in the .cue sheet as well.  The .cue sheet items only need filtering
  // if we have a changed hash.
  items.Sort(SORT_METHOD_LABEL, SortOrderAscending);
  CStdString hash;
  GetPathHash(items, hash);

  // check whether we need to rescan or not
  CStdString dbHash;
  if ((m_flags & SCAN_RESCAN) || !m_musicDatabase.GetPathHash(strDirectory, dbHash) || dbHash != hash)
  { // path has changed - rescan
    if (dbHash.IsEmpty())
      CLog::Log(LOGDEBUG, "%s Scanning dir '%s' as not in the database", __FUNCTION__, strDirectory.c_str());
    else
      CLog::Log(LOGDEBUG, "%s Rescanning dir '%s' due to change", __FUNCTION__, strDirectory.c_str());

    // filter items in the sub dir (for .cue sheet support)
    items.FilterCueItems();
    items.Sort(SORT_METHOD_LABEL, SortOrderAscending);

    // and then scan in the new information
    if (RetrieveMusicInfo(items, strDirectory) > 0)
    {
      if (m_handle)
        OnDirectoryScanned(strDirectory);
    }

    // save information about this folder
    m_musicDatabase.SetPathHash(strDirectory, hash);
  }
  else
  { // path is the same - no need to rescan
    CLog::Log(LOGDEBUG, "%s Skipping dir '%s' due to no change", __FUNCTION__, strDirectory.c_str());
    m_currentItem += CountFiles(items, false);  // false for non-recursive

    // updated the dialog with our progress
    if (m_handle)
    {
      if (m_itemCount>0)
        m_handle->SetPercentage(m_currentItem/(float)m_itemCount*100);
      OnDirectoryScanned(strDirectory);
    }
  }

  // now scan the subfolders
  for (int i = 0; i < items.Size(); ++i)
  {
    CFileItemPtr pItem = items[i];

    if (m_bStop)
      break;
    // if we have a directory item (non-playlist) we then recurse into that folder
    if (pItem->m_bIsFolder && !pItem->IsParentFolder() && !pItem->IsPlayList())
    {
      CStdString strPath=pItem->GetPath();
      if (!DoScan(strPath))
      {
        m_bStop = true;
      }
    }
  }

  return !m_bStop;
}
Example #6
0
bool CGUIWindowMusicBase::GetDirectory(const std::string &strDirectory, CFileItemList &items)
{
  items.ClearArt();
  bool bResult = CGUIMediaWindow::GetDirectory(strDirectory, items);
  if (bResult)
  {
    CMusicThumbLoader loader;
    loader.FillThumb(items);

    CQueryParams params;
    CDirectoryNode::GetDatabaseInfo(items.GetPath(), params);

    if (params.GetAlbumId() > 0)
    {
      std::map<std::string, std::string> artistArt;
      if (m_musicdatabase.GetArtistArtForItem(params.GetAlbumId(), MediaTypeAlbum, artistArt))
        items.AppendArt(artistArt, MediaTypeArtist);

      std::map<std::string, std::string> albumArt;
      if (m_musicdatabase.GetArtForItem(params.GetAlbumId(), MediaTypeAlbum, albumArt))
        items.AppendArt(albumArt, MediaTypeAlbum);
    }
    if (params.GetArtistId() > 0)
    {
      std::map<std::string, std::string> artistArt;
      if (m_musicdatabase.GetArtForItem(params.GetArtistId(), "artist", artistArt))
        items.AppendArt(artistArt, MediaTypeArtist);
    }

    // add in the "New Playlist" item if we're in the playlists folder
    if ((items.GetPath() == "special://musicplaylists/") && !items.Contains("newplaylist://"))
    {
      CFileItemPtr newPlaylist(new CFileItem(CProfilesManager::GetInstance().GetUserDataItem("PartyMode.xsp"),false));
      newPlaylist->SetLabel(g_localizeStrings.Get(16035));
      newPlaylist->SetLabelPreformated(true);
      newPlaylist->m_bIsFolder = true;
      items.Add(newPlaylist);

      newPlaylist.reset(new CFileItem("newplaylist://", false));
      newPlaylist->SetLabel(g_localizeStrings.Get(525));
      newPlaylist->SetLabelPreformated(true);
      newPlaylist->SetSpecialSort(SortSpecialOnBottom);
      newPlaylist->SetCanQueue(false);
      items.Add(newPlaylist);

      newPlaylist.reset(new CFileItem("newsmartplaylist://music", false));
      newPlaylist->SetLabel(g_localizeStrings.Get(21437));
      newPlaylist->SetLabelPreformated(true);
      newPlaylist->SetSpecialSort(SortSpecialOnBottom);
      newPlaylist->SetCanQueue(false);
      items.Add(newPlaylist);
    }

    // check for .CUE files here.
    items.FilterCueItems();

    std::string label;
    if (items.GetLabel().empty() && m_rootDir.IsSource(items.GetPath(), CMediaSourceSettings::GetInstance().GetSources("music"), &label))
      items.SetLabel(label);
  }

  return bResult;
}
Example #7
0
bool CMusicInfoScanner::DoScan(const CStdString& strDirectory)
{
  if (m_pObserver)
    m_pObserver->OnDirectoryChanged(strDirectory);

  // load subfolder
  CFileItemList items;
  CDirectory::GetDirectory(strDirectory, items, g_stSettings.m_musicExtensions + "|.jpg|.tbn");

  // sort and get the path hash.  Note that we don't filter .cue sheet items here as we want
  // to detect changes in the .cue sheet as well.  The .cue sheet items only need filtering
  // if we have a changed hash.
  items.Sort(SORT_METHOD_LABEL, SORT_ORDER_ASC);
  CStdString hash;
  GetPathHash(items, hash);

  // get the folder's thumb (this will cache the album thumb).
  items.SetMusicThumb(true); // true forces it to get a remote thumb

  // check whether we need to rescan or not
  CStdString dbHash;
  if (!m_musicDatabase.GetPathHash(strDirectory, dbHash) || dbHash != hash)
  { // path has changed - rescan
    if (dbHash.IsEmpty())
      CLog::Log(LOGDEBUG, "%s Scanning dir '%s' as not in the database", __FUNCTION__, strDirectory.c_str());
    else
      CLog::Log(LOGDEBUG, "%s Rescanning dir '%s' due to change", __FUNCTION__, strDirectory.c_str());

    // filter items in the sub dir (for .cue sheet support)
    items.FilterCueItems();
    items.Sort(SORT_METHOD_LABEL, SORT_ORDER_ASC);

    // and then scan in the new information
    if (RetrieveMusicInfo(items, strDirectory) > 0)
    {
      if (m_pObserver)
        m_pObserver->OnDirectoryScanned(strDirectory);
    }

    // save information about this folder
    m_musicDatabase.SetPathHash(strDirectory, hash);
  }
  else
  { // path is the same - no need to rescan
    CLog::Log(LOGDEBUG, "%s Skipping dir '%s' due to no change", __FUNCTION__, strDirectory.c_str());
    m_currentItem += CountFiles(items, false);  // false for non-recursive

    // notify our observer of our progress
    if (m_pObserver)
    {
      if (m_itemCount>0)
        m_pObserver->OnSetProgress(m_currentItem, m_itemCount);
      m_pObserver->OnDirectoryScanned(strDirectory);
    }
  }

  // remove this path from the list we're processing
  set<CStdString>::iterator it = m_pathsToScan.find(strDirectory);
  if (it != m_pathsToScan.end())
    m_pathsToScan.erase(it);

  // now scan the subfolders
  for (int i = 0; i < items.Size(); ++i)
  {
    CFileItem *pItem = items[i];

    if (m_bStop)
      break;
    // if we have a directory item (non-playlist) we then recurse into that folder
    if (pItem->m_bIsFolder && !pItem->IsParentFolder() && !pItem->IsPlayList())
    {
      CStdString strPath=pItem->m_strPath;
      if (!DoScan(strPath))
      {
        m_bStop = true;
      }
    }
  }

  return !m_bStop;
}
Example #8
0
bool CMusicInfoScanner::DoScan(const std::string& strDirectory)
{
  if (m_handle)
    m_handle->SetText(Prettify(strDirectory));

  std::set<std::string>::const_iterator it = m_seenPaths.find(strDirectory);
  if (it != m_seenPaths.end())
    return true;

  m_seenPaths.insert(strDirectory);

  // Discard all excluded files defined by m_musicExcludeRegExps
  const std::vector<std::string> &regexps = g_advancedSettings.m_audioExcludeFromScanRegExps;

  if (IsExcluded(strDirectory, regexps))
    return true;

  // load subfolder
  CFileItemList items;
  CDirectory::GetDirectory(strDirectory, items, g_advancedSettings.GetMusicExtensions() + "|.jpg|.tbn|.lrc|.cdg");

  // sort and get the path hash.  Note that we don't filter .cue sheet items here as we want
  // to detect changes in the .cue sheet as well.  The .cue sheet items only need filtering
  // if we have a changed hash.
  items.Sort(SortByLabel, SortOrderAscending);
  std::string hash;
  GetPathHash(items, hash);

  // check whether we need to rescan or not
  std::string dbHash;
  if ((m_flags & SCAN_RESCAN) || !m_musicDatabase.GetPathHash(strDirectory, dbHash) || dbHash != hash)
  { // path has changed - rescan
    if (dbHash.empty())
      CLog::Log(LOGDEBUG, "%s Scanning dir '%s' as not in the database", __FUNCTION__, CURL::GetRedacted(strDirectory).c_str());
    else
      CLog::Log(LOGDEBUG, "%s Rescanning dir '%s' due to change", __FUNCTION__, CURL::GetRedacted(strDirectory).c_str());

    // filter items in the sub dir (for .cue sheet support)
    items.FilterCueItems();
    items.Sort(SortByLabel, SortOrderAscending);

    // and then scan in the new information
    if (RetrieveMusicInfo(strDirectory, items) > 0)
    {
      if (m_handle)
        OnDirectoryScanned(strDirectory);
    }

    // save information about this folder
    m_musicDatabase.SetPathHash(strDirectory, hash);
  }
  else
  { // path is the same - no need to rescan
    CLog::Log(LOGDEBUG, "%s Skipping dir '%s' due to no change", __FUNCTION__, CURL::GetRedacted(strDirectory).c_str());
    m_currentItem += CountFiles(items, false);  // false for non-recursive

    // updated the dialog with our progress
    if (m_handle)
    {
      if (m_itemCount>0)
        m_handle->SetPercentage(m_currentItem/(float)m_itemCount*100);
      OnDirectoryScanned(strDirectory);
    }
  }

  // now scan the subfolders
  for (int i = 0; i < items.Size(); ++i)
  {
    CFileItemPtr pItem = items[i];

    if (m_bStop)
      break;
    // if we have a directory item (non-playlist) we then recurse into that folder
    if (pItem->m_bIsFolder && !pItem->IsParentFolder() && !pItem->IsPlayList())
    {
      std::string strPath=pItem->GetPath();
      if (!DoScan(strPath))
      {
        m_bStop = true;
      }
    }
  }

  return !m_bStop;
}