Example #1
0
bool CGUIDialogAudioDSPManager::OnClickClearActiveModes(CGUIMessage &message)
{
    if (m_activeItems[m_iCurrentType]->Size() > 0)
    {
        for (int iItem = 0; iItem < m_activeItems[m_iCurrentType]->Size(); iItem++)
        {
            CFileItemPtr pItem = m_activeItems[m_iCurrentType]->Get(iItem);
            if (pItem)
            {
                // remove mode from active mode list and add it to available mode list
                CFileItemPtr newItem(dynamic_cast<CFileItem*>(pItem->Clone()));
                newItem->SetProperty("ActiveMode", false);
                newItem->SetProperty("Changed", true);
                m_availableItems[m_iCurrentType]->Add(newItem);
            }
        }
        m_activeItems[m_iCurrentType]->Clear();

        // reorder available mode list, so that the mode order is always consistent
        m_availableItems[m_iCurrentType]->ClearSortState();
        m_availableItems[m_iCurrentType]->Sort(SortByLabel, SortOrderAscending);

        // update active and available mode list
        m_availableViewControl.SetItems(*m_availableItems[m_iCurrentType]);
        m_activeViewControl.SetItems(*m_activeItems[m_iCurrentType]);

        m_bContainsChanges = true;
        if (m_bContinousSaving)
        {
            SaveList();
        }
    }

    return true;
}
Example #2
0
bool CGUIDialogAudioDSPManager::OnContextButton(int itemNumber, CONTEXT_BUTTON button, int listType)
{
    CFileItemPtr pItem;
    int listSize = 0;
    if (listType == LIST_ACTIVE)
    {
        pItem = m_activeItems[m_iCurrentType]->Get(itemNumber);
        listSize = m_activeItems[m_iCurrentType]->Size();
    }
    else if (listType == LIST_AVAILABLE)
    {
        pItem = m_availableItems[m_iCurrentType]->Get(itemNumber);
        listSize = m_availableItems[m_iCurrentType]->Size();
    }

    /* Check file item is in list range and get his pointer */
    if (!pItem || itemNumber < 0 || itemNumber >= listSize)
    {
        return false;
    }

    if (button == CONTEXT_BUTTON_HELP)
    {
        /*!
        * Open audio dsp addon mode help text dialog
        */
        AE_DSP_ADDON addon;
        if (CServiceBroker::GetADSP().GetAudioDSPAddon((int)pItem->GetProperty("AddonId").asInteger(), addon))
        {
            CGUIDialogTextViewer* pDlgInfo = (CGUIDialogTextViewer*)g_windowManager.GetWindow(WINDOW_DIALOG_TEXT_VIEWER);
            pDlgInfo->SetHeading(g_localizeStrings.Get(15062) + " - " + pItem->GetProperty("Name").asString());
            pDlgInfo->SetText(g_localizeStrings.GetAddonString(addon->ID(), (uint32_t)pItem->GetProperty("Help").asInteger()));
            pDlgInfo->Open();
        }
    }
    else if (button == CONTEXT_BUTTON_ACTIVATE)
    {
        /*!
        * Deactivate selected processing mode
        */
        if (pItem->GetProperty("ActiveMode").asBoolean())
        {
            // remove mode from active mode list and add it to available mode list
            CFileItemPtr newItem(dynamic_cast<CFileItem*>(pItem->Clone()));
            newItem->SetProperty("ActiveMode", false);
            newItem->SetProperty("Changed", true);
            m_activeItems[m_iCurrentType]->Remove(itemNumber);
            m_availableItems[m_iCurrentType]->Add(newItem);
        }
        else
        {
            /*!
            * Activate selected processing mode
            */
            if ((m_iCurrentType == AE_DSP_MODE_TYPE_INPUT_RESAMPLE || m_iCurrentType == AE_DSP_MODE_TYPE_OUTPUT_RESAMPLE) && m_activeItems[m_iCurrentType]->Size() > 0)
            {   // if there is already an active resampler, now we remove it
                CFileItemPtr activeResampler = m_activeItems[m_iCurrentType]->Get(0);
                if (activeResampler)
                {
                    CFileItemPtr newItem(dynamic_cast<CFileItem*>(activeResampler->Clone()));
                    newItem->SetProperty("ActiveMode", false);
                    newItem->SetProperty("Changed", true);

                    m_availableItems[m_iCurrentType]->Add(newItem);
                    // clear active list, because only one active resampling mode is supported by ActiveAEDSP
                    m_activeItems[m_iCurrentType]->Clear();
                }
            }

            // remove mode from available mode list and add it to active mode list
            CFileItemPtr newItem(dynamic_cast<CFileItem*>(pItem->Clone()));

            newItem->SetProperty("Number", (int)m_activeItems[m_iCurrentType]->Size() +1);
            newItem->SetProperty("Changed", true);
            newItem->SetProperty("ActiveMode", true);

            m_availableItems[m_iCurrentType]->Remove(itemNumber);
            m_activeItems[m_iCurrentType]->Add(newItem);
        }

        m_bContainsChanges = true;
        if (m_bContinousSaving)
        {
            SaveList();
        }

        // reorder available mode list, so that the mode order is always consistent
        m_availableItems[m_iCurrentType]->ClearSortState();
        m_availableItems[m_iCurrentType]->Sort(SortByLabel, SortOrderAscending);

        // update active and available mode list
        Renumber();
        m_availableViewControl.SetItems(*m_availableItems[m_iCurrentType]);
        m_activeViewControl.SetItems(*m_activeItems[m_iCurrentType]);
    }
    else if (button == CONTEXT_BUTTON_MOVE)
    {
        m_bMovingMode = true;
        pItem->Select(true);

        CGUIListContainer *modeList = dynamic_cast<CGUIListContainer*>(GetControl(CONTROL_LIST_MODE_SELECTION));
        CGUIButtonControl *applyButton = dynamic_cast<CGUIButtonControl*>(GetControl(CONTROL_BUTTON_APPLY_CHANGES));
        CGUIButtonControl *clearActiveModesButton = dynamic_cast<CGUIButtonControl*>(GetControl(CONTROL_BUTTON_CLEAR_ACTIVE_MODES));
        if (!modeList || !applyButton || !clearActiveModesButton)
        {
            helper_LogError(__FUNCTION__);
            return false;
        }

        // if we are in MovingMode all buttons and mode selection list will be disabled!
        modeList->SetEnabled(false);
        clearActiveModesButton->SetEnabled(false);
        if (!m_bContinousSaving)
        {
            applyButton->SetEnabled(false);
        }
    }
    else if (button == CONTEXT_BUTTON_SETTINGS)
    {
        int hookId = (int)pItem->GetProperty("SettingsDialog").asInteger();
        if (hookId > 0)
        {
            AE_DSP_ADDON addon;
            if (CServiceBroker::GetADSP().GetAudioDSPAddon((int)pItem->GetProperty("AddonId").asInteger(), addon))
            {
                AE_DSP_MENUHOOK       hook;
                AE_DSP_MENUHOOK_DATA  hookData;

                hook.category           = AE_DSP_MENUHOOK_ALL;
                hook.iHookId            = hookId;
                hook.iRelevantModeId    = (unsigned int)pItem->GetProperty("AddonModeNumber").asInteger();
                hookData.category       = AE_DSP_MENUHOOK_ALL;
                hookData.data.iStreamId = -1;

                /*!
                 * @note the addon dialog becomes always opened on the back of Kodi ones for this reason a
                 * "<animation effect="fade" start="100" end="0" time="400" condition="Window.IsVisible(Addon)">Conditional</animation>"
                 * on skin is needed to hide dialog.
                 */
                addon->CallMenuHook(hook, hookData);
            }
        }
        else
        {
            CGUIDialogOK::ShowAndGetInput(19033, 0, 15040, 0);
        }
    }

    return true;
}
bool CGUIDialogAudioDSPManager::OnContextButton(int itemNumber, CONTEXT_BUTTON button, int listType)
{
  CFileItemPtr pItem;
  int listSize = 0;
  if (listType == LIST_ACTIVE)
  {
    pItem = m_activeItems[m_iCurrentType]->Get(itemNumber);
    listSize = m_activeItems[m_iCurrentType]->Size();
  }
  else if (listType == LIST_AVAILABLE)
  {
    pItem = m_availableItems[m_iCurrentType]->Get(itemNumber);
    listSize = m_availableItems[m_iCurrentType]->Size();
  }

  /* Check file item is in list range and get his pointer */
  if (!pItem || itemNumber < 0 || itemNumber >= listSize)
  {
    return false;
  }

  if (button == CONTEXT_BUTTON_ACTIVATE)
  {
    /*!
    * Deactivate selected processing mode
    */
    if (pItem->GetProperty("ActiveMode").asBoolean())
    {
      // remove mode from active mode list and add it to available mode list
      CFileItemPtr newItem(dynamic_cast<CFileItem*>(pItem->Clone()));
      newItem->SetProperty("ActiveMode", false);
      newItem->SetProperty("Changed", true);
      m_activeItems[m_iCurrentType]->Remove(itemNumber);
      m_availableItems[m_iCurrentType]->Add(newItem);
    }
    else
    {
      /*!
      * Activate selected processing mode
      */
      if ((m_iCurrentType == AE_DSP_MODE_TYPE_INPUT_RESAMPLE || m_iCurrentType == AE_DSP_MODE_TYPE_OUTPUT_RESAMPLE) && m_activeItems[m_iCurrentType]->Size() > 0)
      { // if there is already an active resampler, now we remove it
        CFileItemPtr activeResampler = m_activeItems[m_iCurrentType]->Get(0);
        if (activeResampler)
        {
          CFileItemPtr newItem(dynamic_cast<CFileItem*>(activeResampler->Clone()));
          newItem->SetProperty("ActiveMode", false);
          newItem->SetProperty("Changed", true);

          m_availableItems[m_iCurrentType]->Add(newItem);
          // clear active list, because only one active resampling mode is supported by ActiveAEDSP
          m_activeItems[m_iCurrentType]->Clear();
        }
      }

      // remove mode from available mode list and add it to active mode list
      CFileItemPtr newItem(dynamic_cast<CFileItem*>(pItem->Clone()));

      newItem->SetProperty("Number", (int)m_activeItems[m_iCurrentType]->Size() +1);
      newItem->SetProperty("Changed", true);
      newItem->SetProperty("ActiveMode", true);

      m_availableItems[m_iCurrentType]->Remove(itemNumber);
      m_activeItems[m_iCurrentType]->Add(newItem);
    }

    m_bContainsChanges = true;
    if (m_bContinuousSaving)
    {
      SaveList();
    }

    // reorder available mode list, so that the mode order is always consistent
    m_availableItems[m_iCurrentType]->ClearSortState();
    m_availableItems[m_iCurrentType]->Sort(SortByLabel, SortOrderAscending);

    // update active and available mode list
    Renumber();
    m_availableViewControl.SetItems(*m_availableItems[m_iCurrentType]);
    m_activeViewControl.SetItems(*m_activeItems[m_iCurrentType]);
  }
  else if (button == CONTEXT_BUTTON_MOVE)
  {
    m_bMovingMode = true;
    pItem->Select(true);

    CGUIListContainer *modeList = dynamic_cast<CGUIListContainer*>(GetControl(CONTROL_LIST_MODE_SELECTION));
    CGUIButtonControl *applyButton = dynamic_cast<CGUIButtonControl*>(GetControl(CONTROL_BUTTON_APPLY_CHANGES));
    CGUIButtonControl *clearActiveModesButton = dynamic_cast<CGUIButtonControl*>(GetControl(CONTROL_BUTTON_CLEAR_ACTIVE_MODES));
    if (!modeList || !applyButton || !clearActiveModesButton)
    {
      helper_LogError(__FUNCTION__);
      return false;
    }

    // if we are in MovingMode all buttons and mode selection list will be disabled!
    modeList->SetEnabled(false);
    clearActiveModesButton->SetEnabled(false);
    if (!m_bContinuousSaving)
    {
      applyButton->SetEnabled(false);
    }
  }
  else if (button == CONTEXT_BUTTON_SETTINGS)
  {
    HELPERS::ShowOKDialogLines(CVariant{19033}, CVariant{0}, CVariant{15040}, CVariant{0});
  }

  return true;
}