Example #1
0
void CPeripherals::OnSettingAction(const CSetting *setting)
{
  if (setting == NULL)
    return;

  const std::string &settingId = setting->GetId();
  if (settingId == CSettings::SETTING_INPUT_PERIPHERALS)
  {

    CGUIDialogSelect* pDialog = (CGUIDialogSelect*)g_windowManager.GetWindow(WINDOW_DIALOG_SELECT);

    CFileItemList items;
    GetDirectory("peripherals://all/", items);

    int iPos = -1;
    do
    {
      pDialog->Reset();
      pDialog->SetHeading(CVariant{35000});
      pDialog->SetUseDetails(true);
      pDialog->SetItems(items);
      pDialog->SetSelected(iPos);
      pDialog->Open();

      iPos = pDialog->IsConfirmed() ? pDialog->GetSelectedLabel() : -1;

      if (iPos >= 0)
      {
        CFileItemPtr pItem = items.Get(iPos);
        CGUIDialogPeripheralSettings *pSettingsDialog = (CGUIDialogPeripheralSettings *)g_windowManager.GetWindow(WINDOW_DIALOG_PERIPHERAL_SETTINGS);
        if (pItem && pSettingsDialog)
        {
          // pass peripheral item properties to settings dialog so skin authors
          // can use it to show more detailed information about the device
          pSettingsDialog->SetProperty("vendor", pItem->GetProperty("vendor"));
          pSettingsDialog->SetProperty("product", pItem->GetProperty("product"));
          pSettingsDialog->SetProperty("bus", pItem->GetProperty("bus"));
          pSettingsDialog->SetProperty("location", pItem->GetProperty("location"));
          pSettingsDialog->SetProperty("class", pItem->GetProperty("class"));
          pSettingsDialog->SetProperty("version", pItem->GetProperty("version"));

          // open settings dialog
          pSettingsDialog->SetFileItem(pItem.get());
          pSettingsDialog->Open();
        }
      }
    } while (pDialog->IsConfirmed());
  }
}
Example #2
0
void CPeripherals::OnSettingAction(const CSetting *setting)
{
  if (setting == nullptr)
    return;

  const std::string &settingId = setting->GetId();
  if (settingId == CSettings::SETTING_INPUT_PERIPHERALS)
  {
    CGUIDialogSelect* pDialog = (CGUIDialogSelect*)g_windowManager.GetWindow(WINDOW_DIALOG_SELECT);

    CFileItemList items;
    GetDirectory("peripherals://all/", items);

    int iPos = -1;
    do
    {
      pDialog->Reset();
      pDialog->SetHeading(CVariant{35000});
      pDialog->SetUseDetails(true);
      pDialog->SetItems(items);
      pDialog->SetSelected(iPos);
      pDialog->Open();

      iPos = pDialog->IsConfirmed() ? pDialog->GetSelectedItem() : -1;

      if (iPos >= 0)
      {
        CFileItemPtr pItem = items.Get(iPos);

        // show an error if the peripheral doesn't have any settings
        PeripheralPtr peripheral = GetByPath(pItem->GetPath());
        if (!peripheral || peripheral->GetSettings().empty())
        {
          CGUIDialogOK::ShowAndGetInput(CVariant{35000}, CVariant{35004});
          continue;
        }

        CGUIDialogPeripheralSettings *pSettingsDialog = (CGUIDialogPeripheralSettings *)g_windowManager.GetWindow(WINDOW_DIALOG_PERIPHERAL_SETTINGS);
        if (pItem && pSettingsDialog)
        {
          // pass peripheral item properties to settings dialog so skin authors
          // can use it to show more detailed information about the device
          pSettingsDialog->SetProperty("vendor", pItem->GetProperty("vendor"));
          pSettingsDialog->SetProperty("product", pItem->GetProperty("product"));
          pSettingsDialog->SetProperty("bus", pItem->GetProperty("bus"));
          pSettingsDialog->SetProperty("location", pItem->GetProperty("location"));
          pSettingsDialog->SetProperty("class", pItem->GetProperty("class"));
          pSettingsDialog->SetProperty("version", pItem->GetProperty("version"));

          // open settings dialog
          pSettingsDialog->SetFileItem(pItem.get());
          pSettingsDialog->Open();
        }
      }
    } while (pDialog->IsConfirmed());
  }
  else if (settingId == CSettings::SETTING_INPUT_CONTROLLERCONFIG)
    g_windowManager.ActivateWindow(WINDOW_DIALOG_GAME_CONTROLLERS);
  else if (settingId == CSettings::SETTING_INPUT_TESTRUMBLE)
    TestFeature(FEATURE_RUMBLE);
}