Example #1
0
void GUIFontManager::ReloadTTFFonts(void)
{
   g_graphicsContext.SetScalingResolution(m_skinResolution, 0, 0, true);
   
   for (unsigned int i = 0; i < m_vecFonts.size(); i++)
   {
      CGUIFont* font = m_vecFonts[i];
      OrigFontInfo fontInfo = m_vecFontInfo[i];      
      CGUIFontTTF* currentFontTTF = font->GetFont();
      
      float aspect = fontInfo.aspect;
      int iSize = fontInfo.size;
      CStdString& strPath = fontInfo.fontFilePath;
      CStdString& strFilename = fontInfo.fileName;

      // #ifdef PRE_SKIN_VERSION_2_1_COMPATIBILITY
      if (g_SkinInfo.GetVersion() > 2.0 && m_skinResolution == PAL_16x9 || m_skinResolution == PAL60_16x9 || m_skinResolution == NTSC_16x9 || m_skinResolution == HDTV_480p_16x9)
        aspect *= 0.75f;
   
      aspect *= g_graphicsContext.GetGUIScaleY() / g_graphicsContext.GetGUIScaleX();
      float newSize = (float) iSize / g_graphicsContext.GetGUIScaleY();

      // check if we already have this font file loaded (font object could differ only by color or style)
      CStdString TTFfontName;
      TTFfontName.Format("%s_%f_%f", strFilename, newSize, aspect);

      CGUIFontTTF* pFontFile = GetFontFile(TTFfontName); 
      if (!pFontFile)
      {
         pFontFile = new CGUIFontTTF(TTFfontName);
         bool bFontLoaded = pFontFile->Load(strPath, newSize, aspect);
         pFontFile->CopyReferenceCountFrom(*currentFontTTF);
   
         if (!bFontLoaded)
         {
           delete pFontFile;   
           // font could not b loaded
           CLog::Log(LOGERROR, "Couldn't re-load font file:%s", _P(strPath).c_str());
           return;
         }
      
         m_vecFontFiles.push_back(pFontFile);
      }
           
      font->SetFont(pFontFile);
   }
}
Example #2
0
void GUIFontManager::ReloadTTFFonts(void)
{
  if (!m_vecFonts.size())
    return;   // we haven't even loaded fonts in yet

  for (unsigned int i = 0; i < m_vecFonts.size(); i++)
  {
    CGUIFont* font = m_vecFonts[i];
    OrigFontInfo fontInfo = m_vecFontInfo[i];

    float aspect = fontInfo.aspect;
    float newSize = (float)fontInfo.size;
    CStdString& strPath = fontInfo.fontFilePath;
    CStdString& strFilename = fontInfo.fileName;

    RescaleFontSizeAndAspect(&newSize, &aspect, fontInfo.sourceRes, fontInfo.preserveAspect);

    CStdString TTFfontName;
    TTFfontName.Format("%s_%f_%f%s", strFilename, newSize, aspect, fontInfo.border ? "_border" : "");
    CGUIFontTTFBase* pFontFile = GetFontFile(TTFfontName);
    if (!pFontFile)
    {
      pFontFile = new CGUIFontTTF(TTFfontName);
      if (!pFontFile || !pFontFile->Load(strPath, newSize, aspect, 1.0f, fontInfo.border))
      {
        delete pFontFile;
        // font could not be loaded
        CLog::Log(LOGERROR, "Couldn't re-load font file:%s", strPath.c_str());
        return;
      }

      m_vecFontFiles.push_back(pFontFile);
    }

    font->SetFont(pFontFile);
  }
}