Example #1
0
void CMyPicture::OnMoveToBack()
{
	//Se selecciona un elemento
	std::string name_window = CORE->GetGUIManager()->GetCurrentWindow();
	CGUIWindow *window = CORE->GetGUIManager()->GetWindow(name_window);
	CGuiElement *element = NULL;

	//Mira sobre qué elemento está el mouse
	uint16 count = window->GetNumElements();
	for( uint16 i = count; i > 0; --i)
	{
		element = window->GetElementById(i-1);
		Vect2i mousePosition;
		CORE->GetInputManager()->GetPosition(IDV_MOUSE, mousePosition);
		element->CalculatePosMouse(mousePosition);
		if( element->IsInside() )
		{
			//Está adentro
			window->MoveElementToBack(element);
			break;
		}
	}
}
Example #2
0
void CMyPicture::OnLButtonUp(UINT nFlags, CPoint point)
{
	if( m_bIsLMouseDown )
	{
		//Se selecciona un elemento
		std::string name_window = CORE->GetGUIManager()->GetCurrentWindow();
		CGUIWindow *window = CORE->GetGUIManager()->GetWindow(name_window);
		CGuiElement *element = NULL;

		//hace reset de todos los controles
		uint32 count = window->GetNumElements();
		for( uint32 i = 0; i < count; ++i)
		{
			element = window->GetElementById(i);
			element->SetIsSelected(false);
		}

		bool isElementSelected = false;
		//Mira sobre qué elemento está el mouse
		for( uint32 i = count; i > 0; --i)
		{
			element = window->GetElementById(i-1);
			Vect2i mousePosition;
			CORE->GetInputManager()->GetPosition(IDV_MOUSE, mousePosition);
			element->CalculatePosMouse(mousePosition);
			if( element->IsInside() )
			{
				element->SetIsSelected(true);
				CElementProperties::ElementProperties(element);
				isElementSelected = true;
				break;
			}
		}

		//No hay nada seleccionado y ponemos las propiedades de la window
		if( !isElementSelected )
		{
			CElementProperties::WindowProperties(window);
		}
	}
	else
	{
		//Se hace Drag & drop
		CElementManager *l_pElementManager = CElementManager::GetInstance();

		TElement element = l_pElementManager->GetElementToAdd();
		std::string window = l_pElementManager->GetWindowToAdd();
		if( element != NONE )
		{
			l_pElementManager->SetElementToAdd(NONE);

			AddElementToActiveWindow(element);
		}
		else if( window != "" )
		{
			std::string current_window = CORE->GetGUIManager()->GetCurrentWindow();
			current_window = current_window;
			CGUIWindow *windowcurrent = CORE->GetGUIManager()->GetWindow( current_window );
			windowcurrent->ClearSelectElements();

			window = window;
			CORE->GetGUIManager()->ActiveWindows( window );

			CORE->GetGUIManager()->GetWindow( window )->ClearSelectElements();
			CElementProperties::WindowProperties( CORE->GetGUIManager()->GetWindow( window ) );
		}
	}

	m_bIsLMouseDown = false;
	CStatic::OnLButtonUp(nFlags, point);
}