Example #1
0
CTextDisplay* lua_totextdisplay ( lua_State* luaVM, int iArgument )
{
    CLuaMain* pLuaMain = g_pGame->GetLuaManager ()->GetVirtualMachine ( luaVM );
    if ( pLuaMain )
    {
        return pLuaMain->GetTextDisplayFromScriptID ( reinterpret_cast < unsigned long > ( lua_touserdata ( luaVM, iArgument ) ) );
    }

    return NULL;
}