Example #1
0
int CLuaTimerDefs::KillTimer ( lua_State* luaVM )
{
    //  bool killTimer ( timer theTimer )
    CLuaTimer* pLuaTimer;

    CScriptArgReader argStream ( luaVM );
    argStream.ReadUserData ( pLuaTimer );

    if ( !argStream.HasErrors () )
    {
        CLuaMain * luaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
        if ( luaMain )
        {
            luaMain->GetTimerManager ()->RemoveTimer ( pLuaTimer );

            lua_pushboolean ( luaVM, true );
            return 1;
        }
    }
    else
        m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );

    lua_pushboolean ( luaVM, false );
    return 1;
}
Example #2
0
CLuaTimer* lua_totimer ( lua_State* luaVM, int iArgument )
{
    CLuaMain* pLuaVM = g_pGame->GetLuaManager ()->GetVirtualMachine ( luaVM );
    if ( pLuaVM )
    {
        CLuaTimer* pTimer = reinterpret_cast < CLuaTimer* > ( lua_touserdata ( luaVM, iArgument ) );
        if ( pLuaVM->GetTimerManager ()->Exists ( pTimer ) )
        {
            return pTimer;
        }
    }

    return NULL;
}
Example #3
0
int CLuaTimerDefs::GetTimers ( lua_State* luaVM )
{
    //  table getTimers ( [ time ] )
    double dTime;

    CScriptArgReader argStream ( luaVM );
    argStream.ReadNumber ( dTime, 0 );

    if ( !argStream.HasErrors () )
    {
        // Find our VM
        CLuaMain* pLuaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
        if ( pLuaMain )
        {
            // Create a new table
            lua_newtable ( luaVM );

            // Add all the timers with less than ulTime left
            CLuaTimerManager* pLuaTimerManager = pLuaMain->GetTimerManager ();
            CTickCount llCurrentTime = CTickCount::Now ();
            unsigned int uiIndex = 0;
            CFastList < CLuaTimer* > ::const_iterator iter = pLuaTimerManager->IterBegin ();
            for ( ; iter != pLuaTimerManager->IterEnd (); iter++ )
            {
                CLuaTimer* pLuaTimer = *iter;

                // If the time left is less than the time specified, or the time specifed is 0
                CTickCount llTimeLeft = ( pLuaTimer->GetStartTime () + pLuaTimer->GetDelay () ) - llCurrentTime;
                if ( dTime == 0 || llTimeLeft.ToDouble () <= dTime )
                {
                    // Add it to the table
                    lua_pushnumber ( luaVM, ++uiIndex );
                    lua_pushtimer ( luaVM, pLuaTimer );
                    lua_settable ( luaVM, -3 );
                }
            }
            return 1;
        }
    }
    else
        m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );

    lua_pushboolean ( luaVM, false );
    return 1;
}
Example #4
0
int CLuaTimerDefs::SetTimer ( lua_State* luaVM )
{
    //  timer setTimer ( function theFunction, int timeInterval, int timesToExecute, [ var arguments... ] )
    CLuaFunctionRef iLuaFunction; double dTimeInterval; uint uiTimesToExecute; CLuaArguments Arguments;

    CScriptArgReader argStream ( luaVM );
    argStream.ReadFunction ( iLuaFunction );
    argStream.ReadNumber ( dTimeInterval );
    argStream.ReadNumber ( uiTimesToExecute );
    argStream.ReadLuaArguments ( Arguments );
    argStream.ReadFunctionComplete ();

    if ( !argStream.HasErrors () )
    {
        CLuaMain * luaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
        if ( luaMain )
        {
            // Check for the minimum interval
            if ( dTimeInterval < LUA_TIMER_MIN_INTERVAL )
            {
                argStream.SetCustomError ( "Interval is below 50" );
            }
            else
            {
                CLuaTimer* pLuaTimer = luaMain->GetTimerManager ()->AddTimer ( iLuaFunction, CTickCount ( dTimeInterval ), uiTimesToExecute, Arguments );
                if ( pLuaTimer )
                {
                    // Set our timer debug info (in case we don't have any debug info which is usually when you do setTimer(destroyElement, 50, 1) or such)
                    pLuaTimer->SetLuaDebugInfo ( g_pClientGame->GetScriptDebugging ()->GetLuaDebugInfo ( luaVM ) );

                    lua_pushtimer ( luaVM, pLuaTimer );
                    return 1;
                }
            }
        }
    }
    if ( argStream.HasErrors () )
        m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );

    lua_pushboolean ( luaVM, false );
    return 1;
}