Example #1
0
void lua_pushelement ( lua_State* luaVM, CClientEntity* pElement )
{
    if ( pElement )
    {
        if ( pElement->IsBeingDeleted ( ) )
        {
            lua_pushboolean ( luaVM, false );
            return;
        }

        ElementID ID = pElement->GetID ();
        if ( ID != INVALID_ELEMENT_ID )
        {
            const char* szClass = NULL;
            CLuaMain* pLuaMain = g_pClientGame->GetLuaManager ()->GetVirtualMachine ( luaVM );
            if ( pLuaMain->IsOOPEnabled () )
                szClass = CLuaClassDefs::GetEntityClass ( pElement );

            lua_pushobject ( luaVM, szClass, ( void* ) reinterpret_cast < unsigned int * > ( ID.Value () ) );
            return;
        }
    }

    lua_pushnil ( luaVM );
}
Example #2
0
void lua_pushxmlnode ( lua_State* luaVM, CXMLNode* pElement )
{
    const char* szClass = NULL;
    CLuaMain* pLuaMain = g_pClientGame->GetLuaManager ()->GetVirtualMachine ( luaVM );
    if ( pLuaMain->IsOOPEnabled () )
        szClass = CLuaClassDefs::GetXmlNodeClass ( pElement );

    lua_pushobject ( luaVM, szClass, ( void* ) reinterpret_cast < unsigned int * > ( pElement->GetID () ) );
}
Example #3
0
void lua_pushtimer ( lua_State* luaVM, CLuaTimer* pTimer )
{
    const char* szClass = NULL;
    CLuaMain* pLuaMain = g_pClientGame->GetLuaManager ()->GetVirtualMachine ( luaVM );
    if ( pLuaMain->IsOOPEnabled () )
        szClass = CLuaClassDefs::GetTimerClass ( pTimer );

    lua_pushobject ( luaVM, szClass, ( void* ) reinterpret_cast < unsigned int * > ( pTimer->GetScriptID () ) );
}
Example #4
0
void lua_pushaccount ( lua_State* luaVM, CAccount* pAccount )
{
    const char* szClass = NULL;
    CLuaMain* pLuaMain = g_pGame->GetLuaManager ()->GetVirtualMachine ( luaVM );
    if ( pLuaMain && pLuaMain->IsOOPEnabled () )
        szClass = CLuaClassDefs::GetAccountClass ( pAccount );

    lua_pushobject ( luaVM, szClass, ( void* ) reinterpret_cast < unsigned int * > ( pAccount->GetScriptID () ) );
}
Example #5
0
void lua_pushaclgroup ( lua_State* luaVM, CAccessControlListGroup* pGroup )
{
    const char* szClass = NULL;
    CLuaMain* pLuaMain = g_pGame->GetLuaManager ()->GetVirtualMachine ( luaVM );
    if ( pLuaMain && pLuaMain->IsOOPEnabled () )
        szClass = CLuaClassDefs::GetACLGroupClass ( pGroup );

    lua_pushobject ( luaVM, szClass, ( void* ) reinterpret_cast < unsigned int * > ( pGroup->GetScriptID () ) );
}
Example #6
0
void lua_pushquery ( lua_State* luaVM, CDbJobData* pJobData )
{
    const char* szClass = NULL;
    CLuaMain* pLuaMain = g_pGame->GetLuaManager ()->GetVirtualMachine ( luaVM );
    if ( pLuaMain && pLuaMain->IsOOPEnabled () )
        szClass = CLuaClassDefs::GetQueryClass ( pJobData );

    lua_pushobject ( luaVM, szClass, ( void* ) reinterpret_cast < unsigned int * > ( pJobData->GetId() ) );
}
Example #7
0
void lua_pushtextitem ( lua_State* luaVM, CTextItem* pItem )
{
    const char* szClass = NULL;
    CLuaMain* pLuaMain = g_pGame->GetLuaManager ()->GetVirtualMachine ( luaVM );
    if ( pLuaMain && pLuaMain->IsOOPEnabled () )
        szClass = CLuaClassDefs::GetTextItemClass ( pItem );

    lua_pushobject ( luaVM, szClass, ( void* ) reinterpret_cast < unsigned int * > ( pItem->GetScriptID () ) );
}
int CLuaFunctionDefs::IsOOPEnabled ( lua_State* luaVM )
{
    CLuaMain* pLuaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
    if ( pLuaMain )
        lua_pushboolean ( luaVM, pLuaMain->IsOOPEnabled () );
    else
        lua_pushnil ( luaVM );

    return 1;
}