Example #1
0
CTextDisplay* lua_totextdisplay ( lua_State* luaVM, int iArgument )
{
    CLuaMain* pLuaVM = g_pGame->GetLuaManager ()->GetVirtualMachine ( luaVM );
    if ( pLuaVM )
    {
        CTextDisplay* pDisplay = reinterpret_cast < CTextDisplay* > ( lua_touserdata ( luaVM, iArgument ) );
        if ( pLuaVM->TextDisplayExists ( pDisplay ) )
        {
            return pDisplay;
        }
    }

    return NULL;
}