BOOL CMDIApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. // TODO: You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey( _T("Foss") ); // To create the main window, this code creates a new frame window // object and then sets it as the application's main window object. CMDIFrameWnd* pFrame = new CMainFrame; m_pMainWnd = pFrame; // create main MDI frame window if (!pFrame->LoadFrame(IDR_MAINFRAME)) return FALSE; // try to load shared MDI menus and accelerator table //TODO: add additional member variables and load calls for // additional menu types your application may need. HINSTANCE hInst = AfxGetResourceHandle(); m_hMDIMenu = ::LoadMenu(hInst, MAKEINTRESOURCE(IDR_MDITYPE)); m_hMDIAccel = ::LoadAccelerators(hInst, MAKEINTRESOURCE(IDR_MDITYPE)); // // The main window has been initialized, so show and update it. // pFrame->ShowWindow(m_nCmdShow); // pFrame->UpdateWindow(); // window placement persistence pFrame->ActivateFrame( m_nCmdShow ); return TRUE; }