// Create a new channel object CPVRChannelPtr pChannel = new CPVRChannel(); // Add the channel object to a scene object pSceneObject->AddChannel(pChannel);
// Copy the channel object CPVRChannelPtr pNewChannel = pChannel; // Release the original channel object pChannel.Release();These examples are likely from the PowerVR Framework, which is a package library for developing graphics and gaming applications on mobile and embedded devices.