Unfortunately, it is not possible to determine the package library based solely on the given information. CPVRChannelPtr ChannelName is a generic pointer to a channel in a 3D engine. It could potentially be part of many different libraries or SDKs.
As for code examples, here are a few possibilities:
Example 1: CPVRChannelPtr myChannel = engine->findChannel("my_channel"); if (myChannel) { // Channel exists, do something with it } else { // Channel not found }
This code demonstrates how to check if a specific channel exists within the engine. It uses the engine's "findChannel" function to look for the channel with the given name. If the channel is found, it returns a pointer to it, which can then be used to manipulate the channel's properties. If the channel is not found, the pointer will be null.
Example 2: void setLightColor(CPVRChannelPtr myChannel, float r, float g, float b) { // Set the channel's color to the given RGB values myChannel->setColor(r, g, b); }
This code defines a function that takes a CPVRChannelPtr as an argument. The function can be called with a pointer to a specific channel, and it sets the channel's color to the given RGB values. This is just one example of how channels can be manipulated.
Overall, CPVRChannelPtr ChannelName is a tool used in 3D game programming to reference specific channels within an engine. It could be part of many different libraries or SDKs, depending on the engine being used.
C++ (Cpp) CPVRChannelPtr::ChannelName - 19 examples found. These are the top rated real world C++ (Cpp) examples of CPVRChannelPtr::ChannelName extracted from open source projects. You can rate examples to help us improve the quality of examples.