// Create a new channel object CPVRChannelPtr channel = new CPVRChannel(); // Set the unique ID of the channel channel->UniqueID = 12345; // Query the channel object by its unique ID CPVRChannelPtr channel2 = GetChannelByID(12345); // Use the channel object channel2->SetActive(true);
// Get the list of all channel objects in the scene CPVRChannelList channels = GetChannels(); // Iterate over all channel objects and update their unique IDs for (auto& channel : channels) { channel->UniqueID = GenerateUniqueID(); }In this example, the GetChannels function is called to retrieve a list of all channel objects in the scene. Then, a loop is used to iterate over each channel object and update its unique ID using the GenerateUniqueID function. This is a simple example of how the CPVRChannelPtr UniqueID can be used to manipulate a collection of channel objects. In summary, CPVRChannelPtr UniqueID is a programming construct provided by the PVRTools package library for C++ Virtual Reality programming. It represents a pointer to a channel object with a unique identifier, which can be used to query or manipulate the channel object. The two examples above illustrate its usage in setting and updating the unique IDs of channel objects.