Example #1
0
void CSelectedUnits::AddUnit(CUnit* unit)
{
	// if unit is being transported by eg. Hulk or Atlas
	// then we should not be able to select it
	CTransportUnit *trans=unit->GetTransporter();
	if (trans != NULL && !trans->unitDef->isFirePlatform) {
		return;
	}

	if (unit->noSelect) {
		return;
	}

	GML_RECMUTEX_LOCK(sel); // AddUnit

	selectedUnits.insert(unit);
	AddDeathDependence(unit);
	selectionChanged = true;
	possibleCommandsChanged = true;

	if (!(unit->group) || unit->group->id != selectedGroup)
		selectedGroup = -1;

	unit->commandAI->selected = true;
}
void CSelectedUnits::AddUnit(CUnit* unit)
{
	// if unit is being transported by eg. Hulk or Atlas
	// then we should not be able to select it
	if (unit->transporter != NULL && !unit->transporter->unitDef->isFirePlatform) {
		return;
	}

	if (unit->noSelect) {
		return;
	}

	selectedUnits.insert(unit);
	AddDeathDependence(unit);
	selectionChanged = true;
	possibleCommandsChanged = true;

	if (!(unit->group) || unit->group->id != selectedGroup)
		selectedGroup = -1;

	PUSH_CODE_MODE;
	ENTER_MIXED;
	unit->commandAI->selected = true;
	POP_CODE_MODE;
}
void CSelectedUnits::AddUnit(CUnit* unit)
{
	selectedUnits.insert(unit);
	AddDeathDependence(unit);
	selectionChanged=true;
	possibleCommandsChanged=true;
	if(!(unit->group) || unit->group->id != selectedGroup)
		selectedGroup=-1;
	PUSH_CODE_MODE;
	ENTER_MIXED;
	unit->commandAI->selected=true;
	POP_CODE_MODE;
}
void CSelectedUnits::SelectGroup(int num)
{
	ClearSelected();
	selectedGroup=num;
	CGroup* group=grouphandler->groups[num];

	set<CUnit*>::iterator ui;
	ENTER_MIXED;
	for(ui=group->units.begin();ui!=group->units.end();++ui){
		(*ui)->commandAI->selected=true;
		selectedUnits.insert(*ui);
		AddDeathDependence(*ui);
	}
	ENTER_UNSYNCED;

	possibleCommandsChanged=true;
	selectionChanged=true;
}
Example #5
0
void CSelectedUnits::SelectGroup(int num)
{
	GML_RECMUTEX_LOCK(grpsel); // SelectGroup - not needed? only reading group

	ClearSelected();
	selectedGroup=num;
	CGroup* group=grouphandlers[gu->myTeam]->groups[num];

	CUnitSet::iterator ui;
	for (ui = group->units.begin(); ui != group->units.end(); ++ui) {
		if (!(*ui)->noSelect) {
			(*ui)->commandAI->selected = true;
			selectedUnits.insert(*ui);
			AddDeathDependence(*ui);
		}
	}

	selectionChanged = true;
	possibleCommandsChanged = true;
}