CTakeDamageInfo dmgInfo; dmgInfo.SetDamage(50); dmgInfo.SetAttacker(pPlayer); dmgInfo.SetDamageType(DMG_GENERIC); pEntity->TakeDamage(dmgInfo);
void ApplyDamage(CTakeDamageInfo dmgInfo) { // Calculate the actual damage based on the damage type if (dmgInfo.GetDamageType() == DMG_BULLET) { dmgInfo.ScaleDamage(0.8f); } // Apply the damage to the entity pEntity->TakeDamage(dmgInfo); }This code defines a function called "ApplyDamage" that takes a CTakeDamageInfo object as a parameter. It then scales the damage by 80% if it's a bullet type damage and applies the modified damage to an entity using the TakeDamage function. In conclusion, CTakeDamageInfo is a class in Source Engine library that is useful for creating packages of damage information for entities in a game, and it's commonly used in game development to calculate and display damage statistics to the player.