LTBOOL CTeamMgr::ChangePlayerTeam(uint32 dwPlayerID, CTeam* pNewTeam, LTBOOL bReset) { // Sanity checks... if (!pNewTeam) return(LTFALSE); // Get the current team for the player... CTeam* pCurTeam = GetTeamFromPlayerID(dwPlayerID); if (!pCurTeam) return(LTFALSE); // Change the player's team to the new one... if (!pCurTeam->ChangePlayerTeam(dwPlayerID, pNewTeam, bReset)) { return(LTFALSE); } // All done... return(LTTRUE); }