int CLuaFunctionDefs::GetPlayersInTeam ( lua_State* luaVM ) { CTeam *pTeam; CScriptArgReader argStream ( luaVM ); argStream.ReadUserData ( pTeam ); if ( !argStream.HasErrors () ) { lua_newtable ( luaVM ); pTeam->GetPlayers ( luaVM ); return 1; } else m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () ); lua_pushboolean ( luaVM, false ); return 1; }