int CLuaFunctionDefs::GetPlayersInTeam ( lua_State* luaVM )
{
    CTeam *pTeam;

    CScriptArgReader argStream ( luaVM );
    argStream.ReadUserData ( pTeam );

    if ( !argStream.HasErrors () )
    {
        lua_newtable ( luaVM );

        pTeam->GetPlayers ( luaVM );
        return 1;
    }
    else
        m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );

    lua_pushboolean ( luaVM, false );
    return 1;
}