//-----------------------------------------------------------------------------
// Purpose: creates the full path for a node
//-----------------------------------------------------------------------------
void DirectorySelectDialog::GenerateFullPathForNode(int nodeIndex, char *path, int pathBufferSize)
{
	// get all the nodes
	CUtlLinkedList<int, int> nodes;
	nodes.AddToTail(nodeIndex);
	int parentIndex = nodeIndex;
	while (1)
	{
		parentIndex = m_pDirTree->GetItemParent(parentIndex);
		if (parentIndex == -1)
			break;
		nodes.AddToHead(parentIndex);
	}

	// walk the nodes, adding to the path
	path[0] = 0;
	bool bFirst = true;
	FOR_EACH_LL( nodes, i )
	{
		KeyValues *kv = m_pDirTree->GetItemData( nodes[i] );
		strcat(path, kv->GetString("Text"));

		if (!bFirst)
		{
			strcat(path, "\\");
		}
		bFirst = false;
	}
CGroundLine::CGroundLine()
: BaseClass( NULL, "CGroundLine" )
{
	m_pMaterial = NULL;

	m_ListHandle = s_GroundLines.AddToHead( this );
	SetParent( CMinimapPanel::MinimapRootPanel() );

	m_nPoints = 0;
	SetVisible( true );
	SetPaintBackgroundEnabled( false );
}