void Number_Chat_inGame7u::showChatByPos(int pos, string mes) {
    Chat *newMes = new Chat(mes, kuser0);
    newMes->setStatusByServer(false);
    
    CCPoint point;
    
    
    switch (pos) {
        case kuser0:
            point.setPoint(WIDTH_DESIGN/2, 120);
            break;
        case kuser1:
            point.setPoint((newMes->getSize().width)/2 , 230);
            break;
        case kuser2:
            point.setPoint((newMes->getSize().width)/2, 400);
            break;
        case kuser3:
            point.setPoint(180+newMes->getSize().width/2, 420);
            break;
        case kuser4:
            point.setPoint(400+newMes->getSize().width/2, 420);
            break;
        case kuser5:
            point.setPoint(WIDTH_DESIGN - newMes->getSize().width, 400);
            break;
        case kuser6:
            point.setPoint(WIDTH_DESIGN - newMes->getSize().width, 230);
            break;
            
        default:
            point.setPoint((WIDTH_DESIGN - newMes->getSize().width) / 2, (HEIGHT_DESIGN - newMes->getSize().height) / 2);
            newMes->setStatusByServer(true);
            break;
    }
    
    newMes->setPosition(point);
    this->addChild(newMes);
}