// Find winner of a non-team based game IndividualGameResults Game::getIndividualGameWinner() const { S32 clientCount = getClientCount(); if(clientCount == 1) return IndividualGameResults(OnlyOnePlayerOrTeam, getClientInfo(0)); ClientInfo *winningClient = getClientInfo(0); GameEndStatus status = HasWinner; for(S32 i = 1; i < clientCount; i++) { ClientInfo *clientInfo = getClientInfo(i); if(clientInfo->getScore() == winningClient->getScore()) status = Tied; else if(clientInfo->getScore() > winningClient->getScore()) { winningClient = clientInfo; status = HasWinner; } } return IndividualGameResults(status, winningClient); }