CollisionWorldHybrid::CollisionWorldHybrid(const CollisionWorldHybrid &other) : CollisionWorldFCL(other) { cworld_distance_.reset(new collision_detection::CollisionWorldDistanceField(*other.getCollisionWorldDistanceField().get())); }
CollisionWorldHybrid::CollisionWorldHybrid(const CollisionWorldHybrid& other, const WorldPtr& world) : CollisionWorldFCL(other, world) , cworld_distance_( new collision_detection::CollisionWorldDistanceField(*other.getCollisionWorldDistanceField(), world)) { }