#includeint main(int argc, char** argv) { ConfigManager config_manager; config_manager.LoadFromFile("config.ini"); int quality = config_manager.GetInt("quality"); float speed = config_manager.GetFloat("speed"); std::string texture_file = config_manager.GetString("texture_file"); // ... }
#includeIn this code example, we create a ConfigManager object and set values for the configuration file using SetValue method. We then save the configuration to a file ("config.ini") using SaveToFile method. By looking at the code examples provided, it can be determined that the package library is called "Cpp ConfigManager".int main(int argc, char** argv) { ConfigManager config_manager; config_manager.SetValue("quality", 2); config_manager.SetValue("speed", 0.5f); config_manager.SetValue("texture_file", "texture.png"); config_manager.SaveToFile("config.ini"); // ... }