Example #1
0
// Get the attribute value for the specified rendering context.
EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute,
                           EGLint* value) {
  EGL_API_ENTRY("%p, %p, 0x%x, %p", dpy, ctx, attribute, value);
  EglDisplayImpl* display = EglDisplayImpl::GetDisplay(dpy);
  if (display == NULL || display->IsInitialized() == false) {
    SetError(EGL_BAD_DISPLAY);
    return EGL_FALSE;
  }
  ContextPtr context = display->GetContexts().Get(ctx);
  if (context == NULL) {
    SetError(EGL_BAD_CONTEXT);
    return EGL_FALSE;
  }

  switch (attribute) {
    case EGL_CONFIG_ID:
      return display->GetConfigAttribute(context->config, attribute, value);
    case EGL_CONTEXT_CLIENT_TYPE:
      *value = EGL_OPENGL_ES_API;
      return EGL_TRUE;
    case EGL_CONTEXT_CLIENT_VERSION:
      *value = context->GetVersion();
      return EGL_TRUE;
    case EGL_RENDER_BUFFER:
      if (context->GetSurface() == NULL)
        *value = EGL_NONE;
      else
        *value = EGL_BACK_BUFFER;  // single buffer not supported
      return EGL_TRUE;
    case EGL_ARC_UNDERLYING_CONTEXT: {
      NativeContext* native = context->GetNativeContext();
      *value = reinterpret_cast<EGLint>(Native::GetUnderlyingContext(native));
      return EGL_TRUE;
    }
    default:
      ALOGE("Unsupported attribute: %x", attribute);
      SetError(EGL_BAD_ATTRIBUTE);
      return EGL_FALSE;
  }
}
Example #2
0
void EglDisplayImpl::Initialize() {
  Mutex::Autolock mutex(&lock_);
  if (initialized_) {
    return;
  }

  window_ = Native::CreateNativeWindow();
  LOG_ALWAYS_FATAL_IF(!window_, "Could not create native window.");

  EGLConfig cfg = NULL;
  for (ConfigSet::iterator it = configs_.begin(); it != configs_.end(); ++it) {
    const EGLint r = it->GetValue(EGL_RED_SIZE);
    const EGLint g = it->GetValue(EGL_GREEN_SIZE);
    const EGLint b = it->GetValue(EGL_BLUE_SIZE);
    if (r > 0 && g > 0 && b > 0) {
      cfg = it->GetKey();
      break;
    }
  }

  EGLint err = 0;
  global_context_ = EglContextImpl::Create(kDefaultDisplay, cfg, NULL, 2, &err);

  // Bind the window surface here in order for the compositor to be associated
  // with the correct context.  (The compositor associates itself to the first
  // surface that is bound.)
  ContextPtr ctx = contexts_.Get(global_context_);
  Native::BindNativeWindow(window_, ctx->GetNativeContext());

  // Force the GlesContext owned by the global context to be initialized at
  // least once.
  EglThreadInfo& info = EglThreadInfo::GetInstance();
  info.SetCurrentContext(ctx);
  ctx->GetGlesContext()->OnMakeCurrent();
  info.SetCurrentContext(ContextPtr());

  initialized_ = true;
}