Example #1
0
void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
{
    Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);
    if(!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
    {
        WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+1+4+1));
        data << uint32(petnumber);
        data << uint8(0);
        data << uint32(0);
        data << uint8(0);
        _player->GetSession()->SendPacket(&data);
        return;
    }

    std::string name = pet->GetName();

    WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1));
    data << uint32(petnumber);
    data << name.c_str();
    data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));

    if( pet->IsPet() && ((Pet*)pet)->GetDeclinedNames() )
    {
        data << uint8(1);
        for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
            data << ((Pet*)pet)->GetDeclinedNames()->name[i];
    }
    else
        data << uint8(0);

    _player->GetSession()->SendPacket(&data);
}
Example #2
0
void WorldSession::SendPetNameQuery(ObjectGuid petguid, uint32 petnumber)
{
    Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);
    if (!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
        return;

    char const* name = pet->GetName();

    // creature pets have localization like other creatures
    if (!pet->GetOwnerGuid().IsPlayer())
    {
        int loc_idx = GetSessionDbLocaleIndex();
        sObjectMgr.GetCreatureLocaleStrings(pet->GetEntry(), loc_idx, &name);
    }

    WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + strlen(name) + 1));
    data << uint32(petnumber);
    data << name;
    data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));

    if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames())
    {
        data << uint8(1);
        for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
            data << ((Pet*)pet)->GetDeclinedNames()->name[i];
    }
    else
        data << uint8(0);

    _player->GetSession()->SendPacket(&data);
}
Example #3
0
void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket )
{
    DETAIL_LOG("CMSG_PET_SPELL_AUTOCAST");
    ObjectGuid guid;
    uint32 spellid;
    uint8  state;                                           //1 for on, 0 for off
    recvPacket >> guid >> spellid >> state;

    Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);
    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }

    // do not add not learned spells/ passive spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
        return;

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: %s is considered pet-like but doesn't have a charminfo!", guid.GetString().c_str());
        return;
    }

    if (pet->isCharmed())
                                                            //state can be used as boolean
        pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
    else
        ((Pet*)pet)->ToggleAutocast(spellid, state);

    charmInfo->SetSpellAutocast(spellid,state);
}
Example #4
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags);

    Creature* pet = GetPlayer()->GetMap()->GetAnyTypeCreature(guid);

    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }
    SpellCastTargets targets;
    recvPacket >> targets.ReadForCaster(pet);

    // some spell cast packet including more data (for projectiles?)
    if (unk_flags & 0x02)
        targets.ReadAdditionalData(recvPacket);

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;

    bool triggered = bool(pet->GetTriggeredByClientAura(spellid));

    // do not cast not learned spells
    if ((!pet->HasSpell(spellid) && !triggered)
        || IsPassiveSpell(spellInfo))
        return;

    if (pet->IsNonMeleeSpellCasted(false) && !triggered)
        pet->InterruptNonMeleeSpells(false);


    if (pet->IsPet() || pet->isCharmed())
        GetPlayer()->CallForAllControlledUnits(DoPetCastWithHelper(GetPlayer(), cast_count, &targets, spellInfo ),CONTROLLED_PET|CONTROLLED_GUARDIANS|CONTROLLED_CHARM);

}
Example #5
0
void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
{
    Creature* pet = _player->GetMap()->GetCreatureOrPet(petguid);
    if(!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
        return;

    std::string name = pet->GetName();

    WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1));
    data << uint32(petnumber);
    data << name.c_str();
    data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));

    _player->GetSession()->SendPacket(&data);
}
Example #6
0
void WorldSession::SendPetNameQuery(ObjectGuid petguid, uint32 petnumber) const
{
    Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);

    // When replying to a query, verify input against public field info only (where it comes from)
    if (!pet || !pet->GetCharmInfo() || (pet->GetUInt32Value(UNIT_FIELD_PETNUMBER) && pet->GetUInt32Value(UNIT_FIELD_PETNUMBER) != petnumber))
    {
        WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 1 + 4 + 1));
        data << uint32(petnumber);
        data << uint8(0);
        data << uint32(0);
        data << uint8(0);
        _player->GetSession()->SendPacket(data);
        return;
    }

    char const* name = pet->GetName();

    // creature pets have localization like other creatures
    if (!pet->GetOwnerGuid().IsPlayer())
    {
        int loc_idx = GetSessionDbLocaleIndex();
        sObjectMgr.GetCreatureLocaleStrings(pet->GetEntry(), loc_idx, &name);
    }

    WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + strlen(name) + 1));
    data << uint32(petnumber);
    data << name;
    data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));

    _player->GetSession()->SendPacket(data);
}
	   void CreatePet()
		{
			pet = master->GetBotsPet(60238);

			if(pet == NULL)
				return;

			pet->UpdateCharmAI();
			pet->setFaction(m_creature->getFaction());
			pet->SetReactState(REACT_DEFENSIVE);
			pet->GetMotionMaster()->MoveFollow(m_creature, PET_FOLLOW_DIST*urand(1, 2),PET_FOLLOW_ANGLE);
			CharmInfo *charmInfonewbot = pet->InitCharmInfo();
			pet->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
			pet->UpdateStats(STAT_STRENGTH);
			pet->UpdateStats(STAT_AGILITY);
			pet->SetLevel(master->getLevel());

			float val2 = master->getLevel()*4.0f + pet->GetStat(STAT_STRENGTH)*2.0f;

			val2=100.0;
			uint32 attPowerMultiplier=1;
			pet->SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, uint32(val2));
			pet->UpdateAttackPowerAndDamage();
			pet->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, uint32(val2 * attPowerMultiplier));
			pet->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, uint32(val2 * attPowerMultiplier)*2+master->getLevel());
			pet->UpdateDamagePhysical(BASE_ATTACK);

		}
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
{
    TC_LOG_DEBUG("network.opcode", "WORLD: Received CMSG_PET_SPELL_AUTOCAST");
    ObjectGuid guid;
    uint32 spellid;
    uint8  state;                                           //1 for on, 0 for off
    recvPacket >> guid >> spellid >> state;

    if (!_player->GetGuardianPet() && !_player->GetCharm())
        return;

    if (guid.IsPlayer())
        return;

    Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);

    if (!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm()))
    {
        TC_LOG_ERROR("entities.pet", "HandlePetSpellAutocastOpcode. %s isn't pet of player %s (%s).", guid.ToString().c_str(), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
        return;
    }

    SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
    if (!spellInfo)
    {
        TC_LOG_ERROR("spells.pet", "WORLD: unknown PET spell id %u", spellid);
        return;
    }

    // do not add not learned spells/ passive spells
    if (!pet->HasSpell(spellid) || !spellInfo->IsAutocastable())
        return;

    CharmInfo* charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUID().GetCounter(), pet->GetTypeId());
        return;
    }

    if (pet->IsPet())
        ((Pet*)pet)->ToggleAutocast(spellInfo, state != 0);
    else
        pet->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, state != 0);

    charmInfo->SetSpellAutocast(spellInfo, state != 0);
}
Example #9
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags);

    Creature* pet = GetPlayer()->GetMap()->GetAnyTypeCreature(guid);

    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;


    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets* targets = new SpellCastTargets;

    recvPacket >> targets->ReadForCaster(pet);

    if (pet->IsPet() || pet->isCharmed())
        GetPlayer()->CallForAllControlledUnits(DoPetCastWithHelper(GetPlayer(), cast_count, targets, spellInfo ),CONTROLLED_PET|CONTROLLED_GUARDIANS|CONTROLLED_CHARM);

    if (targets)
       delete targets;
}
Example #10
0
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
{
    sLog.outDetail("CMSG_PET_SPELL_AUTOCAST");
    uint64 guid;
    uint16 spellid;
    uint16 spellid2;                                        //maybe second spell, automatically toggled off when first toggled on?
    uint8  state;                                           //1 for on, 0 for off
    recvPacket >> guid >> spellid >> spellid2 >> state;

    if (!_player->GetGuardianPet() && !_player->GetCharm())
        return;

    if (ObjectAccessor::FindPlayer(guid))
        return;

    Creature* pet = ObjectAccessor::GetCreatureOrPet(*_player, guid);

    if (!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm()))
    {
        sLog.outError("HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)), GetPlayer()->GetName());
        return;
    }

    // do not add not learned spells/ passive spells
    if (!pet->HasSpell(spellid) || !IsAutocastableSpell(spellid))
        return;

    CharmInfo* charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    if (pet->IsPet())
        ((Pet*)pet)->ToggleAutocast(spellid, state);
    else
        pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);

    for (uint8 i = 0; i < 10; ++i)
    {
        if ((charmInfo->GetActionBarEntry(i)->Type == ACT_ENABLED || charmInfo->GetActionBarEntry(i)->Type == ACT_DISABLED) && spellid == charmInfo->GetActionBarEntry(i)->SpellOrAction)
            charmInfo->GetActionBarEntry(i)->Type = state ? ACT_ENABLED : ACT_DISABLED;
    }
}
Example #11
0
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
    sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");

    uint64 guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);

    if (!_player->GetPet() && !_player->GetCharm())
        return;

    Creature* pet = _player->GetMap()->GetCreatureOrPetOrVehicle(guid);

    if (!pet || (pet != _player->GetPet() && pet!= _player->GetCharm()))
    {
        sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
        return;
    }

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

	if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
		return;

    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;
    if (!targets.read(&recvPacket,pet))
        return;

	pet->DoPetCastSpell(GetPlayer(), cast_count, targets, spellInfo );
}
Example #12
0
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket) {
	sLog->outDetail("CMSG_PET_SPELL_AUTOCAST");
	uint64 guid;
	uint32 spellid;
	uint8 state; //1 for on, 0 for off
	recvPacket >> guid >> spellid >> state;

	if (!_player->GetGuardianPet() && !_player->GetCharm())
		return;

	if (ObjectAccessor::FindPlayer(guid))
		return;

	Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);

	if (!pet
			|| (pet != _player->GetGuardianPet() && pet != _player->GetCharm())) {
		sLog->outError(
				"HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .",
				uint32(GUID_LOPART(guid)), GetPlayer()->GetName());
		return;
	}

	// do not add not learned spells/ passive spells
	if (!pet->HasSpell(spellid) || IsAutocastableSpell(spellid))
		return;

	CharmInfo *charmInfo = pet->GetCharmInfo();
	if (!charmInfo) {
		sLog->outError(
				"WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
				pet->GetGUIDLow(), pet->GetTypeId());
		return;
	}

	if (pet->isPet())
		((Pet*) pet)->ToggleAutocast(spellid, state);
	else
		pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);

	charmInfo->SetSpellAutocast(spellid, state);
}
Example #13
0
void WorldSession::SendPetNameQuery(ObjectGuid petguid, uint32 petnumber)
{
    Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);
    if (!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
        { return; }

    char const* name = pet->GetName();

    // creature pets have localization like other creatures
    if (!pet->GetOwnerGuid().IsPlayer())
    {
        int loc_idx = GetSessionDbLocaleIndex();
        sObjectMgr.GetCreatureLocaleStrings(pet->GetEntry(), loc_idx, &name);
    }

    WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + strlen(name) + 1));
    data << uint32(petnumber);
    data << name;
    data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));

    _player->GetSession()->SendPacket(&data);
}
Example #14
0
void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket )
{
    DETAIL_LOG("CMSG_PET_SPELL_AUTOCAST");
    uint64 guid;
    uint32 spellid;
    uint8  state;                                           //1 for on, 0 for off
    recvPacket >> guid >> spellid >> state;

    if(!_player->GetPet() && !_player->GetCharm())
        return;

    Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);

    if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
    {
        sLog.outError( "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
        return;
    }

    // do not add not learned spells/ passive spells
    if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
        return;

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    if(pet->isCharmed())
                                                            //state can be used as boolean
        pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
    else
        ((Pet*)pet)->ToggleAutocast(spellid, state);

    charmInfo->SetSpellAutocast(spellid,state);
}
Example #15
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags);

    Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);

    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;


    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pet);

    pet->clearUnitState(UNIT_STAT_MOVING);

    Spell* spell = new Spell(pet, spellInfo, false);
    spell->m_cast_count = cast_count;                       // probably pending spell cast
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(NULL);
    if (result == SPELL_CAST_OK)
    {
        pet->AddCreatureSpellCooldown(spellid);
        if (pet->IsPet())
        {
            // 10% chance to play special pet attack talk, else growl
            // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
            if (((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
            else
                pet->SendPetAIReaction();
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        pet->SendPetCastFail(spellid, result);
        if (!pet->HasSpellCooldown(spellid))
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}
Example #16
0
void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
{
    CHECK_PACKET_SIZE(recv_data, 8+4+2+2);

    sLog.outDetail( "HandlePetSetAction. CMSG_PET_SET_ACTION\n" );

    uint64 petguid;
    uint32 position;
    uint16 spell_id;
    uint16 act_state;
    uint8  count;

    recv_data >> petguid;

    // FIXME: charmed case
    //Pet* pet = ObjectAccessor::Instance().GetPet(petguid);
    if(ObjectAccessor::FindPlayer(petguid))
        return;

    Creature* pet = ObjectAccessor::GetCreatureOrPet(*_player, petguid);

    if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
    {
        sLog.outError( "HandlePetSetAction: Unknown pet or pet owner.\n" );
        return;
    }

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetSetAction: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID());
        return;
    }

    count = (recv_data.size() == 24) ? 2 : 1;
    for(uint8 i = 0; i < count; i++)
    {
        recv_data >> position;
        recv_data >> spell_id;
        recv_data >> act_state;

        sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X\n", _player->GetName(), position, spell_id, act_state);

                                                            //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
        if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_CAST) && spell_id && !pet->HasSpell(spell_id)))
        {
            //sign for autocast
            if(act_state == ACT_ENABLED && spell_id)
            {
                if(pet->isCharmed())
                    charmInfo->ToggleCreatureAutocast(spell_id, true);
                else
                    ((Pet*)pet)->ToggleAutocast(spell_id, true);
            }
            //sign for no/turn off autocast
            else if(act_state == ACT_DISABLED && spell_id)
            {
                if(pet->isCharmed())
                    charmInfo->ToggleCreatureAutocast(spell_id, false);
                else
                    ((Pet*)pet)->ToggleAutocast(spell_id, false);
            }

            charmInfo->GetActionBarEntry(position)->Type = act_state;
            charmInfo->GetActionBarEntry(position)->SpellOrAction = spell_id;
        }
    }
}
Example #17
0
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");
    recvPacket.hexlike();
    recvPacket.print_storage();

    //2 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 42 - 211 - 253 - 0 | - 0 | - 2 |- 96 - 0 - 0 - 0 | - 0 - 26
    //- 164 - 59 - 196 - 174 - 98 - 131 | - 194 - 182 - 171 - 218| - 67 - 0 - 48 - 93| - 0 - 196 - 32
    //- 177| - 242 - 193 - 22 - 110 - 224 - 67 - 203 - 166 | - 68 - 61 - 133 - 1| - 240 - 66 - 1 - 183 |
    //- 0 - 0 - 0 - 217| - 2 - 43 - 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 76 - 109 - 175 - 0
    //- 238 - 115 - 58 - 196 - 20 - 110 - 121 - 194 - 187 - 107 - 217 - 67 - 32 - 44 - 27 - 62 - 217
    //- 1 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 192 - 233
    //- 172 - 62 - 4 - 0 - 0 - 0 - 7 - 230 - 0 - 0 - 0 -

    //5 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 85 - 211 - 253 - 0 | - 0 | - 2 | - 96 - 0 - 0 - 0 | - 0 - 69 - 60 - 61
    //- 196 - 171 - 248 - 107| - 194 - 8 - 236 - 218 | - 67 - 0 - 177 - 11 | - 46 - 196 - 89 - 16 | - 14 - 195
    //- 5 - 38 - 231 - 67 - 23 - 221 | - 110 - 62 - 15 - 3 | - 240 - 66 -| 1 - 183 | - 0 - 0 - 0 - 217 | - 5 - 43
    //- 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 233 - 41 - 203 - 0 - 106 - 207 - 59 - 196 - 179 - 173 - 83
    //- 194 - 8 - 108 - 217 - 67 - 127 - 153 - 170 - 64 - 217 - 4 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64
    //- 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 7 - 77 - 175 - 64 - 4 - 0 - 0 - 0 - 7 - 195 - 0 - 0 - 0 -

    uint64 guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);

    if (!_player->GetPet() && !_player->GetCharm())
        return;

    if (GUID_HIPART(guid) == HIGHGUID_PLAYER)
        return;

    Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);

    if (!pet || (pet != _player->GetPet() && pet!= _player->GetCharm()))
    {
        sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
        return;
    }
    

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;

    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    // Interrupt previous spell
    pet->InterruptNonMeleeSpells(true);

    SpellCastTargets targets;

    //float elevation, speed;
    //uint8 pos1, pos2;
    recvPacket >> targets.ReadForCaster(pet);
    //recvPacket >> elevation >> speed;
    //recvPacket >> pos1 >> pos2;
    //mask: 96, elevation: 0.167906, speed: 120.002441, pos1: 1, pos: 183

    //sLog.outDebug("mask: %u, elevation: %f, speed: %f, pos1: %u, pos: %u", targets.m_targetMask, elevation, speed, pos1, pos2);

    sLog.outDebug("guid: %u, sX: %f, sY:%f, sZ: %f", targets.getUnitTargetGUID(),targets.m_src.x,targets.m_src.y,targets.m_src.z);
    sLog.outDebug("guid: %u, sX: %f, sY:%f, sZ: %f", targets.getUnitTargetGUID(),targets.m_dest.x,targets.m_dest.y,targets.m_dest.z);

    pet->DoPetCastSpell( GetPlayer(), cast_count, targets, spellInfo );
}
Example #18
0
void WorldSession::SendPetNameQuery( ObjectGuid petguid, uint32 petnumber)
{
    //Client asks for data before add to map (or we have wrong teleport sequence), so we cant use GetCreatureOrPetOrVehicle()
    Creature* pet = NULL;
    
    if(_player->IsBeingTeleported())
    {
        Map *map = sMapMgr.FindMap(_player->GetTeleportDest().mapid);
        if(map)
        {
            if (petguid.IsPet())
                pet = map->GetPet(petguid);
            else if(petguid.IsVehicle())
                pet = (Creature*)map->GetVehicle(petguid);
            else
                pet = map->GetCreature(petguid);
        }
    }
    else
        pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);

    if (!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
    {
        std::string name = "NoPetName";

        WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1));
        data << uint32(petnumber);
        data << name.c_str();
        data << uint32(time(0));
        data << uint8(0);

        _player->GetSession()->SendPacket(&data);

        // looking for errors
     /*   if (!pet)
            sLog.outError("SendPetNameQuery:: Pet not found, not exist or not in world"); <-------
        else if (!pet->GetCharmInfo())
            sLog.outError("SendPetNameQuery:: Pet CharmInfo() not found");
        else if (pet->GetCharmInfo()->GetPetNumber() != petnumber)
            sLog.outError("SendPetNameQuery:: Pet number is not equal to requested petnumber"); */
        return;
    }

    std::string name = pet->GetName();

    WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1));
    data << uint32(petnumber);
    data << name.c_str();
    data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));

    if ( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() )
    {
        data << uint8(1);
        for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
            data << ((Pet*)pet)->GetDeclinedNames()->name[i];
    }
    else
        data << uint8(0);

    _player->GetSession()->SendPacket(&data);
}
Example #19
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  cast_flags;                                      // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> cast_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, cast_flags %u", guid.GetString().c_str(), cast_count, spellid, cast_flags);

    Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);

    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;

    Aura* triggeredByAura = pet->GetTriggeredByClientAura(spellid);

    // do not cast not learned spells
    if ((!triggeredByAura && !pet->HasSpell(spellid)) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pet);

    targets.ReadAdditionalData(recvPacket, cast_flags);

    pet->clearUnitState(UNIT_STAT_MOVING);

    Spell* spell = new Spell(pet, spellInfo, triggeredByAura ? true : false, pet->GetObjectGuid(), triggeredByAura ? triggeredByAura->GetSpellProto() : nullptr);
    spell->m_cast_count = cast_count;                       // probably pending spell cast
    spell->m_targets = targets;

    SpellCastResult result = triggeredByAura ? SPELL_CAST_OK : spell->CheckPetCast(nullptr);
    if (result == SPELL_CAST_OK)
    {
        pet->AddCreatureSpellCooldown(spellid);
        spell->SpellStart(&(spell->m_targets), triggeredByAura);
    }
    else
    {
        Unit* owner = pet->GetCharmerOrOwner();
        if (owner && owner->GetTypeId() == TYPEID_PLAYER && !triggeredByAura)
            Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);

        if (!pet->HasSpellCooldown(spellid) && !triggeredByAura)
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}
Example #20
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;

    recvPacket >> guid >> spellid;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, spellid %u", guid.GetString().c_str(), spellid);

    Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);

    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;


    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pet);

    pet->clearUnitState(UNIT_STAT_MOVING);

    Spell* spell = new Spell(pet, spellInfo, false);
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(nullptr);
    if (result == SPELL_CAST_OK)
    {
        pet->AddCreatureSpellCooldown(spellid);
        if (pet->IsPet())
            ((Pet*)pet)->CheckLearning(spellid);

        spell->SpellStart(&(spell->m_targets));
    }
    else
    {
        Unit* owner = pet->GetCharmerOrOwner();
        if (owner && owner->GetTypeId() == TYPEID_PLAYER)
            Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);

        if (!pet->HasSpellCooldown(spellid))
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}
Example #21
0
void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
{
    DETAIL_LOG( "HandlePetSetAction. CMSG_PET_SET_ACTION" );

    uint64 petguid;
    uint8  count;

    recv_data >> petguid;

    // FIXME: charmed case
    //Pet* pet = ObjectAccessor::Instance().GetPet(petguid);
    if(ObjectAccessor::FindPlayer(petguid))
        return;

    Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);

    if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
    {
        sLog.outError( "HandlePetSetAction: Unknown pet or pet owner." );
        return;
    }

    // pet can have action bar disabled
    if(pet->IsPet() && ((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
        return;

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    count = (recv_data.size() == 24) ? 2 : 1;

    uint32 position[2];
    uint32 data[2];
    bool move_command = false;

    for(uint8 i = 0; i < count; ++i)
    {
        recv_data >> position[i];
        recv_data >> data[i];

        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        //ignore invalid position
        if(position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
            return;

        // in the normal case, command and reaction buttons can only be moved, not removed
        // at moving count ==2, at removing count == 1
        // ignore attempt to remove command|reaction buttons (not possible at normal case)
        if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
        {
            if (count == 1)
                return;

            move_command = true;
        }
    }

    // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
    if (move_command)
    {
        uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
        if(act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
        {
            uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
            UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
            if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
                act_state_0 != actionEntry_1->GetType())
                return;
        }

        uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
        if(act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
        {
            uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
            UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
            if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
                act_state_1 != actionEntry_0->GetType())
                return;
        }
    }

    for(uint8 i = 0; i < count; ++i)
    {
        uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        DETAIL_LOG( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));

        //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
        if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
        {
            //sign for autocast
            if(act_state == ACT_ENABLED && spell_id)
            {
                if(pet->isCharmed())
                    charmInfo->ToggleCreatureAutocast(spell_id, true);
                else
                    ((Pet*)pet)->ToggleAutocast(spell_id, true);
            }
            //sign for no/turn off autocast
            else if(act_state == ACT_DISABLED && spell_id)
            {
                if(pet->isCharmed())
                    charmInfo->ToggleCreatureAutocast(spell_id, false);
                else
                    ((Pet*)pet)->ToggleAutocast(spell_id, false);
            }

            charmInfo->SetActionBar(position[i],spell_id,ActiveStates(act_state));
        }
    }
}
Example #22
0
void WorldSession::HandlePetSetAction(WorldPacket& recv_data)
{
    DETAIL_LOG("HandlePetSetAction. CMSG_PET_SET_ACTION");

    ObjectGuid petGuid;
    uint8  count;

    recv_data >> petGuid;

    Creature* pet = _player->GetMap()->GetAnyTypeCreature(petGuid);

    if (!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
    {
        sLog.outError("HandlePetSetAction: Unknown pet or pet owner.");
        return;
    }

    CharmInfo* charmInfo = pet->GetCharmInfo();
    if (!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    // pet can have action bar disabled
    if (pet->IsPet() && charmInfo->HasState(CHARM_STATE_ACTION,ACTIONS_DISABLE))
        return;

    // if pet is chained - used first pet action bar
    if (((Pet*)pet)->GetPetCounter())
        return;

    count = (recv_data.size() == 24) ? 2 : 1;

    uint32 position[2];
    uint32 data[2];
    bool move_command = false;

    for (uint8 i = 0; i < count; ++i)
    {
        recv_data >> position[i];
        recv_data >> data[i];

        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        // ignore invalid position
        if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
            return;

        // in the normal case, command and reaction buttons can only be moved, not removed
        // at moving count ==2, at removing count == 1
        // ignore attempt to remove command|reaction buttons (not possible at normal case)
        if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
        {
            if (count == 1)
                return;

            move_command = true;
        }
    }

    // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
    if (move_command)
    {
        uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
        if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
        {
            uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
            UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
            if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
                act_state_0 != actionEntry_1->GetType())
                return;
        }

        uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
        if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
        {
            uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
            UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
            if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
                act_state_1 != actionEntry_0->GetType())
                return;
        }
    }

    for (uint8 i = 0; i < count; ++i)
    {
        uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);

        DETAIL_LOG("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));

        // if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
        if ((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && ((Pet*)pet)->HasSpell(spell_id))
        {
            // sign for autocast on/off
            if (act_state == ACT_ENABLED || act_state == ACT_DISABLED)
            {
                bool enabled = act_state == ACT_ENABLED;

                if (pet->isCharmed())
                    charmInfo->ToggleCreatureAutocast(spell_id, enabled);
                else
                {
                    GuidSet const& groupPets = _player->GetPets();
                    if (!groupPets.empty())
                    {
                        for (GuidSet::const_iterator itr = groupPets.begin(); itr != groupPets.end(); ++itr)
                        {
                            if (Pet* pPet = GetPlayer()->GetMap()->GetPet(*itr))
                            {
                                if (pPet->IsInWorld())
                                    pPet->ToggleAutocast(spell_id, enabled);
                            }
                        }
                    }
                }
            }
            charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
        }
    }
}
Example #23
0
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");
    recvPacket.hexlike();
    recvPacket.print_storage();

    //2 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 42 - 211 - 253 - 0 | - 0 | - 2 |- 96 - 0 - 0 - 0 | - 0 - 26
    //- 164 - 59 - 196 - 174 - 98 - 131 | - 194 - 182 - 171 - 218| - 67 - 0 - 48 - 93| - 0 - 196 - 32
    //- 177| - 242 - 193 - 22 - 110 - 224 - 67 - 203 - 166 | - 68 - 61 - 133 - 1| - 240 - 66 - 1 - 183 |
    //- 0 - 0 - 0 - 217| - 2 - 43 - 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 76 - 109 - 175 - 0
    //- 238 - 115 - 58 - 196 - 20 - 110 - 121 - 194 - 187 - 107 - 217 - 67 - 32 - 44 - 27 - 62 - 217
    //- 1 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 192 - 233
    //- 172 - 62 - 4 - 0 - 0 - 0 - 7 - 230 - 0 - 0 - 0 -

    //5 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 85 - 211 - 253 - 0 | - 0 | - 2 | - 96 - 0 - 0 - 0 | - 0 - 69 - 60 - 61
    //- 196 - 171 - 248 - 107| - 194 - 8 - 236 - 218 | - 67 - 0 - 177 - 11 | - 46 - 196 - 89 - 16 | - 14 - 195
    //- 5 - 38 - 231 - 67 - 23 - 221 | - 110 - 62 - 15 - 3 | - 240 - 66 -| 1 - 183 | - 0 - 0 - 0 - 217 | - 5 - 43
    //- 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 233 - 41 - 203 - 0 - 106 - 207 - 59 - 196 - 179 - 173 - 83
    //- 194 - 8 - 108 - 217 - 67 - 127 - 153 - 170 - 64 - 217 - 4 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64
    //- 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 7 - 77 - 175 - 64 - 4 - 0 - 0 - 0 - 7 - 195 - 0 - 0 - 0 -

    ObjectGuid guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags);

    if (guid.IsPlayer())
        return;

    Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);

    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;


    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pet);

    pet->clearUnitState(UNIT_STAT_MOVING);

    Spell *spell = new Spell(pet, spellInfo, false);
    spell->m_cast_count = cast_count;                       // probably pending spell cast
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(NULL);
    if (result == SPELL_CAST_OK)
    {
        pet->AddCreatureSpellCooldown(spellid);
        if (pet->IsPet())
        {
            //10% chance to play special pet attack talk, else growl
            //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
            if(((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
            else
                pet->SendPetAIReaction();
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        pet->SendPetCastFail(spellid, result);
        if (!pet->HasSpellCooldown(spellid))
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}
Example #24
0
void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
{
    sLog.outDetail( "HandlePetSetAction. CMSG_PET_SET_ACTION" );

    uint64 petguid;
    uint8  count;

    recv_data >> petguid;

    Creature* pet = _player->GetMap()->GetCreatureOrPetOrVehicle(petguid);

    if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
    {
        sLog.outError( "HandlePetSetAction: Unknown pet or pet owner." );
        return;
    }

    CharmInfo *charmInfo = pet->GetCharmInfo();
    if(!charmInfo)
    {
        sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
        return;
    }

    count = (recv_data.size() == 24) ? 2 : 1;
    for(uint8 i = 0; i < count; ++i)
    {
        uint32 position;
        uint32 data;

        recv_data >> position;
        recv_data >> data;

        uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data);
        uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data);

        sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position, spell_id, uint32(act_state));

        //ignore invalid position
        if(position >= MAX_UNIT_ACTION_BAR_INDEX)
            return;

        //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
        if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
        {
            //sign for autocast
            if(act_state == ACT_ENABLED && spell_id)
            {
                if(pet->isCharmed())
                    charmInfo->ToggleCreatureAutocast(spell_id, true);
                else
                    ((Pet*)pet)->ToggleAutocast(spell_id, true);
            }
            //sign for no/turn off autocast
            else if(act_state == ACT_DISABLED && spell_id)
            {
                if(pet->isCharmed())
                    charmInfo->ToggleCreatureAutocast(spell_id, false);
                else
                    ((Pet*)pet)->ToggleAutocast(spell_id, false);
            }

            charmInfo->SetActionBar(position,spell_id,ActiveStates(act_state));
        }
    }
}