// Instantiate a new creature Creature myCreature(5, 10); // Output the creature's y-coordinate std::cout << "The creature's y-coordinate is: " << myCreature.GetPositionY();
// Instantiate a new creature Creature myCreature; myCreature.SetPosition(2, 4); // Output the creature's y-coordinate std::cout << "The creature's y-coordinate is: " << myCreature.GetPositionY();In this example, we create a new instance of the Creature class with default coordinates. We then set the creature's position to (2, 4) using the SetPosition() method. Finally, we use the GetPositionY() method to output the creature's y-coordinate to the console. Package library: The Creature class is likely part of a larger game development library or framework, such as Unreal Engine or Unity.