// Assume a method called GetDistance which returns distance between two points bool Creature::IsWithinDistInMap(Point otherObjectPos, float distanceThreshold) { Point creaturePos = this->GetPosInMap(); return (GetDistance(creaturePos, otherObjectPos) <= distanceThreshold); }
// Assume a Map class which holds all points on the map bool Creature::IsWithinDistInMap(Point otherObjectPos, float distanceThreshold, Map map) { Point creaturePos = this->GetPosInMap(); for (auto& point : map.GetAllPoints()) { if (GetDistance(creaturePos, point) <= distanceThreshold) { return true; } } return false; }Package Library: This function is likely part of a game development library such as Unreal Engine or Unity, where it can be accessed as a built-in method for game objects and entities.