// Set respawn time to 10 seconds const int RESPAWN_TIME = 10000; // Define a Creature class class Creature { public: bool isDead; int respawnTimer; // constructor Creature() { isDead = false; respawnTimer = 0; } // update method void update() { if (isDead) { respawnTimer += SDL_GetTicks(); if (respawnTimer >= RESPAWN_TIME) { // respawn the creature isDead = false; respawnTimer = 0; } } } // kill method void kill() { isDead = true; } }; // Example usage of the Creature class Creature enemy; enemy.kill(); // In the game loop, update all creatures enemy.update();This code example uses the SDL library to set a respawn time of 10 seconds for a Creature object. The Creature class has a boolean flag, `isDead`, that indicates whether the creature is currently dead, and a respawn timer that counts down to the respawn time. When the respawn timer reaches the respawn time, the `update()` method respawns the creature by setting `isDead` to false and resetting the timer. In the example usage, the `kill()` method is called to simulate the enemy being killed. In the game loop, the `update()` method is called for all Creature objects to check if they need to be respawned. The package library used in this example is the SDL library, which is commonly used in game development for handling graphics, audio, input, and other game-related tasks.