void
FleeingMovementGenerator<Creature>::_Init(Creature &owner)
{
    if(!&owner)
        return;

    is_water_ok = owner.canSwim();
    is_land_ok  = owner.canWalk();
}
void FleeingMovementGenerator<Creature>::_Init(Creature &owner)
{
    if (!&owner)
        return;

    //owner.SetTargetGuid(ObjectGuid());
    is_water_ok = owner.canSwim();
    is_land_ok  = owner.canWalk();
}