class Creature { private: bool isAlive; public: bool getIsAlive() const; void setIsAlive(bool alive); }; bool Creature::getIsAlive() const { return this->isAlive; } void Creature::setIsAlive(bool alive) { this->isAlive = alive; }
bool isCreatureAlive(Creature* creature) { return creature->getIsAlive(); }In this example, the `isCreatureAlive()` function takes a pointer to a Creature object as its argument and returns the value of its `isAlive` variable. Package/Library: It's difficult to determine a specific package or library from the provided information alone. The Creature class and accompanying functions could be part of any number of libraries or applications.