The function isInCombat is used to determine whether a creature is currently in combat or not. It can be used in game development, especially in RPG games.
Code Examples:
// Example 1: Using the function in a game engine
#include
Creature player = getCurrentPlayerCharacter();
if (player.isInCombat()) {
// Play combat music
game_engine::playMusic("combat_music");
}
// Example 2: Using the function in a turn-based game
#include
Creature enemy = getOpponentCharacter();
if (!enemy.isInCombat()) {
// Opponent is not in combat, player can take a turn
turn_based::displayOptions();
}
Package/Library:
The package/library required for using the isInCombat function will depend on the implementation of the function and the specific game engine or framework being used. However, it could potentially be included in a game development library such as Unreal Engine or Unity.
C++ (Cpp) Creature::isInCombat - 30 examples found. These are the top rated real world C++ (Cpp) examples of Creature::isInCombat extracted from open source projects. You can rate examples to help us improve the quality of examples.