#include#include int main() { bool is_pet = Creature::IsPet(creature_id); if (is_pet) { std::cout << "This creature is a pet!" << std::endl; } else { std::cout << "This creature is not a pet." << std::endl; } return 0; }
#includeIn both examples, we are using the Creature IsPet library to determine whether a creature is a pet or not. This library is likely included in a larger package or game engine for game development.#include #include std::string get_pet_name(int creature_id) { if (Creature::IsPet(creature_id)) { return "Fluffy"; } else { return "This creature is not a pet."; } } int main() { int creature_1 = 123; int creature_2 = 456; std::cout << "Creature 1 name: " << get_pet_name(creature_1) << std::endl; std::cout << "Creature 2 name: " << get_pet_name(creature_2) << std::endl; return 0; }