#includeIn this example, we create a new creature object and set its faction to enemy using the SetFaction function. We then save the creature's data to a file using the Write function. The SetFaction function is part of the Creature class in the World of Warcraft API.#include "Creature.h" int main() { // Create a new creature object Creature myCreature("Gnoll", "gnoll.mesh"); // Set the faction of the creature to enemy myCreature.SetFaction(FACTION_ENEMY); // Save the creature's data to a file std::ofstream outFile("Gnoll.txt"); myCreature.Write(outFile); outFile.close(); return 0; }