void BountyMissionObjectiveImplementation::handlePlayerKilled(ManagedObject* arg1) {
	CreatureObject* killer = NULL;

	killer = cast<CreatureObject*>(arg1);

	ManagedReference<MissionObject* > mission = this->mission.get();
	ManagedReference<CreatureObject*> owner = getPlayerOwner();

	if (owner != NULL && killer != NULL) {
		if (owner->getObjectID() == killer->getObjectID()) {
			//Target killed by player, complete mission.
			ZoneServer* zoneServer = owner->getZoneServer();
			if (zoneServer != NULL) {
				ManagedReference<CreatureObject*> target = zoneServer->getObject(mission->getTargetObjectId()).castTo<CreatureObject*>();
				if (target != NULL) {
					VisibilityManager::instance()->clearVisibility(target);
					owner->getZoneServer()->getPlayerManager()->awardExperience(target, "jedi_general", -30000, true);

				}
			}

			complete();
		} else if (mission->getTargetObjectId() == killer->getObjectID() ||
				(npcTarget != NULL && npcTarget->getObjectID() == killer->getObjectID())) {
			//Player killed by target, fail mission.
			owner->sendSystemMessage("@mission/mission_generic:failed"); // Mission failed
			killer->sendSystemMessage("You have defeated a bounty hunter, ruining his mission against you!");
			fail();
		}
	}
}
Example #2
0
void SuiManager::sendInputBox(SceneObject* terminal, SceneObject* player, const String& play, const String& callback, const String& prompt, const String& button) {
	if (terminal == NULL)
		return;

	if (player == NULL || !player->isCreatureObject())
		return;

	CreatureObject* creature = cast<CreatureObject*>(player);

	PlayerObject* playerObject = creature->getPlayerObject();

	if (playerObject != NULL) {
		ManagedReference<SuiInputBox*> confirmSui = new SuiInputBox(creature, 0x00);
		confirmSui->setCallback(new LuaSuiCallback(creature->getZoneServer(), play, callback));
		confirmSui->setUsingObject(terminal);
		confirmSui->setPromptText(prompt);
		confirmSui->setOkButton(true, button);
		confirmSui->setOtherButton(false, "");
		confirmSui->setCancelButton(false, "");
		confirmSui->setForceCloseDistance(32);
		creature->sendMessage(confirmSui->generateMessage());
		playerObject->addSuiBox(confirmSui);
	}

}
Example #3
0
CreatureObject* ThreatMap::getHighestThreatCreature() {
	Locker locker(&lockMutex);

	ManagedReference<CreatureObject*> currentThreat = this->currentThreat.get();

	if(currentThreat != NULL && !currentThreat->isDead() && !currentThreat->isIncapacitated()
			&& !currentThreat->isDestroyed() && !cooldownTimerMap.isPast("doEvaluation"))
		return currentThreat;

	threatMatrix.clear();

	for (int i = 0; i < size(); ++i) {
		ThreatMapEntry* entry = &elementAt(i).getValue();
		CreatureObject* creature = elementAt(i).getKey();

		ManagedReference<CreatureObject*> selfStrong = cast<CreatureObject*>(self.get().get());

		if (!creature->isDead() && !creature->isIncapacitated() && creature->isInRange(selfStrong, 128.f) && creature->isAttackableBy(selfStrong))
			threatMatrix.add(creature, entry);
	}

	this->currentThreat = threatMatrix.getLargestThreat();

	cooldownTimerMap.updateToCurrentAndAddMili("doEvaluation", ThreatMap::EVALUATIONCOOLDOWN);
	return this->currentThreat.get().get();
}
CreatureObject* CreatureManagerImplementation::createCreature(uint32 templateCRC,  bool persistent, uint32 mobileTemplateCRC) {
	ManagedReference<SceneObject*> object = zoneServer->createObject(templateCRC, persistent);

	if (object == NULL) {
		StringBuffer errMsg;
		errMsg << "could not spawn creature... wrong template? 0x" << hex << templateCRC;

		error(errMsg.toString());

		return NULL;
	}

	if (!object->isCreatureObject()) {
		StringBuffer errMsg;
		errMsg << "server did not create a creature object wrong template? 0x" << hex << templateCRC;

		error(errMsg.toString());

		return NULL;
	}

	CreatureObject* creature = cast<CreatureObject*>( object.get());

	if (!createCreatureChildrenObjects(creature, templateCRC, creature->isPersistent(), mobileTemplateCRC)) {
		StringBuffer errMsg;
		errMsg << "could not create children objects for creature... 0x" << templateCRC;
		error(errMsg.toString());

		return NULL;
	}

	return creature;
}
/**
 * Sets a creature into the "Flee" state where he runs away from another object.
 *
 * @param env		    Java environment
 * @param self		    class calling this function
 * @param mob	    id of creature to access
 * @param target        target id of creature to flee
 *
 * @return JNI_TRUE if the creature stopped, or false if there was an error
 */
jboolean JNICALL ScriptMethodsActionStatesNamespace::flee(JNIEnv *env, jobject self, jlong mob, jlong target, jfloat minDistance, jfloat maxDistance)
{
	UNREF(self);

	if (mob == 0 || target == 0)
		return JNI_FALSE;

	CreatureObject * object = 0;
	AICreatureController * controller = 0;
	jboolean result=JNI_FALSE;

	if (!JavaLibrary::getObjectController(mob, object, controller))
		return result;

	NetworkId mobId = object->getNetworkId();
	NetworkId targetId(target);

	if(mobId == targetId)
	{
		JavaLibrary::throwInternalScriptError("ScriptMethodsActionStatesNamespace::flee - Creature is trying to flee from itself\n");
		return JNI_FALSE;
	}

	if (controller->flee(NetworkId(target), minDistance, maxDistance))
		result = JNI_TRUE;

	return result;
}
int BountyMissionObjectiveImplementation::handleNpcTargetReceivesDamage(ManagedObject* arg1) {
	CreatureObject* target = NULL;

	target = cast<CreatureObject*>(arg1);

	ManagedReference<MissionObject* > mission = this->mission.get();
	ManagedReference<CreatureObject*> owner = getPlayerOwner();

	if (owner != NULL && target != NULL && target->getFirstName() == owner->getFirstName() &&
			target->isPlayerCreature() && objectiveStatus == HASBIOSIGNATURESTATUS) {
		updateMissionStatus(mission->getMissionLevel());

		String diffString = "easy";
		if (mission->getMissionLevel() == 3) {
			diffString = "hard";
		} else if (mission->getMissionLevel() == 2) {
			diffString = "medium";
		}

		target->getZoneServer()->getChatManager()->broadcastMessage(npcTarget, "@mission/mission_bounty_neutral_" + diffString + ":m" + String::valueOf(mission->getMissionNumber()) + "v", 0, 0, 0);
		return 1;
	}

	return 0;
}
CreatureObject* CreatureManagerImplementation::spawnCreatureAsEventMob(uint32 templateCRC, float x, float z, float y, uint64 parentID) {
	CreatureTemplate* creoTempl = creatureTemplateManager->getTemplate(templateCRC);

	if (creoTempl == NULL)
		return NULL;

	CreatureObject* creo = NULL;

	String templateToSpawn = getTemplateToSpawn(templateCRC);
	uint32 objectCRC = templateToSpawn.hashCode();

	creo = createCreature(objectCRC, false, templateCRC);

	if (creo != NULL && creo->isAiAgent()) {
		AiAgent* creature = cast<AiAgent*>(creo);
		creature->loadTemplateData(creoTempl);

		UnicodeString eventName;
		eventName = creature->getDisplayedName() + " (event)";
		creature->setCustomObjectName(eventName, false);

	} else if (creo == NULL) {
		error("could not spawn template " + templateToSpawn);
	}

	placeCreature(creo, x, z, y, parentID);

	if (creo != NULL && creo->isAiAgent())
		cast<AiAgent*>(creo)->activateLoad("");

	return creo;
}
float GroupObjectImplementation::getGroupHarvestModifier(CreatureObject* player) {

	String skillNovice = "outdoors_ranger_novice";
	String skillMaster = "outdoors_ranger_master";

	float modifier = 1.2f;

	for(int i = 0; i < groupMembers.size(); ++i) {
		Reference<SceneObject*> scno = getGroupMember(i);

		if(scno->isPlayerCreature()) {
			CreatureObject* groupMember = cast<CreatureObject*>( scno.get());

			if(groupMember == player)
				continue;

			if(groupMember->hasSkill(skillNovice)) {

				if(groupMember->isInRange(player, 64.0f)) {

					if(groupMember->hasSkill(skillMaster)) {
						modifier = 1.4f;
						break;
					}
					modifier = 1.3f;
				}
			}
		}
	}

	return modifier;
}
Example #9
0
bool EVState::validate(uint32 &reply1, uint32 &reply2, uint64 targetId, uint32 opcode, ObjectControllerCmdProperties*& cmdProperties)
{
    CreatureObject* creature = dynamic_cast<CreatureObject*>(mController->getObject());
	if(creature && cmdProperties)
	{
		//gLogger->log(LogManager::DEBUG, "locomotionMask(%u) & creature->getLocomotion (%u) ==%u",
			//cmdProperties->mLocomotionMask,mController->getLocoValidator(creature->states.getLocomotion()), cmdProperties->mLocomotionMask & creature->states.getLocomotion());
		// skip over commands with no state requirement and check the rest
		if((cmdProperties->mStates != 0) && creature->states.checkStates(cmdProperties->mStates))
		{
			LOG(info) << "EVState::validate :: states Mask" << cmdProperties->mStates << " creature : " << creature->GetStateBitmask();
			reply1 = kCannotDoWhileState;
			reply2 = this->mController->getLowestCommonBit(creature->GetStateBitmask(), cmdProperties->mStates);
			return false;
		}
		//command_table.deny_in_locomotion
		if (cmdProperties->mLocomotionMask !=0 && ((cmdProperties->mLocomotionMask & creature->states.getLocomotion()) != 0))
		{
			LOG(info) << "EVState::validate :: Locomotion Mask" << cmdProperties->mLocomotionMask << " creature : " << creature->states.getLocomotion();
			reply1 = kCannotDoWhileLocomotion;
			reply2 = mController->getPostureValidator(creature->states.getLocomotion());
			return false;
		}
	}
    return true;
}
void SpawnAreaImplementation::notifyEnter(SceneObject* object) {
	if (!(tier & SpawnAreaMap::SPAWNAREA)) {
		ActiveAreaImplementation::notifyEnter(object);
		return;
	}

	if (!object->isPlayerCreature())
		return;

	CreatureObject* creo = cast<CreatureObject*>(object);
	if (creo->isInvisible()) {
		return;
	}

	ManagedReference<SceneObject*> parent = object->getParent();

	if (parent != NULL && parent->isCellObject())
		return;

	if (object->getCityRegion() != NULL)
		return;

	ManagedReference<SpawnArea*> spawnArea = _this.getReferenceUnsafeStaticCast();
	ManagedReference<SceneObject*> obj = object;

	EXECUTE_TASK_2(spawnArea, obj, {
			spawnArea_p->tryToSpawn(obj_p);
	});
Example #11
0
void GarageZoneComponent::notifyPositionUpdate(SceneObject* sceneObject, QuadTreeEntry* entry) const {
	ManagedReference<SceneObject*> obj = cast<SceneObject*>(entry);

	if (obj == NULL || !obj->isPlayerCreature())
		return;

	GarageDataComponent* data = cast<GarageDataComponent*>(sceneObject->getDataObjectComponent()->get());

	if (data == NULL)
		return;

	uint64 objID = obj->getObjectID();

	float deltaX = sceneObject->getPositionX() - obj->getPositionX();
	float deltaY = sceneObject->getPositionY() - obj->getPositionY();
	float rangeSq = deltaX * deltaX + deltaY * deltaY;

	if (rangeSq > 4096) { // 64^2
		if (data->hasNotifiedPlayer(objID))
			data->removeNotifiedPlayer(objID);

	} else {
		ManagedReference<SceneObject*> rootParent = obj->getRootParent().get();

		if (rootParent == NULL || !rootParent->isVehicleObject())
			return;

		if (!data->hasNotifiedPlayer(objID)) {
			data->addNotifiedPlayer(objID);

			CreatureObject* player = obj->asCreatureObject();
			player->sendSystemMessage("@pet/pet_menu:garage_proximity"); //You have entered into the proximity of a vehicle garage.
		}
	}
}
Example #12
0
int LuaSceneObject::getPlayersInRange(lua_State *L) {
	int range = lua_tonumber(L, -1);

	Zone* thisZone = realObject->getZone();

	if (thisZone == NULL) {
		lua_pushnil(L);
		return 1;
	}

	lua_newtable(L);

	Reference<SortedVector<ManagedReference<QuadTreeEntry*> >*> closeObjects = new SortedVector<ManagedReference<QuadTreeEntry*> >();
	thisZone->getInRangeObjects(realObject->getWorldPositionX(), realObject->getWorldPositionY(), range, closeObjects, true);
	int numPlayers = 0;

	for (int i = 0; i < closeObjects->size(); ++i) {
		SceneObject* object = cast<SceneObject*>(closeObjects->get(i).get());

		if (object == NULL || !object->isPlayerCreature())
			continue;

		CreatureObject* player = object->asCreatureObject();

		if (player == NULL || player->isInvisible())
			continue;

		numPlayers++;
		lua_pushlightuserdata(L, object);
		lua_rawseti(L, -2, numPlayers);
	}

	return 1;
}
void PlayerZoneComponent::teleport(SceneObject* sceneObject, float newPositionX, float newPositionZ, float newPositionY, uint64 parentID) {
	//sceneObject->setTeleporting(true);
	CreatureObject* player = NULL;

	if (sceneObject->isPlayerCreature()) {
		player = cast<CreatureObject*>( sceneObject);
	}

	if (player != NULL && sceneObject->getParent() != NULL && parentID != 0) {
		ManagedReference<SceneObject*> par = sceneObject->getParent();

		if (par->isVehicleObject() || par->isMount()) {
			player->executeObjectControllerAction(String("dismount").hashCode());
		}
	}

	ZoneComponent::teleport(sceneObject, newPositionX, newPositionZ, newPositionY, parentID);

	if (player != NULL) {
		PlayerObject* ghost = player->getPlayerObject();

		ghost->setTeleporting(true);
		ghost->updateLastValidatedPosition();
		player->setMovementCounter(0);
		ghost->setClientLastMovementStamp(0);
	}
}
void GroupObjectImplementation::calcGroupLevel() {
	int highestPlayer = 0;
	groupLevel = 0;

	for (int i = 0; i < getGroupSize(); i++) {
		Reference<SceneObject*> member = getGroupMember(i);

		if (member->isPet()) {
			CreatureObject* creature = cast<CreatureObject*>(member.get());

			groupLevel += creature->getLevel() / 5;

		} else if (member->isPlayerCreature()) {
			CreatureObject* creature = cast<CreatureObject*>(member.get());

			int memberLevel = creature->getLevel();

			if (memberLevel > highestPlayer) {
				groupLevel += (memberLevel - highestPlayer + (highestPlayer / 5));
				highestPlayer = memberLevel;
			} else {
				groupLevel += memberLevel / 5;
			}
		}
	}

	GroupObjectDeltaMessage6* msg = new GroupObjectDeltaMessage6(_this.getReferenceUnsafeStaticCast());

	msg->updateLevel(this->groupLevel);
	msg->close();

	broadcastMessage(msg);
}
bool CellPermissions::isOnList(PermissionList const &permList, CreatureObject const &who) // static
{
	const int guildId = who.getGuildId();

	// if either their name or their guild is on the list, consider them on the list
	for (PermissionList::const_iterator i = permList.begin(); i != permList.end(); ++i)
	{
		const std::string& name = (*i).getName();

		// objectId
		if (name == who.getNetworkId().getValueString())
			return true;

		// first name
		if (!_stricmp(name.c_str(), Unicode::wideToNarrow(who.getAssignedObjectFirstName()).c_str()))
			return true;

		// guilds
		if (guildId && !_strnicmp(name.c_str(), "Guild:", 6))
		{
			std::string checkStr(Unicode::getTrim((name).substr(6)));
			if (   !_stricmp(checkStr.c_str(), GuildInterface::getGuildAbbrev(guildId).c_str())
			    || !_stricmp(checkStr.c_str(), GuildInterface::getGuildName(guildId).c_str()))
				return true;
		}
	}
	return false;
}
Example #16
0
void WorldManager::removePlayerfromAccountMap(uint64 playerID)
{
	CreatureObject* creature = dynamic_cast<CreatureObject*>(gWorldManager->getObjectById(playerID));
	if(!creature)	{
		LOG (error) << "WorldManager::removePlayerfromAccountMap : no player";
		return;
	}

	PlayerObject* player = creature->GetGhost();

    if(player)    {
        PlayerAccMap::iterator playerAccIt = mPlayerAccMap.find(player->getAccountId());

        if(playerAccIt != mPlayerAccMap.end())        {
            LOG(info) << "Player left [" << player->getId() << "] Total players on zone [" << (getPlayerAccMap()->size() -1) << "]";
            mPlayerAccMap.erase(playerAccIt);
        }
        else
        {
            LOG(error) << "Error removing player from account map [" << player->getAccountId() << "]";
        }
    }
    else
    {
        LOG(error) << "Error removing player from account map [" << player->getAccountId() << "]";
    }
}
void BountyMissionObjectiveImplementation::handleNpcTargetKilled(ManagedObject* arg1) {
	CreatureObject* attacker = NULL;

	attacker = cast<CreatureObject*>(arg1);

	ManagedReference<MissionObject* > mission = this->mission.get();
	ManagedReference<CreatureObject*> owner = getPlayerOwner();

	if (owner == NULL)
		return;

	if (attacker != NULL && attacker->getObjectID() == owner->getObjectID() && attacker->isPlayerCreature()) {
		//Target killed by player, complete mission.
		complete();
	} else if (attacker != NULL && attacker->isPet()) {
		// Target killed by pet
		ManagedReference<CreatureObject*> petOwner = attacker->getLinkedCreature().get();

		if (petOwner != NULL && petOwner->getObjectID() == owner->getObjectID()) {
			// Pet is owned by mission owner, complete mission.
			complete();
		}
	} else {
		//Target killed by other player, fail mission.
		owner->sendSystemMessage("@mission/mission_generic:failed"); // Mission failed
		abort();
		removeMissionFromPlayer();
	}
}
Example #18
0
uint64 CreatureObject::getNearestAttackingDefender(void)
{
	uint64 defenederId = 0;
	float minLenght = FLT_MAX;

	ObjectIDList::iterator it = mDefenders.begin();

	while(it != mDefenders.end())
	{
		if((*it) != 0)
		{
			CreatureObject* defender = dynamic_cast<CreatureObject*>(gWorldManager->getObjectById((*it)));
			if (defender && !defender->isDead() && !defender->isIncapacitated())
			{
				if ((defender->getCreoGroup() == CreoGroup_Player) || (defender->getCreoGroup() == CreoGroup_Creature))
				{
                    float len = glm::distance(this->mPosition, defender->mPosition);
					if (len < minLenght)
					{
						minLenght = len;
						defenederId = (*it);
					}
				}
			}
		}
		++it;
	}

	return defenederId;
}
CreatureObject* CreatureManagerImplementation::spawnCreatureAsBaby(uint32 templateCRC, float x, float z, float y, uint64 parentID) {
	CreatureTemplate* creoTempl = creatureTemplateManager->getTemplate(templateCRC);

	if (creoTempl == NULL || creoTempl->getTame() <= 0)
		return NULL;

	CreatureObject* creo = NULL;

	String templateToSpawn = getTemplateToSpawn(templateCRC);
	uint32 objectCRC = templateToSpawn.hashCode();

	creo = createCreature(objectCRC, false, templateCRC);

	if (creo != NULL && creo->isCreature()) {
		Creature* creature = cast<Creature*>(creo);
		creature->loadTemplateDataForBaby(creoTempl);
	} else {
		error("could not spawn template " + templateToSpawn + " as baby.");
		creo = NULL;
	}

	placeCreature(creo, x, z, y, parentID);

	if (creo != NULL && creo->isAiAgent())
		cast<AiAgent*>(creo)->activateLoad("");
	else {
		error("could not spawn template " + templateToSpawn + " as baby with AI.");
		creo = NULL;
	}

	return creo;
}
	/**
	* Returns all the max mental states for a creature.
	*
	* @param env		    Java environment
	* @param self		    class calling this function
	* @param mob	    id of creature to access
	*
	* @return the max mental states for the creature
*/
jobjectArray JNICALL ScriptMethodsMentalStatesNamespace::getMaxMentalStates(JNIEnv *env, jobject self, jlong mob)
{
	UNREF(self);

	CreatureObject * creature = 0;
	if (!JavaLibrary::getObject(mob, creature))
		return 0;

	// create the array of mental states
	LocalObjectArrayRefPtr attribs = createNewObjectArray(
		MentalStates::NumberOfMentalStates, JavaLibrary::getClsMentalState());
	if (env->ExceptionCheck())
	{
		env->ExceptionDescribe();
		return 0;
	}

	// set the array elements
	for (int i = 0; i < MentalStates::NumberOfMentalStates; ++i)
	{
		LocalRefPtr mentalState = createNewObject(JavaLibrary::getClsMentalState(), JavaLibrary::getMidMentalState(),
			i, creature->getMaxMentalState(static_cast<MentalStates::Enumerator>(i)));
		if (env->ExceptionCheck())
		{
			env->ExceptionDescribe();
			return 0;
		}
		setObjectArrayElement(*attribs, i, *mentalState);
	}
	return attribs->getReturnValue();
}	// JavaLibrary::getMaxMentalStates
CreatureObject* CreatureManagerImplementation::spawnCreature(uint32 templateCRC, uint32 objectCRC, float x, float z, float y, uint64 parentID, bool persistent) {
	CreatureTemplate* creoTempl = creatureTemplateManager->getTemplate(templateCRC);

	if (creoTempl == NULL)
		return spawnCreature(objectCRC, x, z, y, parentID);

	CreatureObject* creature = NULL;

	String templateToSpawn;

	if (objectCRC == 0) {
		templateToSpawn = getTemplateToSpawn(templateCRC);
		objectCRC = templateToSpawn.hashCode();
	}

	creature = createCreature(objectCRC, persistent, templateCRC);

	if (creature != NULL && creature->isAiAgent()) {
		AiAgent* npc = cast<AiAgent*>(creature);
		npc->loadTemplateData(creoTempl);
	} else if (creature == NULL) {
		error("could not spawn template " + templateToSpawn);
	}

	placeCreature(creature, x, z, y, parentID);

	return creature;
}
	/**
	* Adds a value to a creature's mental state.
	*
	* @param env		    Java environment
	* @param self		    class calling this function
	* @param mob	    id of creature to access
	* @param mentalState		mental state we are interested in
	* @param value			value to add to the mental state
	*
	* @return true on success, false on fail
*/
jboolean JNICALL ScriptMethodsMentalStatesNamespace::addToMentalStateTowardClampBehavior(JNIEnv *env, jobject self, jlong mob, jlong target, jint mentalState, jfloat value, jint behavior)
{
	UNREF(self);

	if (target == 0 || mentalState < 0 || mentalState >= MentalStates::NumberOfMentalStates)
		return JNI_FALSE;

	CreatureObject * creature = 0;
	if (!JavaLibrary::getObject(mob, creature))
		return JNI_FALSE;

	NetworkId targetId(target);
	if (!targetId)
		return JNI_FALSE;

	MentalStates::Value current = creature->getMentalStateToward(targetId, static_cast<MentalStates::Enumerator>(mentalState));

	LOGC(ConfigServerGame::isAiLoggingEnabled(), "debug_ai", ("ScriptMethodsMentalStates::addToMentalStateTowardClampBehavior() %s->%s state(%s) value(%.0f+%.0f) behavior(%s)", creature->getNetworkId().getValueString().c_str(), targetId.getValueString().c_str(), CreatureObject::getMentalStateString(mentalState), current, value, CreatureObject::getBehaviorString(behavior)));

	creature->setMentalStateTowardClampBehavior(targetId,
		static_cast<MentalStates::Enumerator>(mentalState),
		static_cast<MentalStates::Value>(current + value),
		static_cast<Behaviors::Enumerator>(behavior));

	return JNI_TRUE;
}	// JavaLibrary::addToMentalState
/**
 * Sets a creature into the "Follow" state where he follows someone else around.
 *
 * @param env		    Java environment
 * @param self		    class calling this function
 * @param mob	    id of creature to access
 * @param target        target id of creature to follow
 * @param minDist    closest to get to creature
 * @param maxDist   farthest to get from target
 *
 * @return JNI_TRUE if the creature stopped, or false if there was an error
 */
jboolean JNICALL ScriptMethodsActionStatesNamespace::followOffset(JNIEnv *env, jobject self, jlong mob, jlong target, jobject offset)
{
	UNREF(self);

	if (mob == 0 || target == 0)
		return JNI_FALSE;

	CreatureObject * object = 0;
	AICreatureController * controller = 0;
	jboolean result=JNI_FALSE;

	if (!JavaLibrary::getObjectController(mob, object, controller))
		return result;

	Vector location;
	NetworkId cell;
	ScriptConversion::convert(offset, location, cell, object->getPosition_w());

	NetworkId mobId = object->getNetworkId();
	NetworkId targetId(target);

	if(mobId == targetId)
	{
		JavaLibrary::throwInternalScriptError("ScriptMethodsActionStatesNamespace::followOffset - Creature is trying to follow itself\n");
		return JNI_FALSE;
	}

	if (controller->follow(NetworkId(target), location))
		result = JNI_TRUE;

	return result;
}
	/**
	* Adds values to the mental states for a creature.
	*
	* @param env		    Java environment
	* @param self		    class calling this function
	* @param mob	    id of creature to access
	* @param values		mental state/value pairs to add
	*
	* @return true on success, false on fail
*/
jboolean JNICALL ScriptMethodsMentalStatesNamespace::addToMentalStatesToward(JNIEnv *env, jobject self, jlong mob, jlong target, jobjectArray values)
{
	UNREF(self);

	if (target == 0)
		return JNI_FALSE;

	CreatureObject * creature = 0;
	if (!JavaLibrary::getObject(mob, creature))
		return JNI_FALSE;

	NetworkId targetId(target);
	if (!targetId)
		return JNI_FALSE;

	int count = env->GetArrayLength(values);
	for (int i = 0; i < count; ++i)
	{
		LocalRefPtr mentalState = getObjectArrayElement(LocalObjectArrayRefParam(values), i);
		if (mentalState == LocalRef::cms_nullPtr)
			return JNI_FALSE;

		int type = getIntField(*mentalState, JavaLibrary::getFidMentalStateType());
		float delta = getFloatField(*mentalState, JavaLibrary::getFidMentalStateValue());
		if (type < 0 || type >= MentalStates::NumberOfMentalStates)
			return JNI_FALSE;

		MentalStates::Value value = creature->getMentalStateToward(targetId, static_cast<MentalStates::Enumerator>(type));
		creature->setMentalStateToward(targetId, static_cast<MentalStates::Enumerator>(type),
			static_cast<MentalStates::Value>(value+delta));
	}
	return JNI_TRUE;
}	// JavaLibrary::addToMentalStates
void LairObserverImplementation::notifyDestruction(TangibleObject* lair, TangibleObject* attacker, int condition) {
	ThreatMap* threatMap = lair->getThreatMap();

	Reference<DisseminateExperienceTask*> deTask = new DisseminateExperienceTask(lair, threatMap, &spawnedCreatures);
	deTask->execute();

	threatMap->removeObservers();
	threatMap->removeAll(); // we can clear the original one

	if (lair->getZone() == NULL) {
		spawnedCreatures.removeAll();
		return;
	}

	PlayClientEffectObjectMessage* explode = new PlayClientEffectObjectMessage(lair, "clienteffect/lair_damage_heavy.cef", "");
	lair->broadcastMessage(explode, false);

	PlayClientEffectLoc* explodeLoc = new PlayClientEffectLoc("clienteffect/lair_damage_heavy.cef", lair->getZone()->getZoneName(), lair->getPositionX(), lair->getPositionZ(), lair->getPositionY());
	lair->broadcastMessage(explodeLoc, false);

	lair->destroyObjectFromWorld(true);

	for (int i = 0; i < spawnedCreatures.size(); ++i) {
		CreatureObject* obj = spawnedCreatures.get(i);

		if (obj->isAiAgent())
			(cast<AiAgent*>(obj))->setDespawnOnNoPlayerInRange(true);
	}

	spawnedCreatures.removeAll();
}
void TangibleObjectImplementation::broadcastPvpStatusBitmask() {
	if (getZone() == NULL)
			return;

	if (closeobjects != NULL) {
		Zone* zone = getZone();

		CreatureObject* thisCreo = asCreatureObject();

		SortedVector<ManagedReference<QuadTreeEntry*> > closeObjects(closeobjects->size(), 10);

		closeobjects->safeCopyTo(closeObjects);

		for (int i = 0; i < closeObjects.size(); ++i) {
			SceneObject* obj = cast<SceneObject*>(closeObjects.get(i).get());

			if (obj != NULL && obj->isCreatureObject()) {
				CreatureObject* creo = obj->asCreatureObject();

				sendPvpStatusTo(creo);

				if (thisCreo != NULL)
					creo->sendPvpStatusTo(thisCreo);
			}

		}
	}
}
Example #27
0
void SuiManager::sendMessageBox(SceneObject* usingObject, SceneObject* player, const String& title, const String& text, const String& okButton, const String& screenplay, const String& callback) {
	if (usingObject == NULL)
		return;

	if (player == NULL || !player->isCreatureObject())
		return;

	CreatureObject* creature = cast<CreatureObject*>(player);

	PlayerObject* playerObject = creature->getPlayerObject();

	if (playerObject != NULL) {
		ManagedReference<SuiMessageBox*> messageBox = new SuiMessageBox(creature, 0x00);
		messageBox->setCallback(new LuaSuiCallback(creature->getZoneServer(), screenplay, callback));
		messageBox->setPromptTitle(title);
		messageBox->setPromptText(text);
		messageBox->setUsingObject(usingObject);
		messageBox->setOkButton(true, okButton);
		messageBox->setCancelButton(true, "@cancel");
		messageBox->setForceCloseDistance(32.f);

		creature->sendMessage(messageBox->generateMessage());
		playerObject->addSuiBox(messageBox);
	}
}
int LootContainerComponent::notifyObjectRemoved(SceneObject* sceneObject, SceneObject* object, SceneObject* destination) {
	if (destination != NULL) {
		ManagedReference<SceneObject*> rootParent = destination->getParent();

		if (rootParent != NULL && rootParent->isCreatureObject()) {
			CreatureObject* creature = cast<CreatureObject*>(rootParent.get());

			if (creature != NULL) {
				ManagedReference<GroupObject*> group = creature->getGroup();

				if (group != NULL) {
					StringIdChatParameter params("group", "notify_single_loot"); //[GROUP] %TU looted %TO from %TT.
					params.setTO(object->getDisplayedName());
					params.setTU(creature->getDisplayedName());
					params.setTT(sceneObject->getParent().get());

					group->sendSystemMessage(params);
				} else {
					StringIdChatParameter params("base_player", "prose_item_looted_self"); //You looted: %TT.
					params.setTT(object);

					creature->sendSystemMessage(params);
				}
			}
		}
	}

	return 0;
}
int ResourceManagerImplementation::notifyObserverEvent(uint32 eventType, Observable* observable, ManagedObject* arg1, int64 arg2) {
	if (eventType == ObserverEventType::POSTURECHANGED) {
		CreatureObject* creature = cast<CreatureObject*>( observable);

		if (creature == NULL) {
			return 0;
		}

		// Cancel Sampling on posture change
		Reference<SampleTask*> task = creature->getPendingTask("sample").castTo<SampleTask*>( );
		Reference<SampleResultsTask*> sampleResultsTask = creature->getPendingTask("sampleresults").castTo<SampleResultsTask*>( );

		if (task != NULL) {

			task->stopSampling();
			//creature->removePendingTask("sample");

			if(sampleResultsTask != NULL) {
				sampleResultsTask->cancel();
				creature->removePendingTask("sampleresults");
			}

			creature->sendSystemMessage("@survey:sample_cancel");
		}

		return 1;
	}

	return 0;
}
Example #30
0
bool EVWeapon::validate(uint32 &reply1, uint32 &reply2, uint64 targetId, uint32 opcode, ObjectControllerCmdProperties*& cmdProperties)
{
    CreatureObject* creature = dynamic_cast<CreatureObject*>(mController->getObject());

    // check our equipped weapon
    uint32	weaponGroup = WeaponGroup_Unarmed;

    if(Item* weapon = dynamic_cast<Item*>(creature->getEquipManager()->getEquippedObject(CreatureEquipSlot_Hold_Left)))
    {
        // could be an instrument
        if(weapon->getItemFamily() == ItemFamily_Weapon)
        {
            weaponGroup = dynamic_cast<Weapon*>(weapon)->getGroup();
        }
    }

    if(cmdProperties->mRequiredWeaponGroup && (weaponGroup & cmdProperties->mRequiredWeaponGroup) != weaponGroup)
    {
        reply1 = 0;
        reply2 = 1;

        if(PlayerObject* player = dynamic_cast<PlayerObject*>(creature))
        {
            gMessageLib->SendSystemMessage(::common::OutOfBand("cbt_spam", "no_attack_wrong_weapon"), player);
        }

        return(false);
    }

    return(true);
}