Example #1
0
void saveMenu(Display& game)
{
	Sleep(500);
	UserInterface menu(0, 0, 0, 0);
	int worldAmount = game.getSaveAmount();
	bool exitFlag = false;
	if (worldAmount == 0)
	{
		menu.addSection("New Save", true, true);
		menu.addSection("1.Exit", true, true);
		while (exitFlag == false)
		{
			menu.update();
			if (menu.isSectionActivated())
			{
				switch (menu.getActivatedSection())
				{
				case 1: game.saveWorld(); 
				case 2: exitFlag = true; break;
				}
			}
		}
	}
	else
	{
		for (int i = 1; i <= worldAmount; i++)
		{
			stringstream filename;
			if (i < 10)
			{
				filename << "World" << "0" << i << ".dat";
			}
			else
			{
				filename << "World" << i << ".dat";
			}
			menu.addSection(filename.str(), true, true);
		}
		menu.addSection("New Save", true, true);
		menu.addSection("Exit", true, true);
	}
	while (exitFlag == false)
	{
		menu.update();
		if (menu.isSectionActivated())
		{
			if (menu.getActivatedSection() == worldAmount + 1)
			{
				exitFlag = true;
				game.saveWorld();
				continue;
			}
			if (menu.getActivatedSection() == worldAmount + 2)
			{
				exitFlag = true;
				continue;
			}
			stringstream filename;
			if (menu.getActivatedSection()<10)
			{
				filename << "Saves\\" << "World" << "0" << menu.getActivatedSection() << ".dat";
				game.saveWorld(filename.str());
				exitFlag = true;
			}
			else
			{
				filename << "Saves\\" << "World" << menu.getActivatedSection() << ".dat";
				game.saveWorld(filename.str());
				exitFlag = true;
			}
		}
	}
	menu.isHidden(true);
	Sleep(250);
	return;
}
Example #2
0
void loadMenu(Display& game)
{
	clearScreenPart(DEFAULT_CLEAR_WIDTH, DEFAULT_CLEAR_HEIGHT);
	Sleep(500);
	UserInterface menu(0, 0, 0, 0);
	int worldAmount = game.getSaveAmount();
	bool exitFlag = false;
	if (worldAmount == 0)
	{
		menu.addSection("No Saves...", false, true);
		menu.addSection("Exit", true, true);
		while (exitFlag == false)
		{
			menu.update();
			if (menu.isSectionActivated())
			{
				clearScreenPart(DEFAULT_CLEAR_WIDTH, DEFAULT_CLEAR_HEIGHT);
				exitFlag = true;
			}
		}
	}
	else
	{
		for (int i = 1; i <= worldAmount; i++)
		{
			stringstream filename;
			if (i < 10)
			{
				filename << "World" << "0" << i << ".dat";
			}
			else
			{
				filename << "World" << i << ".dat";
			}
			menu.addSection(filename.str(), true, true);
		}
		menu.addSection("Exit", true, true);
	}
	while (exitFlag == false)
	{
		menu.update();
		if (menu.isSectionActivated())
		{
			if (menu.getActivatedSection() == worldAmount + 1)
			{
				clearScreenPart(DEFAULT_CLEAR_WIDTH, DEFAULT_CLEAR_HEIGHT);
				exitFlag = true;
				continue;
			}
			stringstream filename;
			if (menu.getActivatedSection()<10)
			{
				clearScreenPart(DEFAULT_CLEAR_WIDTH, DEFAULT_CLEAR_HEIGHT);
				filename << "Saves\\" << "World" << "0" << menu.getActivatedSection() << ".dat";
				game.loadWorld(filename.str());
				exitFlag = true;
			}
			else
			{
				clearScreenPart(DEFAULT_CLEAR_WIDTH, DEFAULT_CLEAR_HEIGHT);
				filename << "Saves\\" << "World" << menu.getActivatedSection() << ".dat";
				game.loadWorld(filename.str());
				exitFlag = true;
 			}
		}
	}
	menu.isHidden(true);
	Sleep(250);
	return;
}