Example #1
0
void DocumentMarkerController::addMarker(Node* node, const DocumentMarker& newMarker) 
{
    ASSERT(newMarker.endOffset() >= newMarker.startOffset());
    if (newMarker.endOffset() == newMarker.startOffset())
        return;

    m_possiblyExistingMarkerTypes.add(newMarker.type());

    MarkerList* list = m_markers.get(node);

    if (!list) {
        list = new MarkerList;
        list->append(RenderedDocumentMarker(newMarker));
        m_markers.set(node, list);
    } else {
        RenderedDocumentMarker toInsert(newMarker);
        size_t numMarkers = list->size();
        size_t i;
        // Iterate over all markers whose start offset is less than or equal to the new marker's.
        // If one of them is of the same type as the new marker and touches it or intersects with it
        // (there is at most one), remove it and adjust the new marker's start offset to encompass it.
        for (i = 0; i < numMarkers; ++i) {
            DocumentMarker marker = list->at(i);
            if (marker.startOffset() > toInsert.startOffset())
                break;
            if (marker.type() == toInsert.type() && marker.endOffset() >= toInsert.startOffset()) {
                toInsert.setStartOffset(marker.startOffset());
                list->remove(i);
                numMarkers--;
                break;
            }
        }
        size_t j = i;
        // Iterate over all markers whose end offset is less than or equal to the new marker's,
        // removing markers of the same type as the new marker which touch it or intersect with it,
        // adjusting the new marker's end offset to cover them if necessary.
        while (j < numMarkers) {
            DocumentMarker marker = list->at(j);
            if (marker.startOffset() > toInsert.endOffset())
                break;
            if (marker.type() == toInsert.type()) {
                list->remove(j);
                if (toInsert.endOffset() <= marker.endOffset()) {
                    toInsert.setEndOffset(marker.endOffset());
                    break;
                }
                numMarkers--;
            } else
                j++;
        }
        // At this point i points to the node before which we want to insert.
        list->insert(i, RenderedDocumentMarker(toInsert));
    }

    // repaint the affected node
    if (node->renderer())
        node->renderer()->repaint();
}
void DocumentMarkerController::repaintMarkers(DocumentMarker::MarkerTypes markerTypes)
{
    if (!possiblyHasMarkers(markerTypes))
        return;
    ASSERT(!m_markers.isEmpty());

    // outer loop: process each markered node in the document
    MarkerMap::iterator end = m_markers.end();
    for (MarkerMap::iterator i = m_markers.begin(); i != end; ++i) {
        Node* node = i->key.get();

        // inner loop: process each marker in the current node
        MarkerList* list = i->value.get();
        bool nodeNeedsRepaint = false;
        for (size_t i = 0; i != list->size(); ++i) {
            DocumentMarker marker = list->at(i);

            // skip nodes that are not of the specified type
            if (markerTypes.contains(marker.type())) {
                nodeNeedsRepaint = true;
                break;
            }
        }

        if (!nodeNeedsRepaint)
            continue;

        // cause the node to be redrawn
        if (auto renderer = node->renderer())
            renderer->repaint();
    }
}
Example #3
0
bool DocumentMarkerController::hasMarkers(Range* range, DocumentMarker::MarkerTypes markerTypes)
{
    if (!possiblyHasMarkers(markerTypes))
        return false;
    ASSERT(!m_markers.isEmpty());

    Node* startContainer = range->startContainer();
    ASSERT(startContainer);
    Node* endContainer = range->endContainer();
    ASSERT(endContainer);

    Node* pastLastNode = range->pastLastNode();
    for (Node* node = range->firstNode(); node != pastLastNode; node = node->traverseNextNode()) {
        Vector<DocumentMarker*> markers = markersFor(node);
        Vector<DocumentMarker*>::const_iterator end = markers.end();
        for (Vector<DocumentMarker*>::const_iterator it = markers.begin(); it != end; ++it) {
            DocumentMarker* marker = *it;
            if (!markerTypes.contains(marker->type()))
                continue;
            if (node == startContainer && marker->endOffset() <= static_cast<unsigned>(range->startOffset()))
                continue;
            if (node == endContainer && marker->startOffset() >= static_cast<unsigned>(range->endOffset()))
                continue;
            return true;
        }
    }
    return false;
}
Example #4
0
Vector<DocumentMarker*> DocumentMarkerController::markersInRange(Range* range, DocumentMarker::MarkerTypes markerTypes)
{
    if (!possiblyHasMarkers(markerTypes))
        return Vector<DocumentMarker*>();

    Vector<DocumentMarker*> foundMarkers;

    Node* startContainer = range->startContainer();
    ASSERT(startContainer);
    Node* endContainer = range->endContainer();
    ASSERT(endContainer);

    Node* pastLastNode = range->pastLastNode();
    for (Node* node = range->firstNode(); node != pastLastNode; node = NodeTraversal::next(node)) {
        Vector<DocumentMarker*> markers = markersFor(node);
        Vector<DocumentMarker*>::const_iterator end = markers.end();
        for (Vector<DocumentMarker*>::const_iterator it = markers.begin(); it != end; ++it) {
            DocumentMarker* marker = *it;
            if (!markerTypes.contains(marker->type()))
                continue;
            if (node == startContainer && marker->endOffset() <= static_cast<unsigned>(range->startOffset()))
                continue;
            if (node == endContainer && marker->startOffset() >= static_cast<unsigned>(range->endOffset()))
                continue;
            foundMarkers.append(marker);
        }
    }
    return foundMarkers;
}
void DocumentMarkerController::addMarker(Node* node, const DocumentMarker& newMarker)
{
    ASSERT(newMarker.endOffset() >= newMarker.startOffset());
    if (newMarker.endOffset() == newMarker.startOffset())
        return;

    m_possiblyExistingMarkerTypes.add(newMarker.type());

    OwnPtr<MarkerLists>& markers = m_markers.add(node, nullptr).storedValue->value;
    if (!markers) {
        markers = adoptPtr(new MarkerLists);
        markers->grow(DocumentMarker::MarkerTypeIndexesCount);
    }

    DocumentMarker::MarkerTypeIndex markerListIndex = MarkerTypeToMarkerIndex(newMarker.type());
    if (!markers->at(markerListIndex)) {
        markers->insert(markerListIndex, adoptPtr(new MarkerList));
    }

    OwnPtr<MarkerList>& list = markers->at(markerListIndex);
    if (list->isEmpty() || list->last()->endOffset() < newMarker.startOffset()) {
        list->append(RenderedDocumentMarker::create(newMarker));
    } else {
        DocumentMarker toInsert(newMarker);
        if (toInsert.type() != DocumentMarker::TextMatch) {
            mergeOverlapping(list.get(), toInsert);
        } else {
            MarkerList::iterator pos = std::lower_bound(list->begin(), list->end(), &toInsert, startsFurther);
            list->insert(pos - list->begin(), RenderedDocumentMarker::create(toInsert));
        }
    }

    // repaint the affected node
    if (node->renderer())
        node->renderer()->doNotUseInvalidatePaintForWholeRendererSynchronously();
}
void DocumentMarkerController::showMarkers() const
{
    fprintf(stderr, "%d nodes have markers:\n", m_markers.size());
    MarkerMap::const_iterator end = m_markers.end();
    for (MarkerMap::const_iterator nodeIterator = m_markers.begin(); nodeIterator != end; ++nodeIterator) {
        const Node* node = nodeIterator->key;
        fprintf(stderr, "%p", node);
        MarkerLists* markers = m_markers.get(node);
        for (size_t markerListIndex = 0; markerListIndex < DocumentMarker::MarkerTypeIndexesCount; ++markerListIndex) {
            OwnPtr<MarkerList>& list = (*markers)[markerListIndex];
            for (unsigned markerIndex = 0; list.get() && markerIndex < list->size(); ++markerIndex) {
                DocumentMarker* marker = list->at(markerIndex).get();
                fprintf(stderr, " %d:[%d:%d](%d)", marker->type(), marker->startOffset(), marker->endOffset(), marker->activeMatch());
            }
        }

        fprintf(stderr, "\n");
    }
}
Example #7
0
// This function may release node and vectorPair.
void DocumentMarkerController::removeMarkersFromList(Node* node, MarkerList* list, DocumentMarker::MarkerTypes markerTypes)
{
    if (markerTypes == DocumentMarker::AllMarkers()) {
        delete list;
        m_markers.remove(node);
        if (RenderObject* renderer = node->renderer())
            renderer->repaint();
    } else {
        bool needsRepaint = false;
        for (size_t i = 0; i != list->size();) {
            DocumentMarker marker = list->at(i);

            // skip nodes that are not of the specified type
            if (!markerTypes.contains(marker.type())) {
                ++i;
                continue;
            }

            // pitch the old marker
            list->remove(i);
            needsRepaint = true;
            // i now is the index of the next marker
        }

        // Redraw the node if it changed. Do this before the node is removed from m_markers, since
        // m_markers might contain the last reference to the node.
        if (needsRepaint) {
            RenderObject* renderer = node->renderer();
            if (renderer)
                renderer->repaint();
        }

        // delete the node's list if it is now empty
        if (list->isEmpty()) {
            m_markers.remove(node);
            delete list;
        }
    }
    if (m_markers.isEmpty())
        m_possiblyExistingMarkerTypes = 0;
}
void DocumentMarkerController::removeMarkersFromList(MarkerMap::iterator iterator, DocumentMarker::MarkerTypes markerTypes)
{
    bool needsRepainting = false;
    bool listCanBeRemoved;

    if (markerTypes == DocumentMarker::AllMarkers()) {
        needsRepainting = true;
        listCanBeRemoved = true;
    } else {
        MarkerList* list = iterator->value.get();

        for (size_t i = 0; i != list->size(); ) {
            DocumentMarker marker = list->at(i);

            // skip nodes that are not of the specified type
            if (!markerTypes.contains(marker.type())) {
                ++i;
                continue;
            }

            // pitch the old marker
            list->remove(i);
            needsRepainting = true;
            // i now is the index of the next marker
        }

        listCanBeRemoved = list->isEmpty();
    }

    if (needsRepainting) {
        if (auto renderer = iterator->key->renderer())
            renderer->repaint();
    }

    if (listCanBeRemoved) {
        m_markers.remove(iterator);
        if (m_markers.isEmpty())
            m_possiblyExistingMarkerTypes = 0;
    }
}
void SVGInlineFlowBox::computeTextMatchMarkerRectForRenderer(RenderSVGInlineText* textRenderer)
{
    ASSERT(textRenderer);

    Node* node = textRenderer->node();
    if (!node || !node->inDocument())
        return;

    RenderStyle* style = textRenderer->style();
    ASSERT(style);

    AffineTransform fragmentTransform;
    Document* document = textRenderer->document();
    Vector<DocumentMarker*> markers = document->markers()->markersFor(textRenderer->node());

    Vector<DocumentMarker*>::iterator markerEnd = markers.end();
    for (Vector<DocumentMarker*>::iterator markerIt = markers.begin(); markerIt != markerEnd; ++markerIt) {
        DocumentMarker* marker = *markerIt;

        // SVG is only interessted in the TextMatch marker, for now.
        if (marker->type() != DocumentMarker::TextMatch)
            continue;

        FloatRect markerRect;
        for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
            if (!box->isSVGInlineTextBox())
                continue;

            SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(box);

            int markerStartPosition = max<int>(marker->startOffset() - textBox->start(), 0);
            int markerEndPosition = min<int>(marker->endOffset() - textBox->start(), textBox->len());

            if (markerStartPosition >= markerEndPosition)
                continue;

            int fragmentStartPosition = 0;
            int fragmentEndPosition = 0;

            const Vector<SVGTextFragment>& fragments = textBox->textFragments();
            unsigned textFragmentsSize = fragments.size();
            for (unsigned i = 0; i < textFragmentsSize; ++i) {
                const SVGTextFragment& fragment = fragments.at(i);

                fragmentStartPosition = markerStartPosition;
                fragmentEndPosition = markerEndPosition;
                if (!textBox->mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition))
                    continue;

                FloatRect fragmentRect = textBox->selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style);
                fragment.buildFragmentTransform(fragmentTransform);
                if (!fragmentTransform.isIdentity())
                    fragmentRect = fragmentTransform.mapRect(fragmentRect);

                markerRect.unite(fragmentRect);
            }
        }

        toRenderedDocumentMarker(marker)->setRenderedRect(textRenderer->localToAbsoluteQuad(markerRect).enclosingBoundingBox());
    }
}
Example #10
0
bool SpellChecker::selectionStartHasMarkerFor(DocumentMarker::MarkerType markerType, int from, int length) const
{
    Node* node = findFirstMarkable(m_frame.selection().start().deprecatedNode());
    if (!node)
        return false;

    unsigned startOffset = static_cast<unsigned>(from);
    unsigned endOffset = static_cast<unsigned>(from + length);
    DocumentMarkerVector markers = m_frame.document()->markers().markersFor(node);
    for (size_t i = 0; i < markers.size(); ++i) {
        DocumentMarker* marker = markers[i];
        if (marker->startOffset() <= startOffset && endOffset <= marker->endOffset() && marker->type() == markerType)
            return true;
    }

    return false;
}
void DocumentMarkerController::removeMarkers(Node* node, unsigned startOffset, int length, DocumentMarker::MarkerTypes markerTypes, RemovePartiallyOverlappingMarkerOrNot shouldRemovePartiallyOverlappingMarker)
{
    if (length <= 0)
        return;

    if (!possiblyHasMarkers(markerTypes))
        return;
    ASSERT(!(m_markers.isEmpty()));

    MarkerList* list = m_markers.get(node);
    if (!list)
        return;

    bool docDirty = false;
    unsigned endOffset = startOffset + length;
    for (size_t i = 0; i < list->size();) {
        DocumentMarker marker = list->at(i);

        // markers are returned in order, so stop if we are now past the specified range
        if (marker.startOffset() >= endOffset)
            break;

        // skip marker that is wrong type or before target
        if (marker.endOffset() <= startOffset || !markerTypes.contains(marker.type())) {
            i++;
            continue;
        }

        // at this point we know that marker and target intersect in some way
        docDirty = true;

        // pitch the old marker
        list->remove(i);

        if (shouldRemovePartiallyOverlappingMarker)
            // Stop here. Don't add resulting slices back.
            continue;

        // add either of the resulting slices that are left after removing target
        if (startOffset > marker.startOffset()) {
            DocumentMarker newLeft = marker;
            newLeft.setEndOffset(startOffset);
            list->insert(i, RenderedDocumentMarker(newLeft));
            // i now points to the newly-inserted node, but we want to skip that one
            i++;
        }
        if (marker.endOffset() > endOffset) {
            DocumentMarker newRight = marker;
            newRight.setStartOffset(endOffset);
            list->insert(i, RenderedDocumentMarker(newRight));
            // i now points to the newly-inserted node, but we want to skip that one
            i++;
        }
    }

    if (list->isEmpty()) {
        m_markers.remove(node);
        if (m_markers.isEmpty())
            m_possiblyExistingMarkerTypes = 0;
    }

    // repaint the affected node
    if (docDirty && node->renderer())
        node->renderer()->repaint();
}
void DocumentMarkerController::addMarker(Node* node, const DocumentMarker& newMarker) 
{
    ASSERT(newMarker.endOffset() >= newMarker.startOffset());
    if (newMarker.endOffset() == newMarker.startOffset())
        return;

    if (auto* renderer = node->renderer()) {
        // FIXME: Factor the marker painting code out of InlineTextBox and teach simple line layout to use it.
        if (is<RenderText>(*renderer))
            downcast<RenderText>(*renderer).ensureLineBoxes();
        else if (is<RenderBlockFlow>(*renderer))
            downcast<RenderBlockFlow>(*renderer).ensureLineBoxes();
    }

    m_possiblyExistingMarkerTypes.add(newMarker.type());

    std::unique_ptr<MarkerList>& list = m_markers.add(node, nullptr).iterator->value;

    if (!list) {
        list = std::make_unique<MarkerList>();
        list->append(RenderedDocumentMarker(newMarker));
#if PLATFORM(IOS)
    } else if (newMarker.type() == DocumentMarker::DictationPhraseWithAlternatives || newMarker.type() == DocumentMarker::DictationResult) {
        // We don't merge dictation markers.
        size_t i;
        size_t numberOfMarkers = list->size();
        for (i = 0; i < numberOfMarkers; ++i) {
            DocumentMarker marker = list->at(i);
            if (marker.startOffset() > newMarker.startOffset())
                break;
        }
        list->insert(i, RenderedDocumentMarker(newMarker));
#endif
    } else {
        RenderedDocumentMarker toInsert(newMarker);
        size_t numMarkers = list->size();
        size_t i;
        // Iterate over all markers whose start offset is less than or equal to the new marker's.
        // If one of them is of the same type as the new marker and touches it or intersects with it
        // (there is at most one), remove it and adjust the new marker's start offset to encompass it.
        for (i = 0; i < numMarkers; ++i) {
            DocumentMarker marker = list->at(i);
            if (marker.startOffset() > toInsert.startOffset())
                break;
            if (marker.type() == toInsert.type() && marker.endOffset() >= toInsert.startOffset()) {
                toInsert.setStartOffset(marker.startOffset());
                list->remove(i);
                numMarkers--;
                break;
            }
        }
        size_t j = i;
        // Iterate over all markers whose end offset is less than or equal to the new marker's,
        // removing markers of the same type as the new marker which touch it or intersect with it,
        // adjusting the new marker's end offset to cover them if necessary.
        while (j < numMarkers) {
            DocumentMarker marker = list->at(j);
            if (marker.startOffset() > toInsert.endOffset())
                break;
            if (marker.type() == toInsert.type()) {
                list->remove(j);
                if (toInsert.endOffset() <= marker.endOffset()) {
                    toInsert.setEndOffset(marker.endOffset());
                    break;
                }
                numMarkers--;
            } else
                j++;
        }
        // At this point i points to the node before which we want to insert.
        list->insert(i, RenderedDocumentMarker(toInsert));
    }

    // repaint the affected node
    if (node->renderer())
        node->renderer()->repaint();
}