void Oscilloscope::paint(Graphics& g) { static const DropShadow shadow(Colour(0xbb000000), 5, Point<int>(0, 0)); g.drawImageWithin(background_, 0, 0, getWidth(), getHeight(), RectanglePlacement()); shadow.drawForPath(g, wave_path_); g.setColour(Colour(0xff565656)); g.fillPath(wave_path_); g.setColour(Colour(0xffaaaaaa)); g.strokePath(wave_path_, PathStrokeType(1.0f, PathStrokeType::beveled, PathStrokeType::rounded)); }
void XYPad::paint(Graphics& g) { static const PathStrokeType stroke(1.5f, PathStrokeType::beveled, PathStrokeType::rounded); static const DropShadow shadow(Colour(0xbb000000), 5, Point<int>(0, 0)); g.drawImage(background_, 0, 0, getWidth(), getHeight(), 0, 0, background_.getWidth(), background_.getHeight()); float x = x_slider_->getValue() * getWidth(); float y = (1.0f - y_slider_->getValue()) * getHeight(); Path target; target.addEllipse(x - 6.0f, y - 6.0f, 12.0f, 12.0f); shadow.drawForPath(g, target); g.setColour(Colour(0xff565656)); g.fillPath(target); if (active_) g.setColour(Colour(0xff03a9f4)); else g.setColour(Colour(0xff777777)); g.strokePath(target, stroke); g.fillEllipse(x - 1.0f, y - 1.0f, 2.0f, 2.0f); if (mouse_down_) { g.setColour(Colour(0x11ffffff)); g.fillEllipse(x - 20.0, y - 20.0, 40.0, 40.0); } }
void CustomLookAndFeel::drawLinearSliderThumb (Graphics& g, int x, int y, int width, int height, float sliderPos, float minSliderPos, float maxSliderPos, const Slider::SliderStyle style, Slider& slider) { if (style == Slider::LinearVertical) { bool isDownOrDragging = slider.isEnabled() && (slider.isMouseOverOrDragging() || slider.isMouseButtonDown()); Colour knobColour (slider.findColour (Slider::thumbColourId).withMultipliedSaturation ((slider.hasKeyboardFocus (false) || isDownOrDragging) ? 1.3f : 0.9f) .withMultipliedAlpha (slider.isEnabled() ? 1.0f : 0.7f)); const float thumbWidth = jmin (slider.getWidth() - 2 * spaceBetweenThumbAndComponentBorder, maxThumbWidthVertical); const float thumbHeight = thumbWidth * heightToWidthRatioVertical; const float xCenter = x + width * 0.5f; // Originally it was yCenter = sliderPos. But that way the thumb (and especially the center line) did // not always look the same because of aliasing. With this additional rounding it is ensured that the // vertical position of the thumb "snaps" to the closest pixel and therefore looks always the same. const float yCenter = (int)(sliderPos) + 0.5f; const float xThumb = xCenter - 0.5f * thumbWidth; const float yThumb = yCenter - 0.5f * thumbHeight; // The shape of the thumb Path p; p.addRoundedRectangle(xThumb, yThumb, thumbWidth, thumbHeight, 5.0f); // Drop shadow const DropShadow ds (Colours::black, 4, Point<int> (0, 0)); ds.drawForPath (g, p); // Outline const float outlineThickness = slider.isEnabled() ? 0.8f : 0.3f; g.setColour (Colours::black); //g.setColour (knobColour.darker()); g.strokePath (p, PathStrokeType (outlineThickness)); // Fill ColourGradient gradient (knobColour.darker(), xThumb, yThumb, knobColour.darker(), xThumb, yThumb + thumbHeight, false); gradient.addColour (0.5, knobColour.brighter()); g.setGradientFill(gradient); g.fillPath (p); // g.setColour (knobColour); // g.fillPath (p); // Middle line g.setColour(Colours::black); g.drawLine(xThumb, yCenter, xThumb + thumbWidth, yCenter); } else { // Just call the base class for the demo LookAndFeel_V3::drawLinearSliderThumb (g, x, y, width, height, sliderPos, minSliderPos, maxSliderPos, style, slider); } }
void SynthSlider::drawRotaryShadow(Graphics &g) { static const DropShadow shadow(Colour(0xbb000000), 3, Point<int>(0, 0)); static const float shadow_angle = mopo::PI / 1.3f; g.saveState(); g.setOrigin(getX(), getY()); float full_radius = std::min(getWidth() / 2.0f, getHeight() / 2.0f); Path shadow_path; shadow_path.addCentredArc(full_radius, full_radius, 0.87f * full_radius, 0.85f * full_radius, 0, -shadow_angle, shadow_angle, true); shadow.drawForPath(g, shadow_path); g.restoreState(); }
void FilterResponse::paint(Graphics& g) { static const PathStrokeType stroke(1.5f, PathStrokeType::beveled, PathStrokeType::rounded); static const DropShadow shadow(Colour(0xbb000000), 5, Point<int>(0, 0)); g.drawImage(background_, 0, 0, getWidth(), getHeight(), 0, 0, background_.getWidth(), background_.getHeight()); shadow.drawForPath(g, filter_response_path_); g.setColour(Colour(0xff565656)); g.fillPath(filter_response_path_); g.setColour(Colour(0xff03a9f4)); g.strokePath(filter_response_path_, stroke); }
void drawRoundThumb (Graphics& g, const float x, const float y, const float diameter, const Colour& colour, float outlineThickness) { const Rectangle<float> a (x, y, diameter, diameter); const float halfThickness = outlineThickness * 0.5f; Path p; p.addEllipse (x + halfThickness, y + halfThickness, diameter - outlineThickness, diameter - outlineThickness); const DropShadow ds (Colours::black, 1, Point<int> (0, 0)); ds.drawForPath (g, p); g.setColour (colour); g.fillPath (p); g.setColour (colour.brighter()); g.strokePath (p, PathStrokeType (outlineThickness)); }
void WaveViewer::paintBackground(Graphics& g) { static const DropShadow shadow(Colour(0xbb000000), 5, Point<int>(0, 0)); g.fillAll(Colour(0xff424242)); g.setColour(Colour(0xff4a4a4a)); for (int x = 0; x < getWidth(); x += GRID_CELL_WIDTH) g.drawLine(x, 0, x, getHeight()); for (int y = 0; y < getHeight(); y += GRID_CELL_WIDTH) g.drawLine(0, y, getWidth(), y); shadow.drawForPath(g, wave_path_); g.setColour(Colour(0xff565656)); g.fillPath(wave_path_); g.setColour(Colour(0xff03a9f4)); g.strokePath(wave_path_, PathStrokeType(1.5f, PathStrokeType::beveled, PathStrokeType::rounded)); }
void DefaultLookAndFeel::drawToggleButton(Graphics& g, ToggleButton& button, bool isMouseOverButton, bool isButtonDown) { static const DropShadow shadow(Colour(0x88000000), 1.0f, Point<int>(0, 0)); static float stroke_percent = 0.1; static float padding = 3.0f; static float hover_padding = 1.0f; float full_radius = std::min(button.getWidth(), button.getHeight()) / 2.0; float stroke_width = 2.0f * full_radius * stroke_percent; PathStrokeType stroke_type(stroke_width, PathStrokeType::beveled, PathStrokeType::rounded); float outer_radius = full_radius - stroke_width - padding; Path outer; outer.addCentredArc(full_radius, full_radius, outer_radius, outer_radius, mopo::PI, -POWER_ARC_ANGLE, POWER_ARC_ANGLE, true); Path shadow_path; stroke_type.createStrokedPath(shadow_path, outer); shadow.drawForPath(g, shadow_path); Rectangle<int> bar_shadow_rect(full_radius - 1.0f, padding, 2.0f, full_radius - padding); shadow.drawForRectangle(g, bar_shadow_rect); if (button.getToggleState()) g.setColour(Colours::white); else g.setColour(Colours::grey); g.strokePath(outer, stroke_type); g.fillRoundedRectangle(full_radius - 1.0f, padding, 2.0f, full_radius - padding, 1.0f); if (isButtonDown) { g.setColour(Colour(0x11000000)); g.fillEllipse(hover_padding, hover_padding, button.getWidth() - 2 * hover_padding, button.getHeight() - 2 * hover_padding); } else if (isMouseOverButton) { g.setColour(Colour(0x11ffffff)); g.fillEllipse(hover_padding, hover_padding, button.getWidth() - 2 * hover_padding, button.getHeight() - 2 * hover_padding); } }