#includeThis code defines an Enemy class with private member variables for name, health, and damage. The constructor takes in arguments for these variables and initializes them. The class also has a public attack function that outputs a text message to the console when called. This code example does not use any package libraries. Overall, the Enemy class can be used as a foundation for more complex game entities. By adding more member variables and functions, game developers can create unique and challenging enemies for players to face.#include class Enemy { private: std::string name; int health; int damage; public: Enemy(std::string name, int health, int damage) { this->name = name; this->health = health; this->damage = damage; } void attack() { std::cout << "Enemy " << name << " attacks for " << damage << " damage." << std::endl; } }; int main() { Enemy dummyEnemy("Dummy", 10, 2); dummyEnemy.attack(); return 0; }