#includevoid eventHandler() { // Do something when the event is triggered } int main() { EventMap eventMap; eventMap.ScheduleEvent(1000, eventHandler); // Schedule event to occur in 1 second // ... return 0; }
#includeIn this example, we use the ScheduleEvent method to schedule two events, "event1" and "event2," to occur at specific times. When the events occur, their respective event handler functions will be called. Overall, the EventMap library is useful for scheduling events in a program and associating those events with specific values or keys. It is a part of the C++ Boost Library collection.void eventHandler1() { // Do something when event1 is triggered } void eventHandler2() { // Do something when event2 is triggered } int main() { EventMap eventMap; eventMap.ScheduleEvent("event1", 1000, eventHandler1); // Schedule event1 to occur in 1 second eventMap.ScheduleEvent("event2", 5000, eventHandler2); // Schedule event2 to occur in 5 seconds // ... return 0; }