int32 SWidget::Paint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
{
	INC_DWORD_STAT(STAT_SlateNumPaintedWidgets);
	SLATE_CYCLE_COUNTER_SCOPE_CUSTOM_DETAILED(SLATE_STATS_DETAIL_LEVEL_MED, GSlateOnPaint, GetType());

	// Save the current layout cache we're associated with (if any)
	LayoutCache = Args.GetLayoutCache();

	// Record if we're part of a volatility pass, this is critical for ensuring we don't report a child
	// of a volatile widget as non-volatile, causing the invalidation panel to do work that's not required.
	bInheritedVolatility = Args.IsVolatilityPass();

	// If this paint pass is to cache off our geometry, but we're a volatile widget,
	// record this widget as volatile in the draw elements so that we get our own tick/paint 
	// pass later when the layout cache draws.
	if ( Args.IsCaching() && IsVolatile() )
	{
		const int32 VolatileLayerId = LayerId + 1;
		OutDrawElements.QueueVolatilePainting(
			FSlateWindowElementList::FVolatilePaint(SharedThis(this), Args, AllottedGeometry, MyClippingRect, VolatileLayerId, InWidgetStyle, bParentEnabled));

		return VolatileLayerId;
	}

	if ( bFoldTick && bCanTick )
	{
		FGeometry TickGeometry = AllottedGeometry;
		TickGeometry.AppendTransform( FSlateLayoutTransform(Args.GetWindowToDesktopTransform()) );

		SWidget* MutableThis = const_cast<SWidget*>(this);
		MutableThis->ExecuteActiveTimers( Args.GetCurrentTime(), Args.GetDeltaTime() );
		MutableThis->Tick( TickGeometry, Args.GetCurrentTime(), Args.GetDeltaTime() );
	}

	// Record hit test geometry, but only if we're not caching.
	const FPaintArgs UpdatedArgs = Args.RecordHittestGeometry(this, AllottedGeometry, MyClippingRect);

	// Paint the geometry of this widget.
	int32 NewLayerID = OnPaint(UpdatedArgs, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled);

	// Check if we need to show the keyboard focus ring, this is only necessary if the widget could be focused.
	if ( bCanSupportFocus && SupportsKeyboardFocus() )
	{
		bool bShowUserFocus = FSlateApplicationBase::Get().ShowUserFocus(SharedThis(this));
		if (bShowUserFocus)
		{
			const FSlateBrush* BrushResource = GetFocusBrush();

			if (BrushResource != nullptr)
			{
				FSlateDrawElement::MakeBox(
					OutDrawElements,
					NewLayerID,
					AllottedGeometry.ToPaintGeometry(),
					BrushResource,
					MyClippingRect,
					ESlateDrawEffect::None,
					BrushResource->GetTint(InWidgetStyle)
					);
			}
		}
	}

	return NewLayerID;
}