void SetReplacement(FScanner &sc, FActorInfo *info, FName replaceName) { // Check for "replaces" if (replaceName != NAME_None) { // Get actor name const PClass *replacee = PClass::FindClass (replaceName); if (replacee == NULL) { sc.ScriptMessage("Replaced type '%s' not found for %s", replaceName.GetChars(), info->Class->TypeName.GetChars()); return; } else if (replacee->ActorInfo == NULL) { sc.ScriptMessage("Replaced type '%s' for %s is not an actor", replaceName.GetChars(), info->Class->TypeName.GetChars()); return; } if (replacee != NULL) { replacee->ActorInfo->Replacement = info; info->Replacee = replacee->ActorInfo; } } }
void ParseFunctionDef(FScanner &sc, PClassActor *cls, FName funcname, TArray<PType *> &rets, DWORD funcflags) { assert(cls != NULL); const AFuncDesc *afd; TArray<PType *> args; TArray<DWORD> argflags; afd = FindFunction(funcname); if (afd == NULL) { sc.ScriptMessage ("The function '%s' has not been exported from the executable.", funcname.GetChars()); FScriptPosition::ErrorCounter++; } sc.MustGetToken('('); SetImplicitArgs(&args, &argflags, cls, funcflags); ParseArgListDef(sc, cls, args, argflags); if (afd != NULL) { PFunction *sym = new PFunction(funcname); sym->AddVariant(NewPrototype(rets, args), argflags, *(afd->VMPointer)); sym->Flags = funcflags; if (cls->Symbols.AddSymbol(sym) == NULL) { delete sym; sc.ScriptMessage ("'%s' is already defined in class '%s'.", funcname.GetChars(), cls->TypeName.GetChars()); FScriptPosition::ErrorCounter++; } } }
void AddName(FName name) { size_t namelen = strlen(name.GetChars()); CheckWrap(namelen + 2 + NeedSpace); if (NeedSpace) { NeedSpace = false; Str << ' '; } Str << '\'' << name.GetChars() << '\''; Column += namelen + 2 + NeedSpace; NeedSpace = true; }
PField::PField(FName name, PType *type, uint32_t flags, size_t offset, int bitvalue) : PSymbol(name), Offset(offset), Type(type), Flags(flags) { if (bitvalue != 0) { BitValue = 0; unsigned val = bitvalue; while ((val >>= 1)) BitValue++; if (type->isInt() && unsigned(BitValue) < 8u * type->Size) { // map to the single bytes in the actual variable. The internal bit instructions operate on 8 bit values. #ifndef __BIG_ENDIAN__ Offset += BitValue / 8; #else Offset += type->Size - 1 - BitValue / 8; #endif BitValue &= 7; Type = TypeBool; } else { // Just abort. Bit fields should only be defined internally. I_Error("Trying to create an invalid bit field element: %s", name.GetChars()); } }
FActorInfo *FActorInfo::GetReplacee (bool lookskill) { FName skillrepname; if (lookskill && AllSkills.Size() > (unsigned)gameskill) { skillrepname = AllSkills[gameskill].GetReplacedBy(this->Class->TypeName); if (skillrepname != NAME_None && PClass::FindClass(skillrepname) == NULL) { Printf("Warning: incorrect actor name in definition of skill %s: \n" "non-existent class %s is replaced by class %s\n" "Skill replacement will be ignored for this actor.\n", AllSkills[gameskill].Name.GetChars(), skillrepname.GetChars(), this->Class->TypeName.GetChars()); AllSkills[gameskill].SetReplacedBy(this->Class->TypeName, NAME_None); AllSkills[gameskill].SetReplacement(skillrepname, NAME_None); lookskill = false; } } if (Replacee == NULL && (!lookskill || skillrepname == NAME_None)) { return this; } // The Replacee field is temporarily NULLed to prevent // potential infinite recursion. FActorInfo *savedrep = Replacee; Replacee = NULL; FActorInfo *rep = savedrep; if (lookskill && (skillrepname != NAME_None) && (PClass::FindClass(skillrepname) != NULL)) { rep = PClass::FindClass(skillrepname)->ActorInfo; } rep = rep->GetReplacee (false); Replacee = savedrep; return rep; }
static void ParseEnum (FScanner &sc, PSymbolTable *symt, PClass *cls) { int currvalue = 0; sc.MustGetToken('{'); while (!sc.CheckToken('}')) { sc.MustGetToken(TK_Identifier); FName symname = sc.String; if (sc.CheckToken('=')) { FxExpression *expr = ParseExpression (sc, cls); currvalue = expr->EvalExpression(NULL).GetInt(); delete expr; } PSymbolConst *sym = new PSymbolConst(symname); sym->ValueType = VAL_Int; sym->Value = currvalue; if (symt->AddSymbol (sym) == NULL) { delete sym; sc.ScriptMessage ("'%s' is already defined in '%s'.", symname.GetChars(), cls? cls->TypeName.GetChars() : "Global"); FScriptPosition::ErrorCounter++; } // This allows a comma after the last value but doesn't enforce it. if (sc.CheckToken('}')) break; sc.MustGetToken(','); currvalue++; } sc.MustGetToken(';'); }
void R_ParseTrnslate() { customTranslationMap.Clear(); translationtables[TRANSLATION_Custom].Clear(); int lump; int lastlump = 0; while (-1 != (lump = Wads.FindLump("TRNSLATE", &lastlump))) { FScanner sc(lump); while (sc.GetToken()) { sc.TokenMustBe(TK_Identifier); FName newtrans = sc.String; FRemapTable *base = nullptr; if (sc.CheckToken(':')) { sc.MustGetAnyToken(); if (sc.TokenType == TK_IntConst) { int max = 6; if (sc.Number < 0 || sc.Number > max) { sc.ScriptError("Translation must be in the range [0,%d]", max); } base = translationtables[TRANSLATION_Standard][sc.Number]; } else if (sc.TokenType == TK_Identifier) { int tnum = R_FindCustomTranslation(sc.String); if (tnum == -1) { sc.ScriptError("Base translation '%s' not found in '%s'", sc.String, newtrans.GetChars()); } base = translationtables[GetTranslationType(tnum)][GetTranslationIndex(tnum)]; } else { // error out. sc.TokenMustBe(TK_Identifier); } } sc.MustGetToken('='); FRemapTable NewTranslation; if (base != nullptr) NewTranslation = *base; else NewTranslation.MakeIdentity(); do { sc.MustGetToken(TK_StringConst); NewTranslation.AddToTranslation(sc.String); } while (sc.CheckToken(',')); int trans = NewTranslation.StoreTranslation(TRANSLATION_Custom); customTranslationMap[newtrans] = trans; } } }
ActionInfo::ActionInfo(ActionPtr func, const FName &name) : func(func), name(name), minArgs(0), maxArgs(0), varArgs(false) { if(actionFunctions == NULL) actionFunctions = new ActionTable; #if 0 // Debug code - Show registered action functions printf("Adding %s @ %d\n", name.GetChars(), actionFunctions->Size()); #endif actionFunctions->Push(this); }
static void ParseEnum (FScanner &sc, PSymbolTable *symt, PClassActor *cls) { int currvalue = 0; sc.MustGetToken('{'); while (!sc.CheckToken('}')) { sc.MustGetToken(TK_Identifier); FName symname = sc.String; if (sc.CheckToken('=')) { FxExpression *expr = ParseExpression (sc, cls, true); if (!expr->isConstant()) { sc.ScriptMessage("'%s' must be constant", symname.GetChars()); FScriptPosition::ErrorCounter++; } else { currvalue = static_cast<FxConstant *>(expr)->GetValue().GetInt(); } delete expr; } PSymbolConstNumeric *sym = new PSymbolConstNumeric(symname, TypeSInt32); sym->Value = currvalue; if (symt->AddSymbol (sym) == NULL) { delete sym; sc.ScriptMessage ("'%s' is already defined in '%s'.", symname.GetChars(), cls? cls->TypeName.GetChars() : "Global"); FScriptPosition::ErrorCounter++; } // This allows a comma after the last value but doesn't enforce it. if (sc.CheckToken('}')) break; sc.MustGetToken(','); currvalue++; } sc.MustGetToken(';'); }
bool ZCCCompiler::AddNamedNode(FName name, ZCC_TreeNode *node) { ZCC_TreeNode **check = NamedNodes.CheckKey(name); if (check != NULL && *check != NULL) { Message(node, ERR_symbol_redefinition, "Attempt to redefine '%s'", name.GetChars()); Message(*check, ERR_original_definition, " Original definition is here"); return false; } else { NamedNodes.Insert(name, node); return true; } }
static void ParseConstant (FScanner &sc, PSymbolTable *symt, PClassActor *cls) { // Read the type and make sure it's int or float. if (sc.CheckToken(TK_Int) || sc.CheckToken(TK_Float)) { int type = sc.TokenType; sc.MustGetToken(TK_Identifier); FName symname = sc.String; sc.MustGetToken('='); FxExpression *expr = ParseExpression (sc, cls, true); sc.MustGetToken(';'); if (!expr->isConstant()) { sc.ScriptMessage("Constant definition is not a constant"); FScriptPosition::ErrorCounter++; } else { ExpVal val = static_cast<FxConstant *>(expr)->GetValue(); delete expr; PSymbolConstNumeric *sym; if (type == TK_Int) { sym = new PSymbolConstNumeric(symname, TypeSInt32); sym->Value = val.GetInt(); } else { sym = new PSymbolConstNumeric(symname, TypeFloat64); sym->Float = val.GetFloat(); } if (symt->AddSymbol (sym) == NULL) { delete sym; sc.ScriptMessage ("'%s' is already defined in '%s'.", symname.GetChars(), cls? cls->TypeName.GetChars() : "Global"); FScriptPosition::ErrorCounter++; } } } else { sc.ScriptMessage("Numeric type required for constant"); FScriptPosition::ErrorCounter++; } }
PClassActor *PClassActor::GetReplacement(bool lookskill) { FName skillrepname; if (lookskill && AllSkills.Size() > (unsigned)gameskill) { skillrepname = AllSkills[gameskill].GetReplacement(TypeName); if (skillrepname != NAME_None && PClass::FindClass(skillrepname) == NULL) { Printf("Warning: incorrect actor name in definition of skill %s: \n" "class %s is replaced by non-existent class %s\n" "Skill replacement will be ignored for this actor.\n", AllSkills[gameskill].Name.GetChars(), TypeName.GetChars(), skillrepname.GetChars()); AllSkills[gameskill].SetReplacement(TypeName, NAME_None); AllSkills[gameskill].SetReplacedBy(skillrepname, NAME_None); lookskill = false; skillrepname = NAME_None; } } if (Replacement == NULL && (!lookskill || skillrepname == NAME_None)) { return this; } // The Replacement field is temporarily NULLed to prevent // potential infinite recursion. PClassActor *savedrep = Replacement; Replacement = NULL; PClassActor *rep = savedrep; // Handle skill-based replacement here. It has precedence on DECORATE replacement // in that the skill replacement is applied first, followed by DECORATE replacement // on the actor indicated by the skill replacement. if (lookskill && (skillrepname != NAME_None)) { rep = PClass::FindActor(skillrepname); } // Now handle DECORATE replacement chain // Skill replacements are not recursive, contrarily to DECORATE replacements rep = rep->GetReplacement(false); // Reset the temporarily NULLed field Replacement = savedrep; return rep; }
void SetReplacement(FScanner &sc, PClassActor *info, FName replaceName) { // Check for "replaces" if (replaceName != NAME_None) { // Get actor name PClassActor *replacee = PClass::FindActor(replaceName); if (replacee == NULL) { sc.ScriptMessage("Replaced type '%s' not found for %s", replaceName.GetChars(), info->TypeName.GetChars()); return; } if (replacee != NULL) { replacee->Replacement = info; info->Replacee = replacee; } } }
static void ParseConstant (FScanner &sc, PSymbolTable * symt, PClass *cls) { // Read the type and make sure it's int or float. if (sc.CheckToken(TK_Int) || sc.CheckToken(TK_Float)) { int type = sc.TokenType; sc.MustGetToken(TK_Identifier); FName symname = sc.String; sc.MustGetToken('='); FxExpression *expr = ParseExpression (sc, cls); sc.MustGetToken(';'); ExpVal val = expr->EvalExpression(NULL); delete expr; PSymbolConst *sym = new PSymbolConst(symname); if (type == TK_Int) { sym->ValueType = VAL_Int; sym->Value = val.GetInt(); } else { sym->ValueType = VAL_Float; sym->Float = val.GetFloat(); } if (symt->AddSymbol (sym) == NULL) { delete sym; sc.ScriptMessage ("'%s' is already defined in '%s'.", symname.GetChars(), cls? cls->TypeName.GetChars() : "Global"); FScriptPosition::ErrorCounter++; } } else { sc.ScriptMessage("Numeric type required for constant"); FScriptPosition::ErrorCounter++; } }
static void CastN2S(FString *a, int b) { FName name = FName(ENamedName(b)); *a = name.IsValidName() ? name.GetChars() : ""; }
void M_SetMenu(FName menu, int param) { // some menus need some special treatment switch (menu) { case NAME_Episodemenu: // sent from the player class menu GameStartupInfo.Skill = -1; GameStartupInfo.Episode = -1; GameStartupInfo.PlayerClass = param == -1000? NULL : param == -1? "Random" : GetPrintableDisplayName(PlayerClasses[param].Type).GetChars(); break; case NAME_Skillmenu: // sent from the episode menu if ((gameinfo.flags & GI_SHAREWARE) && param > 0) { // Only Doom and Heretic have multi-episode shareware versions. M_StartMessage(GStrings("SWSTRING"), 1); return; } GameStartupInfo.Episode = param; M_StartupSkillMenu(&GameStartupInfo); // needs player class name from class menu (later) break; case NAME_StartgameConfirm: { // sent from the skill menu for a skill that needs to be confirmed GameStartupInfo.Skill = param; const char *msg = AllSkills[param].MustConfirmText; if (*msg==0) msg = GStrings("NIGHTMARE"); M_StartMessage (msg, 0, NAME_StartgameConfirmed); return; } case NAME_Startgame: // sent either from skill menu or confirmation screen. Skill gets only set if sent from skill menu // Now we can finally start the game. Ugh... GameStartupInfo.Skill = param; case NAME_StartgameConfirmed: G_DeferedInitNew (&GameStartupInfo); if (gamestate == GS_FULLCONSOLE) { gamestate = GS_HIDECONSOLE; gameaction = ga_newgame; } M_ClearMenus (); return; case NAME_Savegamemenu: if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer) || gamestate != GS_LEVEL) { // cannot save outside the game. M_StartMessage (GStrings("SAVEDEAD"), 1); return; } } // End of special checks FMenuDescriptor **desc = MenuDescriptors.CheckKey(menu); if (desc != NULL) { if ((*desc)->mNetgameMessage.IsNotEmpty() && netgame && !demoplayback) { M_StartMessage((*desc)->mNetgameMessage, 1); return; } if ((*desc)->mType == MDESC_ListMenu) { FListMenuDescriptor *ld = static_cast<FListMenuDescriptor*>(*desc); if (ld->mAutoselect >= 0 && ld->mAutoselect < (int)ld->mItems.Size()) { // recursively activate the autoselected item without ever creating this menu. ld->mItems[ld->mAutoselect]->Activate(); } else { const PClass *cls = ld->mClass == NULL? RUNTIME_CLASS(DListMenu) : ld->mClass; DListMenu *newmenu = (DListMenu *)cls->CreateNew(); newmenu->Init(DMenu::CurrentMenu, ld); M_ActivateMenu(newmenu); } } else if ((*desc)->mType == MDESC_OptionsMenu) { FOptionMenuDescriptor *ld = static_cast<FOptionMenuDescriptor*>(*desc); const PClass *cls = ld->mClass == NULL? RUNTIME_CLASS(DOptionMenu) : ld->mClass; DOptionMenu *newmenu = (DOptionMenu *)cls->CreateNew(); newmenu->Init(DMenu::CurrentMenu, ld); M_ActivateMenu(newmenu); } return; } else { const PClass *menuclass = PClass::FindClass(menu); if (menuclass != NULL) { if (menuclass->IsDescendantOf(RUNTIME_CLASS(DMenu))) { DMenu *newmenu = (DMenu*)menuclass->CreateNew(); newmenu->mParentMenu = DMenu::CurrentMenu; M_ActivateMenu(newmenu); return; } } } Printf("Attempting to open menu of unknown type '%s'\n", menu.GetChars()); M_ClearMenus(); }
static void GenericParse (FScanner &sc, FGenericParse *parser, const char **keywords, void *fields, const char *type, FName name) { bool notdone = true; int keyword; int val = 0; const PClass *info; do { sc.MustGetString (); keyword = sc.MustMatchString (keywords); switch (parser[keyword].Type) { case GEN_End: notdone = false; break; case GEN_Fixed: sc.MustGetFloat (); SET_FIELD (fixed_t, (fixed_t)(FRACUNIT * sc.Float)); break; case GEN_Sound: sc.MustGetString (); SET_FIELD (FSoundID, FSoundID(sc.String)); /* unknown sounds never produce errors anywhere else so they shouldn't here either. if (val == 0) { Printf ("Unknown sound %s in %s %s\n", sc.String, type, name.GetChars()); } */ break; case GEN_Byte: sc.MustGetNumber (); SET_FIELD (BYTE, sc.Number); break; case GEN_Class: sc.MustGetString (); if (sc.Compare ("None")) { info = NULL; } else { info = PClass::FindClass (sc.String); if (!info->IsDescendantOf (RUNTIME_CLASS(AActor))) { Printf ("%s is not an Actor (in %s %s)\n", sc.String, type, name.GetChars()); info = NULL; } else if (info == NULL) { Printf ("Unknown actor %s in %s %s\n", sc.String, type, name.GetChars()); } } SET_FIELD (const PClass *, info); break; case GEN_Splash: sc.MustGetString (); val = FindSplash (sc.String); SET_FIELD (int, val); if (val == -1) { Printf ("Splash %s is not defined yet (in %s %s)\n", sc.String, type, name.GetChars()); } break; case GEN_Float: sc.MustGetFloat (); SET_FIELD (float, float(sc.Float)); break; case GEN_Time: sc.MustGetFloat (); SET_FIELD (int, (int)(sc.Float * TICRATE)); break; case GEN_Bool: SET_FIELD (bool, true); break; case GEN_Int: sc.MustGetNumber (); SET_FIELD (int, sc.Number); break; case GEN_Custom: parser[keyword].u.Handler (sc, keyword, fields); break; } } while (notdone); }
void ParseLinedef(line_t *ld, int index) { bool passuse = false; bool strifetrans = false; bool strifetrans2 = false; FString arg0str, arg1str; memset(ld, 0, sizeof(*ld)); ld->Alpha = FRACUNIT; ld->id = -1; ld->sidedef[0] = ld->sidedef[1] = NULL; if (level.flags2 & LEVEL2_CLIPMIDTEX) ld->flags |= ML_CLIP_MIDTEX; if (level.flags2 & LEVEL2_WRAPMIDTEX) ld->flags |= ML_WRAP_MIDTEX; if (level.flags2 & LEVEL2_CHECKSWITCHRANGE) ld->flags |= ML_CHECKSWITCHRANGE; sc.MustGetToken('{'); while (!sc.CheckToken('}')) { FName key = ParseKey(); // This switch contains all keys of the UDMF base spec switch(key) { case NAME_V1: ld->v1 = (vertex_t*)(intptr_t)CheckInt(key); // must be relocated later continue; case NAME_V2: ld->v2 = (vertex_t*)(intptr_t)CheckInt(key); // must be relocated later continue; case NAME_Special: ld->special = CheckInt(key); if (namespc == NAME_Hexen) { if (ld->special < 0 || ld->special > 140 || !HexenLineSpecialOk[ld->special]) ld->special = 0; // NULL all specials which don't exist in Hexen } continue; case NAME_Id: ld->id = CheckInt(key); continue; case NAME_Sidefront: ld->sidedef[0] = (side_t*)(intptr_t)(1 + CheckInt(key)); continue; case NAME_Sideback: ld->sidedef[1] = (side_t*)(intptr_t)(1 + CheckInt(key)); continue; case NAME_Arg0: case NAME_Arg1: case NAME_Arg2: case NAME_Arg3: case NAME_Arg4: ld->args[int(key)-int(NAME_Arg0)] = CheckInt(key); continue; case NAME_Arg0Str: CHECK_N(Zd); arg0str = CheckString(key); continue; case NAME_Arg1Str: CHECK_N(Zd); arg1str = CheckString(key); continue; case NAME_Blocking: Flag(ld->flags, ML_BLOCKING, key); continue; case NAME_Blockmonsters: Flag(ld->flags, ML_BLOCKMONSTERS, key); continue; case NAME_Twosided: Flag(ld->flags, ML_TWOSIDED, key); continue; case NAME_Dontpegtop: Flag(ld->flags, ML_DONTPEGTOP, key); continue; case NAME_Dontpegbottom: Flag(ld->flags, ML_DONTPEGBOTTOM, key); continue; case NAME_Secret: Flag(ld->flags, ML_SECRET, key); continue; case NAME_Blocksound: Flag(ld->flags, ML_SOUNDBLOCK, key); continue; case NAME_Dontdraw: Flag(ld->flags, ML_DONTDRAW, key); continue; case NAME_Mapped: Flag(ld->flags, ML_MAPPED, key); continue; case NAME_Jumpover: CHECK_N(St | Zd | Zdt | Va) Flag(ld->flags, ML_RAILING, key); continue; case NAME_Blockfloaters: CHECK_N(St | Zd | Zdt | Va) Flag(ld->flags, ML_BLOCK_FLOATERS, key); continue; case NAME_Translucent: CHECK_N(St | Zd | Zdt | Va) strifetrans = CheckBool(key); continue; case NAME_Transparent: CHECK_N(St | Zd | Zdt | Va) strifetrans2 = CheckBool(key); continue; case NAME_Passuse: CHECK_N(Dm | Zd | Zdt | Va) passuse = CheckBool(key); continue; default: break; } // This switch contains all keys of the UDMF base spec which only apply to Hexen format specials if (!isTranslated) switch (key) { case NAME_Playercross: Flag(ld->activation, SPAC_Cross, key); continue; case NAME_Playeruse: Flag(ld->activation, SPAC_Use, key); continue; case NAME_Playeruseback: Flag(ld->activation, SPAC_UseBack, key); continue; case NAME_Monstercross: Flag(ld->activation, SPAC_MCross, key); continue; case NAME_Impact: Flag(ld->activation, SPAC_Impact, key); continue; case NAME_Playerpush: Flag(ld->activation, SPAC_Push, key); continue; case NAME_Missilecross: Flag(ld->activation, SPAC_PCross, key); continue; case NAME_Monsteruse: Flag(ld->activation, SPAC_MUse, key); continue; case NAME_Monsterpush: Flag(ld->activation, SPAC_MPush, key); continue; case NAME_Repeatspecial: Flag(ld->flags, ML_REPEAT_SPECIAL, key); continue; default: break; } // This switch contains all keys which are ZDoom specific if (namespace_bits & (Zd|Zdt|Va)) switch(key) { case NAME_Alpha: ld->Alpha = CheckFixed(key); continue; case NAME_Renderstyle: { const char *str = CheckString(key); if (!stricmp(str, "translucent")) ld->flags &= ~ML_ADDTRANS; else if (!stricmp(str, "add")) ld->flags |= ML_ADDTRANS; else sc.ScriptMessage("Unknown value \"%s\" for 'renderstyle'\n", str); continue; } case NAME_Anycross: Flag(ld->activation, SPAC_AnyCross, key); continue; case NAME_Monsteractivate: Flag(ld->flags, ML_MONSTERSCANACTIVATE, key); continue; case NAME_Blockplayers: Flag(ld->flags, ML_BLOCK_PLAYERS, key); continue; case NAME_Blockeverything: Flag(ld->flags, ML_BLOCKEVERYTHING, key); continue; case NAME_Zoneboundary: Flag(ld->flags, ML_ZONEBOUNDARY, key); continue; case NAME_Clipmidtex: Flag(ld->flags, ML_CLIP_MIDTEX, key); continue; case NAME_Wrapmidtex: Flag(ld->flags, ML_WRAP_MIDTEX, key); continue; case NAME_Midtex3d: Flag(ld->flags, ML_3DMIDTEX, key); continue; case NAME_Checkswitchrange: Flag(ld->flags, ML_CHECKSWITCHRANGE, key); continue; case NAME_Firstsideonly: Flag(ld->flags, ML_FIRSTSIDEONLY, key); continue; case NAME_blockprojectiles: Flag(ld->flags, ML_BLOCKPROJECTILE, key); continue; case NAME_blockuse: Flag(ld->flags, ML_BLOCKUSE, key); continue; case NAME_blocksight: Flag(ld->flags, ML_BLOCKSIGHT, key); continue; case NAME_blockhitscan: Flag(ld->flags, ML_BLOCKHITSCAN, key); continue; // [Dusk] lock number case NAME_Locknumber: ld->locknumber = CheckInt(key); continue; default: break; } if (!strnicmp("user_", key.GetChars(), 5)) { AddUserKey(key, UDMF_Line, index); } } if (isTranslated) { int saved = ld->flags; maplinedef_t mld; memset(&mld, 0, sizeof(mld)); mld.special = ld->special; mld.tag = ld->id; P_TranslateLineDef(ld, &mld); ld->flags = saved | (ld->flags&(ML_MONSTERSCANACTIVATE|ML_REPEAT_SPECIAL|ML_FIRSTSIDEONLY)); } if (passuse && (ld->activation & SPAC_Use)) { ld->activation = (ld->activation & ~SPAC_Use) | SPAC_UseThrough; } if (strifetrans && ld->Alpha == FRACUNIT) { ld->Alpha = FRACUNIT * 3/4; } if (strifetrans2 && ld->Alpha == FRACUNIT) { ld->Alpha = FRACUNIT * 1/4; } if (ld->sidedef[0] == NULL) { ld->sidedef[0] = (side_t*)(intptr_t)(1); Printf("Line %d has no first side.\n", index); } if (arg0str.IsNotEmpty() && (P_IsACSSpecial(ld->special) || ld->special == 0)) { ld->args[0] = -FName(arg0str); } if (arg1str.IsNotEmpty() && (P_IsThingSpecial(ld->special) || ld->special == 0)) { ld->args[1] = -FName(arg1str); } }
void ParseSector(sector_t *sec, int index) { int lightcolor = -1; int fadecolor = -1; int desaturation = -1; int fplaneflags = 0, cplaneflags = 0; double fp[4] = { 0 }, cp[4] = { 0 }; memset(sec, 0, sizeof(*sec)); sec->lightlevel = 160; sec->SetXScale(sector_t::floor, FRACUNIT); // [RH] floor and ceiling scaling sec->SetYScale(sector_t::floor, FRACUNIT); sec->SetXScale(sector_t::ceiling, FRACUNIT); sec->SetYScale(sector_t::ceiling, FRACUNIT); sec->SetAlpha(sector_t::floor, FRACUNIT); sec->SetAlpha(sector_t::ceiling, FRACUNIT); sec->thinglist = NULL; sec->touching_thinglist = NULL; // phares 3/14/98 sec->seqType = (level.flags & LEVEL_SNDSEQTOTALCTRL) ? 0 : -1; sec->nextsec = -1; //jff 2/26/98 add fields to support locking out sec->prevsec = -1; // stair retriggering until build completes sec->heightsec = NULL; // sector used to get floor and ceiling height sec->sectornum = index; if (floordrop) sec->Flags = SECF_FLOORDROP; // killough 3/7/98: end changes sec->gravity = 1.f; // [RH] Default sector gravity of 1.0 sec->ZoneNumber = 0xFFFF; // killough 8/28/98: initialize all sectors to normal friction sec->friction = ORIG_FRICTION; sec->movefactor = ORIG_FRICTION_FACTOR; sc.MustGetToken('{'); while (!sc.CheckToken('}')) { FName key = ParseKey(); switch(key) { case NAME_Heightfloor: sec->SetPlaneTexZ(sector_t::floor, CheckInt(key) << FRACBITS); continue; case NAME_Heightceiling: sec->SetPlaneTexZ(sector_t::ceiling, CheckInt(key) << FRACBITS); continue; case NAME_Texturefloor: SetTexture(sec, index, sector_t::floor, CheckString(key), missingTex, false); continue; case NAME_Textureceiling: SetTexture(sec, index, sector_t::ceiling, CheckString(key), missingTex, false); continue; case NAME_Lightlevel: sec->lightlevel = sector_t::ClampLight(CheckInt(key)); continue; case NAME_Special: sec->special = (short)CheckInt(key); if (isTranslated) sec->special = P_TranslateSectorSpecial(sec->special); else if (namespc == NAME_Hexen) { if (sec->special < 0 || sec->special > 255 || !HexenSectorSpecialOk[sec->special]) sec->special = 0; // NULL all unknown specials } continue; case NAME_Id: sec->tag = (short)CheckInt(key); continue; default: break; } if (namespace_bits & (Zd|Zdt|Va)) switch(key) { case NAME_Xpanningfloor: sec->SetXOffset(sector_t::floor, CheckFixed(key)); continue; case NAME_Ypanningfloor: sec->SetYOffset(sector_t::floor, CheckFixed(key)); continue; case NAME_Xpanningceiling: sec->SetXOffset(sector_t::ceiling, CheckFixed(key)); continue; case NAME_Ypanningceiling: sec->SetYOffset(sector_t::ceiling, CheckFixed(key)); continue; case NAME_Xscalefloor: sec->SetXScale(sector_t::floor, CheckFixed(key)); continue; case NAME_Yscalefloor: sec->SetYScale(sector_t::floor, CheckFixed(key)); continue; case NAME_Xscaleceiling: sec->SetXScale(sector_t::ceiling, CheckFixed(key)); continue; case NAME_Yscaleceiling: sec->SetYScale(sector_t::ceiling, CheckFixed(key)); continue; case NAME_Rotationfloor: sec->SetAngle(sector_t::floor, CheckAngle(key)); continue; case NAME_Rotationceiling: sec->SetAngle(sector_t::ceiling, CheckAngle(key)); continue; case NAME_Lightfloor: sec->SetPlaneLight(sector_t::floor, CheckInt(key)); continue; case NAME_Lightceiling: sec->SetPlaneLight(sector_t::ceiling, CheckInt(key)); continue; case NAME_Alphafloor: sec->SetAlpha(sector_t::floor, CheckFixed(key)); continue; case NAME_Alphaceiling: sec->SetAlpha(sector_t::ceiling, CheckFixed(key)); continue; case NAME_Renderstylefloor: { const char *str = CheckString(key); if (!stricmp(str, "translucent")) sec->ChangeFlags(sector_t::floor, PLANEF_ADDITIVE, 0); else if (!stricmp(str, "add")) sec->ChangeFlags(sector_t::floor, 0, PLANEF_ADDITIVE); else sc.ScriptMessage("Unknown value \"%s\" for 'renderstylefloor'\n", str); continue; } case NAME_Renderstyleceiling: { const char *str = CheckString(key); if (!stricmp(str, "translucent")) sec->ChangeFlags(sector_t::ceiling, PLANEF_ADDITIVE, 0); else if (!stricmp(str, "add")) sec->ChangeFlags(sector_t::ceiling, 0, PLANEF_ADDITIVE); else sc.ScriptMessage("Unknown value \"%s\" for 'renderstyleceiling'\n", str); continue; } case NAME_Lightfloorabsolute: if (CheckBool(key)) sec->ChangeFlags(sector_t::floor, 0, PLANEF_ABSLIGHTING); else sec->ChangeFlags(sector_t::floor, PLANEF_ABSLIGHTING, 0); continue; case NAME_Lightceilingabsolute: if (CheckBool(key)) sec->ChangeFlags(sector_t::ceiling, 0, PLANEF_ABSLIGHTING); else sec->ChangeFlags(sector_t::ceiling, PLANEF_ABSLIGHTING, 0); continue; case NAME_Gravity: sec->gravity = float(CheckFloat(key)); continue; case NAME_Lightcolor: lightcolor = CheckInt(key); continue; case NAME_Fadecolor: fadecolor = CheckInt(key); continue; case NAME_Desaturation: desaturation = int(255*CheckFloat(key)); continue; case NAME_Silent: Flag(sec->Flags, SECF_SILENT, key); continue; case NAME_NoRespawn: Flag(sec->Flags, SECF_NORESPAWN, key); continue; case NAME_Nofallingdamage: Flag(sec->Flags, SECF_NOFALLINGDAMAGE, key); continue; case NAME_Dropactors: Flag(sec->Flags, SECF_FLOORDROP, key); continue; case NAME_SoundSequence: sec->SeqName = CheckString(key); sec->seqType = -1; continue; case NAME_hidden: Flag(sec->MoreFlags, SECF_HIDDEN, key); break; case NAME_Waterzone: Flag(sec->MoreFlags, SECF_UNDERWATER, key); break; case NAME_floorplane_a: fplaneflags |= 1; fp[0] = CheckFloat(key); break; case NAME_floorplane_b: fplaneflags |= 2; fp[1] = CheckFloat(key); break; case NAME_floorplane_c: fplaneflags |= 4; fp[2] = CheckFloat(key); break; case NAME_floorplane_d: fplaneflags |= 8; fp[3] = CheckFloat(key); break; case NAME_ceilingplane_a: cplaneflags |= 1; cp[0] = CheckFloat(key); break; case NAME_ceilingplane_b: cplaneflags |= 2; cp[1] = CheckFloat(key); break; case NAME_ceilingplane_c: cplaneflags |= 4; cp[2] = CheckFloat(key); break; case NAME_ceilingplane_d: cplaneflags |= 8; cp[3] = CheckFloat(key); break; default: break; } if (!strnicmp("user_", key.GetChars(), 5)) { AddUserKey(key, UDMF_Sector, index); } } sec->secretsector = !!(sec->special&SECRET_MASK); // Reset the planes to their defaults if not all of the plane equation's parameters were found. if (fplaneflags != 15) { sec->floorplane.a = sec->floorplane.b = 0; sec->floorplane.d = -sec->GetPlaneTexZ(sector_t::floor); sec->floorplane.c = FRACUNIT; sec->floorplane.ic = FRACUNIT; } else { double ulen = TVector3<double>(fp[0], fp[1], fp[2]).Length(); // normalize the vector, it must have a length of 1 sec->floorplane.a = FLOAT2FIXED(fp[0] / ulen); sec->floorplane.b = FLOAT2FIXED(fp[1] / ulen); sec->floorplane.c = FLOAT2FIXED(fp[2] / ulen); sec->floorplane.d = FLOAT2FIXED(fp[3] / ulen); sec->floorplane.ic = FLOAT2FIXED(ulen / fp[2]); } if (cplaneflags != 15) { sec->ceilingplane.a = sec->ceilingplane.b = 0; sec->ceilingplane.d = sec->GetPlaneTexZ(sector_t::ceiling); sec->ceilingplane.c = -FRACUNIT; sec->ceilingplane.ic = -FRACUNIT; } else { double ulen = TVector3<double>(cp[0], cp[1], cp[2]).Length(); // normalize the vector, it must have a length of 1 sec->floorplane.a = FLOAT2FIXED(cp[0] / ulen); sec->floorplane.b = FLOAT2FIXED(cp[1] / ulen); sec->floorplane.c = FLOAT2FIXED(cp[2] / ulen); sec->floorplane.d = FLOAT2FIXED(cp[3] / ulen); sec->floorplane.ic = FLOAT2FIXED(ulen / cp[2]); } if (lightcolor == -1 && fadecolor == -1 && desaturation == -1) { // [RH] Sectors default to white light with the default fade. // If they are outside (have a sky ceiling), they use the outside fog. if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special&0xff) == Sector_Outside)) { if (fogMap == NULL) fogMap = GetSpecialLights (PalEntry (255,255,255), level.outsidefog, 0); sec->ColorMap = fogMap; } else { if (normMap == NULL) normMap = GetSpecialLights (PalEntry (255,255,255), level.fadeto, NormalLight.Desaturate); sec->ColorMap = normMap; } } else { if (lightcolor == -1) lightcolor = PalEntry(255,255,255); if (fadecolor == -1) { if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special&0xff) == Sector_Outside)) fadecolor = level.outsidefog; else fadecolor = level.fadeto; } if (desaturation == -1) desaturation = NormalLight.Desaturate; sec->ColorMap = GetSpecialLights (lightcolor, fadecolor, desaturation); } }
static void ParseUserVariable (FScanner &sc, PSymbolTable *symt, PClass *cls) { FExpressionType valuetype; // Only non-native classes may have user variables. if (!cls->bRuntimeClass) { sc.ScriptError("Native classes may not have user variables"); } // Read the type and make sure it's int. sc.MustGetAnyToken(); if (sc.TokenType != TK_Int) { sc.ScriptMessage("User variables must be of type int"); FScriptPosition::ErrorCounter++; } valuetype = VAL_Int; sc.MustGetToken(TK_Identifier); // For now, restrict user variables to those that begin with "user_" to guarantee // no clashes with internal member variable names. if (sc.StringLen < 6 || strnicmp("user_", sc.String, 5) != 0) { sc.ScriptMessage("User variable names must begin with \"user_\""); FScriptPosition::ErrorCounter++; } FName symname = sc.String; if (sc.CheckToken('[')) { FxExpression *expr = ParseExpression(sc, cls); int maxelems = expr->EvalExpression(NULL).GetInt(); delete expr; sc.MustGetToken(']'); if (maxelems <= 0) { sc.ScriptMessage("Array size must be positive"); FScriptPosition::ErrorCounter++; maxelems = 1; } valuetype.MakeArray(maxelems); } sc.MustGetToken(';'); // We must ensure that we do not define duplicates, even when they come from a parent table. if (symt->FindSymbol(symname, true) != NULL) { sc.ScriptMessage ("'%s' is already defined in '%s' or one of its ancestors.", symname.GetChars(), cls ? cls->TypeName.GetChars() : "Global"); FScriptPosition::ErrorCounter++; return; } PSymbolVariable *sym = new PSymbolVariable(symname); sym->offset = cls->Extend(sizeof(int) * (valuetype.Type == VAL_Array ? valuetype.size : 1)); sym->ValueType = valuetype; sym->bUserVar = true; if (symt->AddSymbol(sym) == NULL) { delete sym; sc.ScriptMessage ("'%s' is already defined in '%s'.", symname.GetChars(), cls ? cls->TypeName.GetChars() : "Global"); FScriptPosition::ErrorCounter++; } }
//========================================================================== // // Starts a new actor definition // //========================================================================== static PClassActor *ParseActorHeader(FScanner &sc, Baggage *bag) { FName typeName; FName parentName; FName replaceName; bool native = false; int DoomEdNum = -1; // Get actor name sc.MustGetString(); char *colon = strchr(sc.String, ':'); if (colon != NULL) { *colon++ = 0; } typeName = sc.String; // Do some tweaking so that a definition like 'Actor:Parent' which is read as a single token is recognized as well // without having resort to C-mode (which disallows periods in actor names.) if (colon == NULL) { sc.MustGetString (); if (sc.String[0]==':') { colon = sc.String + 1; } } if (colon != NULL) { if (colon[0] == 0) { sc.MustGetString (); colon = sc.String; } } if (colon == NULL) { sc.UnGet(); } parentName = colon; // Check for "replaces" if (sc.CheckString ("replaces")) { // Get actor name sc.MustGetString (); replaceName = sc.String; if (replaceName == typeName) { sc.ScriptMessage ("Cannot replace class %s with itself", typeName.GetChars()); FScriptPosition::ErrorCounter++; } } // Now, after the actor names have been parsed, it is time to switch to C-mode // for the rest of the actor definition. sc.SetCMode (true); if (sc.CheckNumber()) { if (sc.Number>=-1 && sc.Number<32768) DoomEdNum = sc.Number; else { // does not need to be fatal. sc.ScriptMessage ("DoomEdNum must be in the range [-1,32767]"); FScriptPosition::ErrorCounter++; } } if (sc.CheckString("native")) { native = true; } try { PClassActor *info = CreateNewActor(sc, typeName, parentName, native); info->DoomEdNum = DoomEdNum > 0 ? DoomEdNum : -1; info->SourceLumpName = Wads.GetLumpFullPath(sc.LumpNum); SetReplacement(sc, info, replaceName); ResetBaggage (bag, info == RUNTIME_CLASS(AActor) ? NULL : static_cast<PClassActor *>(info->ParentClass)); bag->Info = info; bag->Lumpnum = sc.LumpNum; #ifdef _DEBUG bag->ClassName = typeName; #endif return info; } catch (CRecoverableError &err) { sc.ScriptError("%s", err.GetMessage()); return NULL; } }
//========================================================================== // // ParseStates // parses a state block // //========================================================================== int ParseStates(FActorInfo * actor, AActor * defaults, Baggage &bag) { FString statestring; intptr_t count = 0; FState state; FState * laststate = NULL; intptr_t lastlabel = -1; int minrequiredstate = -1; SC_MustGetStringName ("{"); SC_SetEscape(false); // disable escape sequences in the state parser while (!SC_CheckString ("}") && !sc_End) { memset(&state,0,sizeof(state)); statestring = ParseStateString(); if (!statestring.CompareNoCase("GOTO")) { do_goto: statestring = ParseStateString(); if (SC_CheckString ("+")) { SC_MustGetNumber (); statestring += '+'; statestring += sc_String; } // copy the text - this must be resolved later! if (laststate != NULL) { // Following a state definition: Modify it. laststate->NextState = (FState*)copystring(statestring); } else if (lastlabel >= 0) { // Following a label: Retarget it. RetargetStates (count+1, statestring); } else { SC_ScriptError("GOTO before first state"); } } else if (!statestring.CompareNoCase("STOP")) { do_stop: if (laststate!=NULL) { laststate->NextState=(FState*)-1; } else if (lastlabel >=0) { RetargetStates (count+1, NULL); } else { SC_ScriptError("STOP before first state"); continue; } } else if (!statestring.CompareNoCase("WAIT") || !statestring.CompareNoCase("FAIL")) { if (!laststate) { SC_ScriptError("%s before first state", sc_String); continue; } laststate->NextState=(FState*)-2; } else if (!statestring.CompareNoCase("LOOP")) { if (!laststate) { SC_ScriptError("LOOP before first state"); continue; } laststate->NextState=(FState*)(lastlabel+1); } else { const char * statestrp; SC_MustGetString(); if (SC_Compare (":")) { laststate = NULL; do { lastlabel = count; AddState(statestring, (FState *) (count+1)); statestring = ParseStateString(); if (!statestring.CompareNoCase("GOTO")) { goto do_goto; } else if (!statestring.CompareNoCase("STOP")) { goto do_stop; } SC_MustGetString (); } while (SC_Compare (":")); // continue; } SC_UnGet (); if (statestring.Len() != 4) { SC_ScriptError ("Sprite names must be exactly 4 characters\n"); } memcpy(state.sprite.name, statestring, 4); state.Misc1=state.Misc2=0; state.ParameterIndex=0; SC_MustGetString(); statestring = (sc_String+1); statestrp = statestring; state.Frame=(*sc_String&223)-'A'; if ((*sc_String&223)<'A' || (*sc_String&223)>']') { SC_ScriptError ("Frames must be A-Z, [, \\, or ]"); state.Frame=0; } SC_MustGetNumber(); sc_Number++; state.Tics=sc_Number&255; state.Misc1=(sc_Number>>8)&255; if (state.Misc1) state.Frame|=SF_BIGTIC; while (SC_GetString() && !sc_Crossed) { if (SC_Compare("BRIGHT")) { state.Frame|=SF_FULLBRIGHT; continue; } if (SC_Compare("OFFSET")) { if (state.Frame&SF_BIGTIC) { SC_ScriptError("You cannot use OFFSET with a state duration larger than 254!"); } // specify a weapon offset SC_MustGetStringName("("); SC_MustGetNumber(); state.Misc1=sc_Number; SC_MustGetStringName (","); SC_MustGetNumber(); state.Misc2=sc_Number; SC_MustGetStringName(")"); continue; } // Make the action name lowercase to satisfy the gperf hashers strlwr (sc_String); int minreq=count; if (DoActionSpecials(state, !statestring.IsEmpty(), &minreq, bag)) { if (minreq>minrequiredstate) minrequiredstate=minreq; goto endofstate; } PSymbol *sym = bag.Info->Class->Symbols.FindSymbol (FName(sc_String, true), true); if (sym != NULL && sym->SymbolType == SYM_ActionFunction) { PSymbolActionFunction *afd = static_cast<PSymbolActionFunction *>(sym); state.Action = afd->Function; if (!afd->Arguments.IsEmpty()) { const char *params = afd->Arguments.GetChars(); int numparams = (int)afd->Arguments.Len(); int v; if (!islower(*params)) { SC_MustGetStringName("("); } else { if (!SC_CheckString("(")) goto endofstate; } int paramindex = PrepareStateParameters(&state, numparams); int paramstart = paramindex; bool varargs = params[numparams - 1] == '+'; if (varargs) { StateParameters[paramindex++] = 0; } while (*params) { switch(*params) { case 'I': case 'i': // Integer SC_MustGetNumber(); v=sc_Number; break; case 'F': case 'f': // Fixed point SC_MustGetFloat(); v=fixed_t(sc_Float*FRACUNIT); break; case 'S': case 's': // Sound name SC_MustGetString(); v=S_FindSound(sc_String); break; case 'M': case 'm': // Actor name case 'T': case 't': // String SC_SetEscape(true); SC_MustGetString(); SC_SetEscape(false); v = (int)(sc_String[0] ? FName(sc_String) : NAME_None); break; case 'L': case 'l': // Jump label if (SC_CheckNumber()) { if (strlen(statestring)>0) { SC_ScriptError("You cannot use A_Jump commands with a jump index on multistate definitions\n"); } v=sc_Number; if (v<1) { SC_ScriptError("Negative jump offsets are not allowed"); } { int minreq=count+v; if (minreq>minrequiredstate) minrequiredstate=minreq; } } else { if (JumpParameters.Size()==0) JumpParameters.Push(NAME_None); v = -(int)JumpParameters.Size(); // This forces quotation marks around the state name. SC_MustGetToken(TK_StringConst); FString statestring = sc_String; // ParseStateString(); const PClass *stype=NULL; int scope = statestring.IndexOf("::"); if (scope >= 0) { FName scopename = FName(statestring, scope, false); if (scopename == NAME_Super) { // Super refers to the direct superclass scopename = actor->Class->ParentClass->TypeName; } JumpParameters.Push(scopename); statestring = statestring.Right(statestring.Len()-scope-2); stype = PClass::FindClass (scopename); if (stype == NULL) { SC_ScriptError ("%s is an unknown class.", scopename.GetChars()); } if (!stype->IsDescendantOf (RUNTIME_CLASS(AActor))) { SC_ScriptError ("%s is not an actor class, so it has no states.", stype->TypeName.GetChars()); } if (!stype->IsAncestorOf (actor->Class)) { SC_ScriptError ("%s is not derived from %s so cannot access its states.", actor->Class->TypeName.GetChars(), stype->TypeName.GetChars()); } } else { // No class name is stored. This allows 'virtual' jumps to // labels in subclasses. // It also means that the validity of the given state cannot // be checked here. JumpParameters.Push(NAME_None); } TArray<FName> names; MakeStateNameList(statestring, &names); if (stype != NULL) { if (!stype->ActorInfo->FindState(names.Size(), &names[0])) { SC_ScriptError("Jump to unknown state '%s' in class '%s'", statestring.GetChars(), stype->TypeName.GetChars()); } } JumpParameters.Push((ENamedName)names.Size()); for(unsigned i=0;i<names.Size();i++) { JumpParameters.Push(names[i]); } // No offsets here. The point of jumping to labels is to avoid such things! } break; case 'C': case 'c': // Color SC_MustGetString (); if (SC_Compare("none")) { v = -1; } else { int c = V_GetColor (NULL, sc_String); // 0 needs to be the default so we have to mark the color. v = MAKEARGB(1, RPART(c), GPART(c), BPART(c)); } break; case 'X': case 'x': v = ParseExpression (false, bag.Info->Class); break; case 'Y': case 'y': v = ParseExpression (true, bag.Info->Class); break; default: assert(false); v = -1; break; } StateParameters[paramindex++] = v; params++; if (varargs) { StateParameters[paramstart]++; } if (*params) { if (*params == '+') { if (SC_CheckString(")")) { goto endofstate; } params--; v = 0; StateParameters.Push(v); } else if ((islower(*params) || *params=='!') && SC_CheckString(")")) { goto endofstate; } SC_MustGetStringName (","); } } SC_MustGetStringName(")"); } else { SC_MustGetString(); if (SC_Compare("(")) { SC_ScriptError("You cannot pass parameters to '%s'\n",sc_String); } SC_UnGet(); } goto endofstate; } SC_ScriptError("Invalid state parameter %s\n", sc_String); } SC_UnGet(); endofstate: StateArray.Push(state); while (*statestrp) { int frame=((*statestrp++)&223)-'A'; if (frame<0 || frame>28) { SC_ScriptError ("Frames must be A-Z, [, \\, or ]"); frame=0; } state.Frame=(state.Frame&(SF_FULLBRIGHT|SF_BIGTIC))|frame; StateArray.Push(state); count++; } laststate=&StateArray[count]; count++; } } if (count<=minrequiredstate) { SC_ScriptError("A_Jump offset out of range in %s", actor->Class->TypeName.GetChars()); } SC_SetEscape(true); // re-enable escape sequences return count; }
static void ParseActionDef (FScanner &sc, PClass *cls) { enum { OPTIONAL = 1 }; unsigned int error = 0; const AFuncDesc *afd; FName funcname; FString args; TArray<FxExpression *> DefaultParams; bool hasdefaults = false; if (sc.LumpNum == -1 || Wads.GetLumpFile(sc.LumpNum) > 0) { sc.ScriptMessage ("Action functions can only be imported by internal class and actor definitions!"); ++error; } sc.MustGetToken(TK_Native); sc.MustGetToken(TK_Identifier); funcname = sc.String; afd = FindFunction(sc.String); if (afd == NULL) { sc.ScriptMessage ("The function '%s' has not been exported from the executable.", sc.String); ++error; } sc.MustGetToken('('); if (!sc.CheckToken(')')) { while (sc.TokenType != ')') { int flags = 0; char type = '@'; // Retrieve flags before type name for (;;) { if (sc.CheckToken(TK_Coerce) || sc.CheckToken(TK_Native)) { } else { break; } } // Read the variable type sc.MustGetAnyToken(); switch (sc.TokenType) { case TK_Bool: case TK_Int: type = 'x'; break; case TK_Float: type = 'y'; break; case TK_Sound: type = 's'; break; case TK_String: type = 't'; break; case TK_Name: type = 't'; break; case TK_State: type = 'l'; break; case TK_Color: type = 'c'; break; case TK_Class: sc.MustGetToken('<'); sc.MustGetToken(TK_Identifier); // Skip class name, since the parser doesn't care sc.MustGetToken('>'); type = 'm'; break; case TK_Ellipsis: type = '+'; sc.MustGetToken(')'); sc.UnGet(); break; default: sc.ScriptMessage ("Unknown variable type %s", sc.TokenName(sc.TokenType, sc.String).GetChars()); type = 'x'; FScriptPosition::ErrorCounter++; break; } // Read the optional variable name if (!sc.CheckToken(',') && !sc.CheckToken(')')) { sc.MustGetToken(TK_Identifier); } else { sc.UnGet(); } FxExpression *def; if (sc.CheckToken('=')) { hasdefaults = true; flags |= OPTIONAL; def = ParseParameter(sc, cls, type, true); } else { def = NULL; } DefaultParams.Push(def); if (!(flags & OPTIONAL) && type != '+') { type -= 'a' - 'A'; } args += type; sc.MustGetAnyToken(); if (sc.TokenType != ',' && sc.TokenType != ')') { sc.ScriptError ("Expected ',' or ')' but got %s instead", sc.TokenName(sc.TokenType, sc.String).GetChars()); } } } sc.MustGetToken(';'); if (afd != NULL) { PSymbolActionFunction *sym = new PSymbolActionFunction(funcname); sym->Arguments = args; sym->Function = afd->Function; if (hasdefaults) { sym->defaultparameterindex = StateParams.Size(); for(unsigned int i = 0; i < DefaultParams.Size(); i++) { StateParams.Add(DefaultParams[i], cls, true); } } else { sym->defaultparameterindex = -1; } if (error) { FScriptPosition::ErrorCounter += error; } else if (cls->Symbols.AddSymbol (sym) == NULL) { delete sym; sc.ScriptMessage ("'%s' is already defined in class '%s'.", funcname.GetChars(), cls->TypeName.GetChars()); FScriptPosition::ErrorCounter++; } } }
static void ParseUserVariable (FScanner &sc, PSymbolTable *symt, PClassActor *cls) { PType *type; int maxelems = 1; // Only non-native classes may have user variables. if (!cls->bRuntimeClass) { sc.ScriptError("Native classes may not have user variables"); } // Read the type and make sure it's acceptable. sc.MustGetAnyToken(); if (sc.TokenType != TK_Int && sc.TokenType != TK_Float) { sc.ScriptMessage("User variables must be of type 'int' or 'float'"); FScriptPosition::ErrorCounter++; } type = sc.TokenType == TK_Int ? (PType *)TypeSInt32 : (PType *)TypeFloat64; sc.MustGetToken(TK_Identifier); // For now, restrict user variables to those that begin with "user_" to guarantee // no clashes with internal member variable names. if (sc.StringLen < 6 || strnicmp("user_", sc.String, 5) != 0) { sc.ScriptMessage("User variable names must begin with \"user_\""); FScriptPosition::ErrorCounter++; } FName symname = sc.String; // We must ensure that we do not define duplicates, even when they come from a parent table. if (symt->FindSymbol(symname, true) != NULL) { sc.ScriptMessage ("'%s' is already defined in '%s' or one of its ancestors.", symname.GetChars(), cls ? cls->TypeName.GetChars() : "Global"); FScriptPosition::ErrorCounter++; return; } if (sc.CheckToken('[')) { FxExpression *expr = ParseExpression(sc, cls, true); if (!expr->isConstant()) { sc.ScriptMessage("Array size must be a constant"); FScriptPosition::ErrorCounter++; maxelems = 1; } else { maxelems = static_cast<FxConstant *>(expr)->GetValue().GetInt(); } sc.MustGetToken(']'); if (maxelems <= 0) { sc.ScriptMessage("Array size must be positive"); FScriptPosition::ErrorCounter++; maxelems = 1; } type = NewArray(type, maxelems); } sc.MustGetToken(';'); PField *sym = cls->AddField(symname, type, 0); if (sym == NULL) { sc.ScriptMessage ("'%s' is already defined in '%s'.", symname.GetChars(), cls ? cls->TypeName.GetChars() : "Global"); FScriptPosition::ErrorCounter++; } }
void ParseSidedef(side_t *sd, intmapsidedef_t *sdt, int index) { fixed_t texofs[2]={0,0}; memset(sd, 0, sizeof(*sd)); sdt->bottomtexture = "-"; sdt->toptexture = "-"; sdt->midtexture = "-"; sd->SetTextureXScale(FRACUNIT); sd->SetTextureYScale(FRACUNIT); sc.MustGetToken('{'); while (!sc.CheckToken('}')) { FName key = ParseKey(); switch(key) { case NAME_Offsetx: texofs[0] = CheckInt(key) << FRACBITS; continue; case NAME_Offsety: texofs[1] = CheckInt(key) << FRACBITS; continue; case NAME_Texturetop: sdt->toptexture = CheckString(key); continue; case NAME_Texturebottom: sdt->bottomtexture = CheckString(key); continue; case NAME_Texturemiddle: sdt->midtexture = CheckString(key); continue; case NAME_Sector: sd->sector = (sector_t*)(intptr_t)CheckInt(key); continue; default: break; } if (namespace_bits & (Zd|Zdt|Va)) switch(key) { case NAME_offsetx_top: sd->SetTextureXOffset(side_t::top, CheckFixed(key)); continue; case NAME_offsety_top: sd->SetTextureYOffset(side_t::top, CheckFixed(key)); continue; case NAME_offsetx_mid: sd->SetTextureXOffset(side_t::mid, CheckFixed(key)); continue; case NAME_offsety_mid: sd->SetTextureYOffset(side_t::mid, CheckFixed(key)); continue; case NAME_offsetx_bottom: sd->SetTextureXOffset(side_t::bottom, CheckFixed(key)); continue; case NAME_offsety_bottom: sd->SetTextureYOffset(side_t::bottom, CheckFixed(key)); continue; case NAME_scalex_top: sd->SetTextureXScale(side_t::top, CheckFixed(key)); continue; case NAME_scaley_top: sd->SetTextureYScale(side_t::top, CheckFixed(key)); continue; case NAME_scalex_mid: sd->SetTextureXScale(side_t::mid, CheckFixed(key)); continue; case NAME_scaley_mid: sd->SetTextureYScale(side_t::mid, CheckFixed(key)); continue; case NAME_scalex_bottom: sd->SetTextureXScale(side_t::bottom, CheckFixed(key)); continue; case NAME_scaley_bottom: sd->SetTextureYScale(side_t::bottom, CheckFixed(key)); continue; case NAME_light: sd->SetLight(CheckInt(key)); continue; case NAME_lightabsolute: Flag(sd->Flags, WALLF_ABSLIGHTING, key); continue; case NAME_lightfog: Flag(sd->Flags, WALLF_LIGHT_FOG, key); continue; case NAME_nofakecontrast: Flag(sd->Flags, WALLF_NOFAKECONTRAST, key); continue; case NAME_smoothlighting: Flag(sd->Flags, WALLF_SMOOTHLIGHTING, key); continue; case NAME_Wrapmidtex: Flag(sd->Flags, WALLF_WRAP_MIDTEX, key); continue; case NAME_Clipmidtex: Flag(sd->Flags, WALLF_CLIP_MIDTEX, key); continue; case NAME_Nodecals: Flag(sd->Flags, WALLF_NOAUTODECALS, key); continue; default: break; } if (!strnicmp("user_", key.GetChars(), 5)) { AddUserKey(key, UDMF_Side, index); } } // initialization of these is delayed to allow separate offsets and add them with the global ones. sd->AddTextureXOffset(side_t::top, texofs[0]); sd->AddTextureXOffset(side_t::mid, texofs[0]); sd->AddTextureXOffset(side_t::bottom, texofs[0]); sd->AddTextureYOffset(side_t::top, texofs[1]); sd->AddTextureYOffset(side_t::mid, texofs[1]); sd->AddTextureYOffset(side_t::bottom, texofs[1]); }
void ParseSector(sector_t *sec, int index) { int lightcolor = -1; int fadecolor = -1; int desaturation = -1; int fplaneflags = 0, cplaneflags = 0; double fp[4] = { 0 }, cp[4] = { 0 }; FString tagstring; memset(sec, 0, sizeof(*sec)); sec->lightlevel = 160; sec->SetXScale(sector_t::floor, 1.); // [RH] floor and ceiling scaling sec->SetYScale(sector_t::floor, 1.); sec->SetXScale(sector_t::ceiling, 1.); sec->SetYScale(sector_t::ceiling, 1.); sec->SetAlpha(sector_t::floor, 1.); sec->SetAlpha(sector_t::ceiling, 1.); sec->thinglist = NULL; sec->touching_thinglist = NULL; // phares 3/14/98 sec->render_thinglist = NULL; sec->seqType = (level.flags & LEVEL_SNDSEQTOTALCTRL) ? 0 : -1; sec->nextsec = -1; //jff 2/26/98 add fields to support locking out sec->prevsec = -1; // stair retriggering until build completes sec->heightsec = NULL; // sector used to get floor and ceiling height sec->sectornum = index; sec->damageinterval = 32; sec->terrainnum[sector_t::ceiling] = sec->terrainnum[sector_t::floor] = -1; if (floordrop) sec->Flags = SECF_FLOORDROP; // killough 3/7/98: end changes sec->gravity = 1.; // [RH] Default sector gravity of 1.0 sec->ZoneNumber = 0xFFFF; // killough 8/28/98: initialize all sectors to normal friction sec->friction = ORIG_FRICTION; sec->movefactor = ORIG_FRICTION_FACTOR; sc.MustGetToken('{'); while (!sc.CheckToken('}')) { FName key = ParseKey(); switch(key) { case NAME_Heightfloor: sec->SetPlaneTexZ(sector_t::floor, CheckFloat(key)); continue; case NAME_Heightceiling: sec->SetPlaneTexZ(sector_t::ceiling, CheckFloat(key)); continue; case NAME_Texturefloor: SetTexture(sec, index, sector_t::floor, CheckString(key), missingTex, false); continue; case NAME_Textureceiling: SetTexture(sec, index, sector_t::ceiling, CheckString(key), missingTex, false); continue; case NAME_Lightlevel: sec->lightlevel = sector_t::ClampLight(CheckInt(key)); continue; case NAME_Special: sec->special = (short)CheckInt(key); if (isTranslated) sec->special = P_TranslateSectorSpecial(sec->special); else if (namespc == NAME_Hexen) { if (sec->special < 0 || sec->special > 255 || !HexenSectorSpecialOk[sec->special]) sec->special = 0; // NULL all unknown specials } continue; case NAME_Id: tagManager.AddSectorTag(index, CheckInt(key)); continue; default: break; } if (namespace_bits & (Zd|Zdt|Va)) switch(key) { case NAME_Xpanningfloor: sec->SetXOffset(sector_t::floor, CheckFloat(key)); continue; case NAME_Ypanningfloor: sec->SetYOffset(sector_t::floor, CheckFloat(key)); continue; case NAME_Xpanningceiling: sec->SetXOffset(sector_t::ceiling, CheckFloat(key)); continue; case NAME_Ypanningceiling: sec->SetYOffset(sector_t::ceiling, CheckFloat(key)); continue; case NAME_Xscalefloor: sec->SetXScale(sector_t::floor, CheckFloat(key)); continue; case NAME_Yscalefloor: sec->SetYScale(sector_t::floor, CheckFloat(key)); continue; case NAME_Xscaleceiling: sec->SetXScale(sector_t::ceiling, CheckFloat(key)); continue; case NAME_Yscaleceiling: sec->SetYScale(sector_t::ceiling, CheckFloat(key)); continue; case NAME_Rotationfloor: sec->SetAngle(sector_t::floor, CheckAngle(key)); continue; case NAME_Rotationceiling: sec->SetAngle(sector_t::ceiling, CheckAngle(key)); continue; case NAME_Lightfloor: sec->SetPlaneLight(sector_t::floor, CheckInt(key)); continue; case NAME_Lightceiling: sec->SetPlaneLight(sector_t::ceiling, CheckInt(key)); continue; case NAME_Alphafloor: sec->SetAlpha(sector_t::floor, CheckFloat(key)); continue; case NAME_Alphaceiling: sec->SetAlpha(sector_t::ceiling, CheckFloat(key)); continue; case NAME_Renderstylefloor: { const char *str = CheckString(key); if (!stricmp(str, "translucent")) sec->ChangeFlags(sector_t::floor, PLANEF_ADDITIVE, 0); else if (!stricmp(str, "add")) sec->ChangeFlags(sector_t::floor, 0, PLANEF_ADDITIVE); else sc.ScriptMessage("Unknown value \"%s\" for 'renderstylefloor'\n", str); continue; } case NAME_Renderstyleceiling: { const char *str = CheckString(key); if (!stricmp(str, "translucent")) sec->ChangeFlags(sector_t::ceiling, PLANEF_ADDITIVE, 0); else if (!stricmp(str, "add")) sec->ChangeFlags(sector_t::ceiling, 0, PLANEF_ADDITIVE); else sc.ScriptMessage("Unknown value \"%s\" for 'renderstyleceiling'\n", str); continue; } case NAME_Lightfloorabsolute: if (CheckBool(key)) sec->ChangeFlags(sector_t::floor, 0, PLANEF_ABSLIGHTING); else sec->ChangeFlags(sector_t::floor, PLANEF_ABSLIGHTING, 0); continue; case NAME_Lightceilingabsolute: if (CheckBool(key)) sec->ChangeFlags(sector_t::ceiling, 0, PLANEF_ABSLIGHTING); else sec->ChangeFlags(sector_t::ceiling, PLANEF_ABSLIGHTING, 0); continue; case NAME_Gravity: sec->gravity = CheckFloat(key); continue; case NAME_Lightcolor: lightcolor = CheckInt(key); continue; case NAME_Fadecolor: fadecolor = CheckInt(key); continue; case NAME_Desaturation: desaturation = int(255*CheckFloat(key)); continue; case NAME_Silent: Flag(sec->Flags, SECF_SILENT, key); continue; case NAME_NoRespawn: Flag(sec->Flags, SECF_NORESPAWN, key); continue; case NAME_Nofallingdamage: Flag(sec->Flags, SECF_NOFALLINGDAMAGE, key); continue; case NAME_Dropactors: Flag(sec->Flags, SECF_FLOORDROP, key); continue; case NAME_SoundSequence: sec->SeqName = CheckString(key); sec->seqType = -1; continue; case NAME_hidden: Flag(sec->MoreFlags, SECF_HIDDEN, key); break; case NAME_Waterzone: Flag(sec->MoreFlags, SECF_UNDERWATER, key); break; case NAME_floorplane_a: fplaneflags |= 1; fp[0] = CheckFloat(key); break; case NAME_floorplane_b: fplaneflags |= 2; fp[1] = CheckFloat(key); break; case NAME_floorplane_c: fplaneflags |= 4; fp[2] = CheckFloat(key); break; case NAME_floorplane_d: fplaneflags |= 8; fp[3] = CheckFloat(key); break; case NAME_ceilingplane_a: cplaneflags |= 1; cp[0] = CheckFloat(key); break; case NAME_ceilingplane_b: cplaneflags |= 2; cp[1] = CheckFloat(key); break; case NAME_ceilingplane_c: cplaneflags |= 4; cp[2] = CheckFloat(key); break; case NAME_ceilingplane_d: cplaneflags |= 8; cp[3] = CheckFloat(key); break; case NAME_damageamount: sec->damageamount = CheckInt(key); break; case NAME_damagetype: sec->damagetype = CheckString(key); break; case NAME_damageinterval: sec->damageinterval = CheckInt(key); if (sec->damageinterval < 1) sec->damageinterval = 1; break; case NAME_leakiness: sec->leakydamage = CheckInt(key); break; case NAME_damageterraineffect: Flag(sec->Flags, SECF_DMGTERRAINFX, key); break; case NAME_damagehazard: Flag(sec->Flags, SECF_HAZARD, key); break; case NAME_floorterrain: sec->terrainnum[sector_t::floor] = P_FindTerrain(CheckString(key)); break; case NAME_ceilingterrain: sec->terrainnum[sector_t::ceiling] = P_FindTerrain(CheckString(key)); break; case NAME_MoreIds: // delay parsing of the tag string until parsing of the sector is complete // This ensures that the ID is always the first tag in the list. tagstring = CheckString(key); break; default: break; } if ((namespace_bits & (Zd | Zdt)) && !strnicmp("user_", key.GetChars(), 5)) { AddUserKey(key, UDMF_Sector, index); } } if (tagstring.IsNotEmpty()) { FScanner sc; sc.OpenString("tagstring", tagstring); // scan the string as long as valid numbers can be found while (sc.CheckNumber()) { if (sc.Number != 0) tagManager.AddSectorTag(index, sc.Number); } } if (sec->damageamount == 0) { // If no damage is set, clear all other related properties so that they do not interfere // with other means of setting them. sec->damagetype = NAME_None; sec->damageinterval = 0; sec->leakydamage = 0; sec->Flags &= ~SECF_DAMAGEFLAGS; } // Reset the planes to their defaults if not all of the plane equation's parameters were found. if (fplaneflags != 15) { sec->floorplane.SetAtHeight(sec->GetPlaneTexZ(sector_t::floor), sector_t::floor); } else { // normalize the vector, it must have a length of 1 DVector3 n = DVector3(fp[0], fp[1], fp[2]).Unit(); sec->floorplane.set(n.X, n.Y, n.Z, fp[3]); } if (cplaneflags != 15) { sec->ceilingplane.SetAtHeight(sec->GetPlaneTexZ(sector_t::ceiling), sector_t::ceiling); } else { DVector3 n = DVector3(cp[0], cp[1], cp[2]).Unit(); sec->ceilingplane.set(n.X, n.Y, n.Z, cp[3]); } if (lightcolor == -1 && fadecolor == -1 && desaturation == -1) { // [RH] Sectors default to white light with the default fade. // If they are outside (have a sky ceiling), they use the outside fog. if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside)) { if (fogMap == NULL) fogMap = GetSpecialLights(PalEntry(255, 255, 255), level.outsidefog, 0); sec->ColorMap = fogMap; } else { if (normMap == NULL) normMap = GetSpecialLights (PalEntry (255,255,255), level.fadeto, NormalLight.Desaturate); sec->ColorMap = normMap; } } else { if (lightcolor == -1) lightcolor = PalEntry(255,255,255); if (fadecolor == -1) { if (level.outsidefog != 0xff000000 && (sec->GetTexture(sector_t::ceiling) == skyflatnum || (sec->special & 0xff) == Sector_Outside)) fadecolor = level.outsidefog; else fadecolor = level.fadeto; } if (desaturation == -1) desaturation = NormalLight.Desaturate; sec->ColorMap = GetSpecialLights (lightcolor, fadecolor, desaturation); } }
void ParseThing(FMapThing *th) { FString arg0str, arg1str; memset(th, 0, sizeof(*th)); th->gravity = FRACUNIT; th->RenderStyle = STYLE_Count; th->alpha = -1; th->health = 1; sc.MustGetToken('{'); while (!sc.CheckToken('}')) { FName key = ParseKey(); switch(key) { case NAME_Id: th->thingid = CheckInt(key); break; case NAME_X: th->x = CheckFixed(key); break; case NAME_Y: th->y = CheckFixed(key); break; case NAME_Height: th->z = CheckFixed(key); break; case NAME_Angle: th->angle = (short)CheckInt(key); break; case NAME_Type: th->type = (short)CheckInt(key); break; case NAME_Conversation: CHECK_N(Zd | Zdt) th->Conversation = CheckInt(key); break; case NAME_Special: CHECK_N(Hx | Zd | Zdt | Va) th->special = CheckInt(key); break; case NAME_Gravity: CHECK_N(Zd | Zdt) th->gravity = CheckFixed(key); break; case NAME_Arg0: case NAME_Arg1: case NAME_Arg2: case NAME_Arg3: case NAME_Arg4: CHECK_N(Hx | Zd | Zdt | Va) th->args[int(key)-int(NAME_Arg0)] = CheckInt(key); break; case NAME_Arg0Str: CHECK_N(Zd); arg0str = CheckString(key); break; case NAME_Arg1Str: CHECK_N(Zd); arg1str = CheckString(key); break; case NAME_Skill1: case NAME_Skill2: case NAME_Skill3: case NAME_Skill4: case NAME_Skill5: case NAME_Skill6: case NAME_Skill7: case NAME_Skill8: case NAME_Skill9: case NAME_Skill10: case NAME_Skill11: case NAME_Skill12: case NAME_Skill13: case NAME_Skill14: case NAME_Skill15: case NAME_Skill16: if (CheckBool(key)) th->SkillFilter |= (1<<(int(key)-NAME_Skill1)); else th->SkillFilter &= ~(1<<(int(key)-NAME_Skill1)); break; case NAME_Class1: case NAME_Class2: case NAME_Class3: case NAME_Class4: case NAME_Class5: case NAME_Class6: case NAME_Class7: case NAME_Class8: case NAME_Class9: case NAME_Class10: case NAME_Class11: case NAME_Class12: case NAME_Class13: case NAME_Class14: case NAME_Class15: case NAME_Class16: CHECK_N(Hx | Zd | Zdt | Va) if (CheckBool(key)) th->ClassFilter |= (1<<(int(key)-NAME_Class1)); else th->ClassFilter &= ~(1<<(int(key)-NAME_Class1)); break; case NAME_Ambush: Flag(th->flags, MTF_AMBUSH, key); break; case NAME_Dormant: CHECK_N(Hx | Zd | Zdt | Va) Flag(th->flags, MTF_DORMANT, key); break; case NAME_Single: Flag(th->flags, MTF_SINGLE, key); break; case NAME_Coop: Flag(th->flags, MTF_COOPERATIVE, key); break; case NAME_Dm: Flag(th->flags, MTF_DEATHMATCH, key); break; case NAME_Translucent: CHECK_N(St | Zd | Zdt | Va) Flag(th->flags, MTF_SHADOW, key); break; case NAME_Invisible: CHECK_N(St | Zd | Zdt | Va) Flag(th->flags, MTF_ALTSHADOW, key); break; case NAME_Friend: // This maps to Strife's friendly flag CHECK_N(Dm | Zd | Zdt | Va) Flag(th->flags, MTF_FRIENDLY, key); break; case NAME_Strifeally: CHECK_N(St | Zd | Zdt | Va) Flag(th->flags, MTF_FRIENDLY, key); break; case NAME_Standing: CHECK_N(St | Zd | Zdt | Va) Flag(th->flags, MTF_STANDSTILL, key); break; case NAME_Countsecret: CHECK_N(Zd | Zdt | Va) Flag(th->flags, MTF_SECRET, key); break; case NAME_Renderstyle: { FName style = CheckString(key); switch (style) { case NAME_None: th->RenderStyle = STYLE_None; break; case NAME_Normal: th->RenderStyle = STYLE_Normal; break; case NAME_Fuzzy: th->RenderStyle = STYLE_Fuzzy; break; case NAME_SoulTrans: th->RenderStyle = STYLE_SoulTrans; break; case NAME_OptFuzzy: th->RenderStyle = STYLE_OptFuzzy; break; case NAME_Stencil: th->RenderStyle = STYLE_Stencil; break; case NAME_AddStencil: th->RenderStyle = STYLE_AddStencil; break; case NAME_Translucent: th->RenderStyle = STYLE_Translucent; break; case NAME_Add: case NAME_Additive: th->RenderStyle = STYLE_Add; break; case NAME_Shaded: th->RenderStyle = STYLE_Shaded; break; case NAME_AddShaded: th->RenderStyle = STYLE_AddShaded; break; case NAME_TranslucentStencil: th->RenderStyle = STYLE_TranslucentStencil; break; case NAME_Shadow: th->RenderStyle = STYLE_Shadow; break; case NAME_Subtract: case NAME_Subtractive: th->RenderStyle = STYLE_Subtract; break; default: break; } } break; case NAME_Alpha: th->alpha = CheckFixed(key); break; case NAME_FillColor: th->fillcolor = CheckInt(key); case NAME_Health: th->health = CheckInt(key); break; case NAME_Score: th->score = CheckInt(key); break; case NAME_Pitch: th->pitch = (short)CheckInt(key); break; case NAME_Roll: th->roll = (short)CheckInt(key); break; case NAME_ScaleX: th->scaleX = CheckFixed(key); break; case NAME_ScaleY: th->scaleY = CheckFixed(key); break; case NAME_Scale: th->scaleX = th->scaleY = CheckFixed(key); break; default: if (0 == strnicmp("user_", key.GetChars(), 5)) { // Custom user key - Sets an actor's user variable directly FMapThingUserData ud; ud.Property = key; ud.Value = CheckInt(key); MapThingsUserData.Push(ud); } break; } } if (arg0str.IsNotEmpty() && (P_IsACSSpecial(th->special) || th->special == 0)) { th->args[0] = -FName(arg0str); } if (arg1str.IsNotEmpty() && (P_IsThingSpecial(th->special) || th->special == 0)) { th->args[1] = -FName(arg1str); } // Thing specials are only valid in namespaces with Hexen-type specials // and in ZDoomTranslated - which will use the translator on them. if (namespc == NAME_ZDoomTranslated) { maplinedef_t mld; line_t ld; if (th->special != 0) // if special is 0, keep the args (e.g. for bridge things) { // The trigger type is ignored here. mld.flags = 0; mld.special = th->special; mld.tag = th->args[0]; P_TranslateLineDef(&ld, &mld); th->special = ld.special; memcpy(th->args, ld.args, sizeof (ld.args)); } } else if (isTranslated) { th->special = 0; memset(th->args, 0, sizeof (th->args)); } }
static void ParseNativeVariable (FScanner &sc, PSymbolTable * symt, PClass *cls) { FExpressionType valuetype; if (sc.LumpNum == -1 || Wads.GetLumpFile(sc.LumpNum) > 0) { sc.ScriptMessage ("variables can only be imported by internal class and actor definitions!"); FScriptPosition::ErrorCounter++; } // Read the type and make sure it's int or float. sc.MustGetAnyToken(); switch (sc.TokenType) { case TK_Int: valuetype = VAL_Int; break; case TK_Float: valuetype = VAL_Float; break; case TK_Angle_t: valuetype = VAL_Angle; break; case TK_Fixed_t: valuetype = VAL_Fixed; break; case TK_Bool: valuetype = VAL_Bool; break; case TK_Identifier: valuetype = VAL_Object; // Todo: Object type sc.ScriptError("Object type variables not implemented yet!"); break; default: sc.ScriptError("Invalid variable type %s", sc.String); return; } sc.MustGetToken(TK_Identifier); FName symname = sc.String; if (sc.CheckToken('[')) { FxExpression *expr = ParseExpression (sc, cls); int maxelems = expr->EvalExpression(NULL).GetInt(); delete expr; sc.MustGetToken(']'); valuetype.MakeArray(maxelems); } sc.MustGetToken(';'); const FVariableInfo *vi = FindVariable(symname, cls); if (vi == NULL) { sc.ScriptError("Unknown native variable '%s'", symname.GetChars()); } PSymbolVariable *sym = new PSymbolVariable(symname); sym->offset = vi->address; // todo sym->ValueType = valuetype; sym->bUserVar = false; if (symt->AddSymbol (sym) == NULL) { delete sym; sc.ScriptMessage ("'%s' is already defined in '%s'.", symname.GetChars(), cls? cls->TypeName.GetChars() : "Global"); FScriptPosition::ErrorCounter++; } }
static void CheckLabel(PClassActor *obj, FStateLabel *slb, int useflag, FName statename, const char *descript) { auto state = slb->State; if (state != nullptr) { if (!(state->UseFlags & useflag)) { auto owner = FState::StaticFindStateOwner(state); GetStateSource(state).Message(MSG_ERROR, TEXTCOLOR_RED "%s references state %s.%d as %s state, but this state is not flagged for use as %s.\n", obj->TypeName.GetChars(), owner->TypeName.GetChars(), int(state - owner->OwnedStates), statename.GetChars(), descript); } } if (slb->Children != nullptr) { for (int i = 0; i < slb->Children->NumLabels; i++) { auto state = slb->Children->Labels[i].State; CheckLabel(obj, &slb->Children->Labels[i], useflag, statename, descript); } } }
//========================================================================== //*** // ParseStates // parses a state block // //========================================================================== void ParseStates(FScanner &sc, FActorInfo * actor, AActor * defaults, Baggage &bag) { FString statestring; FState state; char lastsprite[5]=""; sc.MustGetStringName ("{"); sc.SetEscape(false); // disable escape sequences in the state parser while (!sc.CheckString ("}") && !sc.End) { memset(&state,0,sizeof(state)); statestring = ParseStateString(sc); if (!statestring.CompareNoCase("GOTO")) { do_goto: statestring = ParseStateString(sc); if (sc.CheckString ("+")) { sc.MustGetNumber (); statestring += '+'; statestring += sc.String; } if (!bag.statedef.SetGotoLabel(statestring)) { sc.ScriptError("GOTO before first state"); } } else if (!statestring.CompareNoCase("STOP")) { do_stop: if (!bag.statedef.SetStop()) { sc.ScriptError("STOP before first state"); continue; } } else if (!statestring.CompareNoCase("WAIT") || !statestring.CompareNoCase("FAIL")) { if (!bag.statedef.SetWait()) { sc.ScriptError("%s before first state", sc.String); continue; } } else if (!statestring.CompareNoCase("LOOP")) { if (!bag.statedef.SetLoop()) { sc.ScriptError("LOOP before first state"); continue; } } else { sc.MustGetString(); if (sc.Compare (":")) { do { bag.statedef.AddStateLabel(statestring); statestring = ParseStateString(sc); if (!statestring.CompareNoCase("GOTO")) { goto do_goto; } else if (!statestring.CompareNoCase("STOP")) { goto do_stop; } sc.MustGetString (); } while (sc.Compare (":")); // continue; } sc.UnGet (); if (statestring.Len() != 4) { sc.ScriptError ("Sprite names must be exactly 4 characters\n"); } state.sprite = GetSpriteIndex(statestring); state.Misc1 = state.Misc2 = 0; state.ParameterIndex = 0; sc.MustGetString(); statestring = sc.String; if (sc.CheckString("RANDOM")) { int min, max; sc.MustGetStringName("("); sc.MustGetNumber(); min = clamp<int>(sc.Number, -1, SHRT_MAX); sc.MustGetStringName(","); sc.MustGetNumber(); max = clamp<int>(sc.Number, -1, SHRT_MAX); sc.MustGetStringName(")"); if (min > max) { swapvalues(min, max); } state.Tics = min; state.TicRange = max - min; } else { sc.MustGetNumber(); state.Tics = clamp<int>(sc.Number, -1, SHRT_MAX); state.TicRange = 0; } while (sc.GetString() && !sc.Crossed) { if (sc.Compare("BRIGHT")) { state.Fullbright = true; continue; } if (sc.Compare("FAST")) { state.Fast = true; continue; } if (sc.Compare("SLOW")) { state.Slow = true; continue; } if (sc.Compare("NODELAY")) { if (bag.statedef.GetStateLabelIndex(NAME_Spawn) == bag.statedef.GetStateCount()) { state.NoDelay = true; } else { sc.ScriptMessage("NODELAY may only be used immediately after Spawn:"); } continue; } if (sc.Compare("OFFSET")) { // specify a weapon offset sc.MustGetStringName("("); sc.MustGetNumber(); state.Misc1 = sc.Number; sc.MustGetStringName (","); sc.MustGetNumber(); state.Misc2 = sc.Number; sc.MustGetStringName(")"); continue; } if (sc.Compare("LIGHT")) { sc.MustGetStringName("("); do { sc.MustGetString(); #ifdef DYNLIGHT AddStateLight(&state, sc.String); #endif } while (sc.CheckString(",")); sc.MustGetStringName(")"); continue; } if (sc.Compare("CANRAISE")) { state.CanRaise = true; continue; } // Make the action name lowercase strlwr (sc.String); if (DoActionSpecials(sc, state, bag)) { goto endofstate; } FName funcname = FName(sc.String, true); PSymbol *sym = bag.Info->Class->Symbols.FindSymbol (funcname, true); if (sym != NULL && sym->SymbolType == SYM_ActionFunction) { PSymbolActionFunction *afd = static_cast<PSymbolActionFunction *>(sym); state.SetAction(afd, false); if (!afd->Arguments.IsEmpty()) { const char *params = afd->Arguments.GetChars(); int numparams = (int)afd->Arguments.Len(); int v; if (!islower(*params)) { sc.MustGetStringName("("); } else { if (!sc.CheckString("(")) { state.ParameterIndex = afd->defaultparameterindex+1; goto endofstate; } } int paramindex = PrepareStateParameters(&state, numparams, bag.Info->Class); int paramstart = paramindex; bool varargs = params[numparams - 1] == '+'; int varargcount = 0; if (varargs) { paramindex++; } else if (afd->defaultparameterindex > -1) { StateParams.Copy(paramindex, afd->defaultparameterindex, int(afd->Arguments.Len())); } while (*params) { FxExpression *x; if ((*params == 'l' || *params == 'L') && sc.CheckNumber()) { // Special case: State label as an offset if (sc.Number > 0 && statestring.Len() > 1) { sc.ScriptError("You cannot use state jumps commands with a jump offset on multistate definitions\n"); } v=sc.Number; if (v<0) { sc.ScriptError("Negative jump offsets are not allowed"); } if (v > 0) { x = new FxStateByIndex(bag.statedef.GetStateCount() + v, sc); } else { x = new FxConstant((FState*)NULL, sc); } } else { // Use the generic parameter parser for everything else x = ParseParameter(sc, bag.Info->Class, *params, false); } StateParams.Set(paramindex++, x); params++; if (varargs) { varargcount++; } if (*params) { if (*params == '+') { if (sc.CheckString(")")) { StateParams.Set(paramstart, new FxConstant(varargcount, sc)); goto endofstate; } params--; StateParams.Reserve(1, bag.Info->Class); } else if ((islower(*params) || *params=='!') && sc.CheckString(")")) { goto endofstate; } sc.MustGetStringName (","); } } sc.MustGetStringName(")"); } else { sc.MustGetString(); if (sc.Compare("(")) { sc.ScriptError("You cannot pass parameters to '%s'\n", funcname.GetChars()); } sc.UnGet(); } goto endofstate; } sc.ScriptError("Invalid state parameter %s\n", sc.String); } sc.UnGet(); endofstate: if (!bag.statedef.AddStates(&state, statestring)) { sc.ScriptError ("Invalid frame character string '%s'", statestring.GetChars()); } } } sc.SetEscape(true); // re-enable escape sequences }