FName ToString is a function in the Unreal Engine API that is used for converting a FName variable to a string. The FName variable is a name that is used to identify resources within the game engine. The ToString function is used to convert the FName variable to a more human-readable string format.
Example 1:
FName myName = FName(TEXT("MyFName")); FString myString = myName.ToString(); // myString is now "MyFName"
In the above example, we create a FName variable called "MyFName" and then convert it to a string using the ToString function. The resulting string is stored in the FString variable "myString".
In this example, we use the UE_LOG macro to log the name of our FName variable to the console. We pass the result of the ToString function as a parameter to the UE_LOG macro.
Package Library:
FName ToString function is part of the Unreal Engine API library.
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