Example #1
0
void UNavigationPath::SetPath(FNavPathSharedPtr NewSharedPath)
{
	FNavigationPath* NewPath = NewSharedPath.Get();
	if (SharedPath.Get() != NewPath)
	{
		if (SharedPath.IsValid())
		{
			SharedPath->RemoveObserver(PathObserverDelegateHandle);
		}
		SharedPath = NewSharedPath;
		if (NewPath != NULL)
		{
			PathObserverDelegateHandle = NewPath->AddObserver(PathObserver);

			if (RecalculateOnInvalidation != ENavigationOptionFlag::Default)
			{
				NewPath->EnableRecalculationOnInvalidation(RecalculateOnInvalidation == ENavigationOptionFlag::Enable);
			}
			
			SetPathPointsFromPath(*NewPath);
		}
		else
		{
			PathPoints.Reset();
		}

		OnPathEvent(NewPath, NewPath != NULL ? ENavPathEvent::NewPath : ENavPathEvent::Cleared);
	}
}
void UNavigationComponent::SetPath(const FNavPathSharedPtr& ResultPath)
{
	check(ResultPath.Get() != NULL);

	Path = ResultPath;
	Path->SetObserver(PathObserverDelegate);
	bIsPathPartial = Path->IsPartial();
}
void UNavigationComponent::AsyncGeneratePath_OnCompleteCallback(uint32 QueryID, ENavigationQueryResult::Type Result, FNavPathSharedPtr ResultPath)
{
	if (QueryID != uint32(AsynPathQueryID))
	{
		UE_VLOG(GetOwner(), LogNavigation, Display, TEXT("Pathfinding query %u finished, but it's different from AsynPathQueryID (%d)"), QueryID, AsynPathQueryID);
		return;
	}

	check(GetOuter() != NULL);
	
	if (Result == ENavigationQueryResult::Success && ResultPath.IsValid() && ResultPath->IsValid())
	{
		const bool bIsSamePath = Path.IsValid() == true && ((const FNavMeshPath*)Path.Get())->ContainsWithSameEnd((const FNavMeshPath*)ResultPath.Get())
			&& FVector::DistSquared(Path->GetDestinationLocation(), ResultPath->GetDestinationLocation()) < KINDA_SMALL_NUMBER;

		if (bIsSamePath == false)
		{
			if (IsFollowing() == true)
			{
				// make sure ticking is enabled (and it shouldn't be enabled before _first_ async path finding)
				SetComponentTickEnabledAsync(true);
			}

			SetPath(ResultPath);
			CurrentGoal = ResultPath->PathPoints[ ResultPath->PathPoints.Num() - 1 ].Location;
			NotifyPathUpdate();
		}
		else
		{
			UE_VLOG(GetOwner(), LogNavigation, Display, TEXT("Skipping newly generated path due to it being the same as current one"));
		}
	}
	else
	{
		ResetTransientData();
		if (MyPathObserver != NULL)
		{
			MyPathObserver->OnPathFailed(this);  
		}
	}
}
void ANavigationData::TickActor(float DeltaTime, enum ELevelTick TickType, FActorTickFunction& ThisTickFunction)
{
	Super::TickActor(DeltaTime, TickType, ThisTickFunction);

	PurgeUnusedPaths();

	INC_DWORD_STAT_BY(STAT_Navigation_ObservedPathsCount, ObservedPaths.Num());

	if (NextObservedPathsTickInSeconds >= 0.f)
	{
		NextObservedPathsTickInSeconds -= DeltaTime;
		if (NextObservedPathsTickInSeconds <= 0.f)
		{
			RepathRequests.Reserve(ObservedPaths.Num());

			for (int32 PathIndex = ObservedPaths.Num() - 1; PathIndex >= 0; --PathIndex)
			{
				if (ObservedPaths[PathIndex].IsValid())
				{
					FNavPathSharedPtr SharedPath = ObservedPaths[PathIndex].Pin();
					FNavigationPath* Path = SharedPath.Get();
					EPathObservationResult::Type Result = Path->TickPathObservation();
					switch (Result)
					{
					case EPathObservationResult::NoLongerObserving:
						ObservedPaths.RemoveAtSwap(PathIndex, 1, /*bAllowShrinking=*/false);
						break;

					case EPathObservationResult::NoChange:
						// do nothing
						break;

					case EPathObservationResult::RequestRepath:
						RepathRequests.Add(FNavPathRecalculationRequest(SharedPath, ENavPathUpdateType::GoalMoved));
						break;
					
					default:
						check(false && "unhandled EPathObservationResult::Type in ANavigationData::TickActor");
						break;
					}
				}
				else
				{
					ObservedPaths.RemoveAtSwap(PathIndex, 1, /*bAllowShrinking=*/false);
				}
			}

			if (ObservedPaths.Num() > 0)
			{
				NextObservedPathsTickInSeconds = ObservedPathsTickInterval;
			}
		}
	}

	if (RepathRequests.Num() > 0)
	{
		float TimeStamp = GetWorldTimeStamp();
		TArray<FNavPathRecalculationRequest> PostponedRequests;
		const UWorld* World = GetWorld();

		// @todo batch-process it!
		for (auto RecalcRequest : RepathRequests)
		{
			// check if it can be updated right now
			FNavPathSharedPtr PinnedPath = RecalcRequest.Path.Pin();
			if (PinnedPath.IsValid() == false)
			{
				continue;
			}

			const UObject* PathQuerier = PinnedPath->GetQuerier();
			const INavAgentInterface* PathNavAgent = Cast<const INavAgentInterface>(PathQuerier);
			if (PathNavAgent && PathNavAgent->ShouldPostponePathUpdates())
			{
				PostponedRequests.Add(RecalcRequest);
				continue;
			}

			FPathFindingQuery Query(PinnedPath.ToSharedRef());
			// @todo consider supplying NavAgentPropertied from path's querier
			const FPathFindingResult Result = FindPath(FNavAgentProperties(), Query.SetPathInstanceToUpdate(PinnedPath));

			// update time stamp to give observers any means of telling if it has changed
			PinnedPath->SetTimeStamp(TimeStamp);

			// partial paths are still valid and can change to full path when moving goal gets back on navmesh
			if (Result.IsSuccessful() || Result.IsPartial())
			{
				PinnedPath->UpdateLastRepathGoalLocation();
				PinnedPath->DoneUpdating(RecalcRequest.Reason);
				if (RecalcRequest.Reason == ENavPathUpdateType::NavigationChanged)
				{
					RegisterActivePath(PinnedPath);
				}
			}
			else
			{
				PinnedPath->RePathFailed();
			}
		}

		RepathRequests.Reset();
		RepathRequests.Append(PostponedRequests);
	}
}