Example #1
0
void GuiGameList::updateList()
{
	if(mDetailed)
		mScreenshot->setImage("");

	mList->clear();

	for(unsigned int i = 0; i < mFolder->getFileCount(); i++)
	{
		FileData* file = mFolder->getFile(i);

		if(file->isFolder())
			mList->addObject(file->getName(), file, 0x00C000);
		else
			mList->addObject(file->getName(), file);
	}
}
void BasicGameListView::populateList(const std::vector<FileData*>& files)
{
	mList.clear();
	if (files.size() > 0)
	{
		mHeaderText.setText(files.at(0)->getSystem()->getFullName());

		for(auto it = files.begin(); it != files.end(); it++)
		{
			mList.add((*it)->getName(), *it, ((*it)->getType() == FOLDER));
		}
	}
	else
	{
		// empty list - add a placeholder
		FileData* placeholder = new FileData(PLACEHOLDER, "<No Results Found for Current Filter Criteria>", this->mRoot->getSystem());
		mList.add(placeholder->getName(), placeholder, (placeholder->getType() == PLACEHOLDER));
	}
}
void GridGameListView::addPlaceholder()
{
	// empty grid - add a placeholder
	FileData* placeholder = new FileData(PLACEHOLDER, "<No Entries Found>", this->mRoot->getSystem()->getSystemEnvData(), this->mRoot->getSystem());
	mGrid.add(placeholder->getName(), "", placeholder);
}